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Author Topic: Necromancy? 5E  (Read 103674 times)

March

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Re: Necromancy? 5E
« Reply #1065 on: September 05, 2019, 01:24:35 pm »

”Alright, let’s head to pastor
You head towards the river to the side of Ter to go downstream, while walking you ask “what is the Greater Dizzy?”, "It's the name of that orcbarken, despite what it looks like straight paths in orcbarken are anything but. It's something to do with the metal in the needles causing compounding visual and directional warp."
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1066 on: September 05, 2019, 02:32:16 pm »

”that’s interesting”
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March

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Re: Necromancy? 5E
« Reply #1067 on: September 05, 2019, 02:49:24 pm »

”that’s interesting” you say, "it's more of a hassle than anything."

You cross the village of Ter and reach the river.
(if you want to proceed to pasdor just say so)
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Superdorf

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Re: Necromancy? 5E
« Reply #1068 on: September 05, 2019, 05:50:05 pm »

Let's!
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1069 on: September 05, 2019, 09:02:29 pm »

Your group proceeds to follow the river for the remainder of the day; traveling out from Ter past the fields and towards the edge of the Greater Dizzy it being a natural barrier to the spread of orcbark.
Traveling downstream along the river with trees on one side and fields on the far side, until darkness comes and Makdt interrupts the journey, "We should make camp it's far too dark for me to travel."

(do you want to make camp? rest? or continue on?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1070 on: September 05, 2019, 09:58:39 pm »

Nod. Help out with camp-making as necessary.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1071 on: September 05, 2019, 11:44:09 pm »

You nod agreeing to make camp, you gather some dry brushwood and Makdt sets a campfire that should last for a few hours if tended and an hour if not.
Makdt decides to rest first to recover she says, "I will take watch after I rest a bit."
You feel that you could use your experience from the ruins for self improvement if you wished.

(what would you like to do while you take this long rest through the night? stand guard? talking? or anything else?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1072 on: September 06, 2019, 07:13:26 am »

Stand guard until it's our turn to sleep. Keep the campfire burning as best we can.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1073 on: September 06, 2019, 07:44:26 am »

You stand guard and tend the campfire for two hours before Makdt takes over, besides the usual sounds of the running river and frog songs the time you spend guarding is peaceful.
Makdt will guard the camp for two hours and tend the fire.

(do you wish to sleep? talk? or do any other actions?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1074 on: September 06, 2019, 07:48:03 am »

Try and get some sleep in; we've seen now we need it.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1075 on: September 06, 2019, 08:03:19 am »

Try and get some sleep in; we've seen now we need it.
+1
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King Zultan

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Re: Necromancy? 5E
« Reply #1076 on: September 06, 2019, 08:26:26 am »

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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #1077 on: September 06, 2019, 08:57:34 am »

You decide to sleep; you lay down and close your eyes relaxing as best you can.

(would you like to attempt to level up? Ma̴k̡e c̸onta̴c̸t ̕wi̶t̢h̴ ̛an͏y̶t͘hing? Use ▒▒▒▒▒▒ to ▒▒▒▒▒▒?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1078 on: September 06, 2019, 09:01:12 am »

Take another level in Fighter. Attempt to contact the hidden shard of ourself we discovered that night in Ter...
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

King Zultan

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Re: Necromancy? 5E
« Reply #1079 on: September 06, 2019, 09:12:48 am »

Take another level in Fighter. Attempt to contact the hidden shard of ourself we discovered that night in Ter...
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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