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Author Topic: Necromancy? 5E  (Read 103651 times)

Superdorf

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Re: Necromancy? 5E
« Reply #945 on: September 01, 2019, 10:39:12 pm »

Ex-cellent.

Step from yarn tile to yarn tile towards the other end of the hallway, avoiding human and monster tiles like the plague. Do so slowly-- one foot at a time-- just in case we're somehow wrong about the pattern.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #946 on: September 01, 2019, 11:02:17 pm »

You step from 'yarn tile' to 'yarn tile' towards the other end of the hall; each step is not overly hard and you make it to the other side, an iron reinforced door stands before you. Makdt stays outside the hallway.
Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣░▼░║
                ║░░▒░░░░▼░║
                ║░▒≈▒▒╟───╜
                ║░~▒▒≈└┐
                ║░▒▒▒▒≈│
                ║░░▒≈≈┌┘
      ┌┴───╨───┴╢░░░▒─┴───╖
      ╬☺░░░░░░░░æ░░▒▒▒▒░▒░║
      └─┬────┬──╜══─══╖─┐░║
                       ┌┘░║
                      ╓┘▒░║
                     ╔╝≡▼░╚╗
                     ║≡≥√√√║
                     ╚╗≡  ╔╝
                      ╚═══╝
Logged

Superdorf

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Re: Necromancy? 5E
« Reply #947 on: September 01, 2019, 11:06:15 pm »

Head back over, same way we came-- yarn tile to yarn tile, slow steady movements.
"The yarn-patterned tiles all seem safe. There is an iron-bound door on that side."
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #948 on: September 01, 2019, 11:51:23 pm »

You head back over the way you came slowly stepping only on 'yarn tiles'.
"The yarn-patterned tiles all seem safe. There is an iron-bound door on that side.", you tell Makdt and she asks "Did you check the door?"
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King Zultan

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Re: Necromancy? 5E
« Reply #949 on: September 02, 2019, 03:28:04 am »

"No, I forgot to."
Carefully go back to the door making sure to only step on the yarn tiles and open it, or at least try to.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Superdorf

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Re: Necromancy? 5E
« Reply #950 on: September 02, 2019, 09:06:00 am »

"No, I forgot to."
Carefully go back to the door making sure to only step on the yarn tiles and open it, or at least try to.
+1... but that was a deliberate omission that was! I figured we might as well let Makdt know what was going on before we entered unexplored territory.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #951 on: September 02, 2019, 10:17:19 am »

"No, I forgot to."
You carefully go back to the door making sure to only step on the yarn tiles and open it; it opens to a small room with a dirt floor and rough stone walls, someone has scrawled "You cannot kill it with swords" on the north wall, more centipedes crawl in the dirt here, a large crack in the ceiling allows daylight to illuminate the room, a shrub no taller than 2 sword is growing here rich with tiny flat dark green lanceolate leaves.
You hear Makdt call out behind you, "Is it safe?"

You feel having conquered the tiled hallway that your experience has allowed you to reached a new plateau of readiness...
Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣░▼░║
                ║░░▒░░░░▼░║
                ║░▒≈▒▒╟───╜
                ║░~▒▒≈└┐
                ║░▒▒▒▒≈│
                ║░░▒≈≈┌┘
  ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
  │~▒▒☺░░░░░░░░░æ░░▒▒▒▒░▒░║
  │~φ▒├─┬────┬──╜══─══╖─┐░║
  ╬▒▒~│                ┌┘░║
  └───┘               ╓┘▒░║
                     ╔╝≡▼░╚╗
                     ║≡≥√√√║
                     ╚╗≡  ╔╝
                      ╚═══╝
Logged

Superdorf

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Re: Necromancy? 5E
« Reply #952 on: September 02, 2019, 10:23:04 am »

Call back. "So far! There are more cen-ti-pedes here, and a sun-lit gap in the roof. A shrub grows here!"
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #953 on: September 02, 2019, 11:04:27 am »

You call back. "So far! There are more cen-ti-pedes here, and a sun-lit gap in the roof. A shrub grows here!"
Makdt starts slowly across the hallway, carefully hopping from tile to tile stopping to check the burning torch before continuing across successfully.
"Oh a Taxus... might be a graveyard nearby."
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Superdorf

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Re: Necromancy? 5E
« Reply #954 on: September 02, 2019, 11:11:26 am »

"Tax-us?"
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #955 on: September 02, 2019, 11:28:38 am »

"Tax-us?" you ask "Yew tree; temple likes to plant them near burial sites, useful in in a few poisons and potions." Makdt tells you.
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Superdorf

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Re: Necromancy? 5E
« Reply #956 on: September 02, 2019, 11:34:49 am »

"Oh."

Try the door to the north, with the usual precautions.

...Y'know what, this is getting repetitive. So long as we're in these ruins, can it be assumed that we're being careful about opening doors?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #957 on: September 02, 2019, 11:43:39 am »

"Oh."
You carefully try the door to the north; it appears to be barred from the other side and wont open.
(yes, I'll accept that from here on you are moving with careful caution unless stated otherwise)

Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣░▼░║
                ║░░▒░░░░▼░║
                ║░▒≈▒▒╟───╜
                ║░~▒▒≈└┐
                ║░▒▒▒▒≈│
                ║░░▒≈≈┌┘
  ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
  │~▒☺æ░░░░░░░░░░░░▒▒▒▒░▒░║
  │~φ▒├─┬────┬──╜══─══╖─┐░║
  ╬▒▒~│                ┌┘░║
  └───┘               ╓┘▒░║
                     ╔╝≡▼░╚╗
                     ║≡≥√√√║
                     ╚╗≡  ╔╝
                      ╚═══╝
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Superdorf

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Re: Necromancy? 5E
« Reply #958 on: September 02, 2019, 11:52:09 am »

Good, that alleviates my paranoia somewhat.

"Barred..."
Try the west door instead.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #959 on: September 02, 2019, 12:50:03 pm »

"Barred..."
You try the west door carefully; it opens to a dark rough stone room filled with piles of bone strewn dirt and the reek of mouldering decay, a graveyard.
You see a scrabbling mound of what appears to be many rats piled into the middle of the graveyard, it doesn't seem to have noticed you yet.
Code: [Select]
      ╔═══════════╗
      ║░░░░░░░░░░░║ │▲│     ╓───╖
      ║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
      ║░║     ║░░░░░░░░░║   ║░▼░║
      ║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
      ║░║     ║░◙░¿░░░░░░░║░░░▼░║
      ║░║     ╚═════════╣░║░║░▼░║
      ║░╠═══════════╗   ║░║░║░▼░│
      ║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
      ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
      ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
      ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
      ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
              ║░░░║░║░░░░░░░║░▼░║
              ╚═╗░║░░░¿░░░░░║░▼░║
                ║░░░║░░░░░░δ║░▼░║
                ╠══░╩═══╦═══╣░▼░║
                ║π░░░░░░║   ║░▼░║
                ║σ░░░░░░║   ║░▼░║
                ║░░░░░░░╢   │░▼░║
                ║░░░░░░░║   ║░▼░║
                ║░░░░░░░╢   │░▼░║
                ║░░░░░░░║   ║░▼░║
                ║░░░░░░░║   ║░▼░║
                ╚═══════╝   ║░▼░║
                            ║░▼░║
                      ╔═════╣░▼░║
                      ║░░▒░░░░▼░║
                      ║░▒≈▒▒╟───╜
                      ║░~▒▒≈└┐
                      ║░▒▒▒▒≈│
                      ║░░▒≈≈┌┘
        ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
        │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
  ┌─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
  │∩∩∩∩∩☺▒æ▒│                ┌┘░║
  │∩∩∩∩∩├───┘               ╓┘▒░║
  ╬∩∩R∩∩│                  ╔╝≡▼░╚╗
  │∩∩∩∩∩│                  ║≡≥√√√║
  │∩∩∩∩∩│                  ╚╗≡  ╔╝
  └─────┘                   ╚═══╝
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