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Author Topic: Necromancy? 5E  (Read 103756 times)

March

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Re: Necromancy? 5E
« Reply #1380 on: September 24, 2019, 12:38:49 pm »

You decide to forgo the sideshows to head straight for the big tent and paying two measures each at the entrance go inside;  the tent is nearly ten sword across and two stories high, wooden tri-tiered benches ring an eight sword wide ring stage of compacted earth, the stand have somewhere over thirty people in them, there is currently an acrobatic play ongoing on stage.
You are urged by a man dressed in frilly clothes and white face paint to take a seat, so you walk up the bench-stairs and have a seat next to Makdt.

(Would you like to do anything during the performances or will you just enjoy them? for how long?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1381 on: September 24, 2019, 01:43:59 pm »

Relax, watch the show! We don't have anything in particular that needs doing right now, so let's just take in the sights 'til the poison's ready.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1382 on: September 24, 2019, 01:55:06 pm »

Relax, watch the show! We don't have anything in particular that needs doing right now, so let's just take in the sights 'til the poison's ready.
+1
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March

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Re: Necromancy? 5E
« Reply #1383 on: September 24, 2019, 03:03:01 pm »

You relax and watch the show; the acrobatics act finishes up after a few minutes and a comedic clown act rolls in to fill time while a large cage is set up for the next act, the clowns use a combination of simple slapstick and fall humor on the side you can see... eventually the act is ready and the clowns exit stage, there in the cage a man and... two giant tigers, he is making the beasts run around on and between platforms within the cage... a beast tamer act, the performance is quite good judging by how tightly Makdt is clinging and squeezing your arm.

The act goes on for awhile and ends dramatically with the tamer even putting his head in one of the tiger's mouths, it is then curtailed by more clown act while they breakdown the cage for the next act, this time it's juggling & balancing for what you can see.
The cage is just about entirely gone when a commotion tears up part of the act, it appears someone has charged the stage and is attempting to subdue a clown... a barely human looking someone with spikes of crystals and made up mismatched body parts, another pair of the fiends are attacking a section of the crowd...
"Something is wrong..." Madkt says and stands up, "We should help."
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Superdorf

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Re: Necromancy? 5E
« Reply #1384 on: September 24, 2019, 03:26:10 pm »

Quick, which spiky devil thing is closest to us?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1385 on: September 24, 2019, 03:28:59 pm »

Quick, which spiky devil thing is closest to us?
+1
Attack the one closest to us
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March

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Re: Necromancy? 5E
« Reply #1386 on: September 24, 2019, 04:36:40 pm »

You charge the closest spiky devil and attack it (19+2 hits, 6 bludgeoning) you punch rips its right shoulder from its body which falls to the ground in a writhing pile, but the loosely put together thing doesn't have much reaction to it besides to turn towards you.
Makdt fires a witch bolt at the furthest enemy, (7+4 fails)
Crystal spike monster 2 attacks the clown group (1+2 stumbles)
Clowns disengages from the spiked attacker.
Shambling creature 3 attacks the group of villagers(18+3hits, 7 slashing), one of the villagers is hurt pretty bad.
Parts creature1 attacks you(19+4 hits, 7 bludgeoning) bluntly hitting your right shoulder

(It's your turn.)

(For ths the 'U' are groups of about 5 humans for simplicity)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1387 on: September 24, 2019, 04:57:15 pm »

punch its head
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March

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Re: Necromancy? 5E
« Reply #1388 on: September 24, 2019, 06:02:22 pm »

You punch at the beastial thing's head (17+2 hits, 6 bludgeoning) you knock its head free from its disproportionately thin neck... despite that it still seems eager to fight.
Makdt moves to your back and lassos a part beast towards you (15+4 hits, 1 lightning)
The clowns start russling villagers out of the tent.
The chunk beast2 attacks Makdt (5+2 misses).
The body horror3 grapples the villagers(11+1 hits)
The villagers attempts to disengage but are stopped by the grapple (5 fails)
The now headless one armed thing swings at you (10+1 misses)

(it is you turn again)

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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1389 on: September 24, 2019, 06:05:32 pm »

punch at the left shoulder, hopefully causing its other arm to fall off
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Superdorf

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Re: Necromancy? 5E
« Reply #1390 on: September 24, 2019, 06:16:43 pm »

Ha-haa now this will be a circus-show to remember!

punch at the left shoulder, hopefully causing its other arm to fall off

Yes yes, very +1
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1391 on: September 24, 2019, 06:36:43 pm »

You punch towards the thing's left shoulder (15+2hits 9 bludgeoning) you punch off the creature's remaining arm sending it spinning to the ground where it still writhes around in pieces.
Makdt reaches out to cast shocking grasp on the component feind2 (10+4 hits, 6 lightning) the magic causes the things left arm to fall limp, she then retreats.
The clowns continue to move people out of the tent.
The member brute2 swings a spiky limb at you(15+2 hits, peirce immune)
The element demon attacks the villagers(4+2misses)
The villagers attempt to break their grapple (14 succeeds) they move around the limb feind to try to escape.
(it is your turn again)

Code: [Select]
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Superdorf

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Re: Necromancy? 5E
« Reply #1392 on: September 24, 2019, 06:42:59 pm »

"Haa-haha-haa-- hyah!"

Action Surge. Throw a right hook at member brute2

"Hyah!"

and follow with a left!
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1393 on: September 24, 2019, 06:43:38 pm »

swing at and punch member brute 2’s elbow
(It has an elbow? If not try to tear off its arm
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March

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Re: Necromancy? 5E
« Reply #1394 on: September 24, 2019, 07:04:48 pm »

"Haa-haha-haa-- hyah!" you shout while throwing a right hook toward the member brute2's elbow(7+2 hits, 7 bludgeoning) the hit breaks the arm off at the joint, "Hyah!" you use action surge to strike at it again(7+2 hits, 8 bludgeoning) the hit to the torso causes the thing to explode into piles of wiggling segments.
Makdt uses lightning lure to attempt to pull the section villain off the villagers (10+4 hits, 1 lightning)
Clowns continue to force people out of the tent.
The constituted hulk retaliates on Makdt(15 hits, 8 piercing)
The villagers flee.
You hear screams and fighting coming from outside behind you.
(It is your turn again)

Code: [Select]
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