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Author Topic: Necromancy? 5E  (Read 103645 times)

Naturegirl1999

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Re: Necromancy? 5E
« Reply #930 on: September 01, 2019, 05:52:15 am »

I say we go into the last room then throw the rock at the tiles, and hide behind the door in case something bad happens.
Yes, do we use a small rock for this? Or a large rock? I’m thinking a large rock, maybe we can find a boulder near the cave ins that we can throw onto the bricks
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King Zultan

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Re: Necromancy? 5E
« Reply #931 on: September 01, 2019, 06:48:38 am »

I say we go into the last room then throw the rock at the tiles, and hide behind the door in case something bad happens.
Yes, do we use a small rock for this? Or a large rock? I’m thinking a large rock, maybe we can find a boulder near the cave ins that we can throw onto the bricks
A bolder is probably to big, we should start with a brick or something of similar size.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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March

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Re: Necromancy? 5E
« Reply #932 on: September 01, 2019, 09:25:51 am »

Making sure to be well out of the hallway you pick up a moderately sized piece of rock and toss it randomly into the hall tiles...
The flying brick hits a 'human tile' and leaves it shifted in the direction of the bricks weight, as if balanced atop something.
"...I do not trust this hall. Per-haps it would be better to come back to it at a later time.", "It's not going anywhere." Makdt assures
You go to check the caved in hallway; it appears to be a continuation of the hallway to the north, at the far end you see a steep falloff like a section of the hall is missing...
Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣░▼░║
                ║░░▒░░░░▼░║
                ║░▒▒≈▒╟───╜
                ║░≈▒~▒└┐
                ║░▒≈▒≈▒│
                ║░░▒≈▒┌┘
      ┌┴───╨───┴╢░░░▒─┴───╖
      ╬░░░░░░░░░░░░▒▒æ▒░☺░║
      └─┬────┬──╜══─══╖─┐░║
                        │░║
                        ▒░║
                        ▼░║
                        √√√
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Superdorf

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Re: Necromancy? 5E
« Reply #933 on: September 01, 2019, 05:48:23 pm »

Approach the edge (with much caution). Can we see what's on the other side? Can we see how deep the drop-off is?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #934 on: September 01, 2019, 07:25:31 pm »

You approach the edge cautiously; there is a carved descending vertical winze here, the far side is a smooth rock face descending into the depths below and curving up to join the ceiling while the near side is a sheer drop of equal smoothness, the east side is a continuation of the 'pillar' pattern of the hall rotated to follow the winze from near wall to far while the west side of the winze has had a wooden structure installed complete with a ladder descending downwards.
The bottom is beyond your range of vision. (over 30ft of darkvision)
Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣░▼░║
                ║░░▒░░░░▼░║
                ║░▒▒≈▒╟───╜
                ║░≈▒~▒└┐
                ║░▒≈▒≈▒│
                ║░░▒≈▒┌┘
      ┌┴───╨───┴╢░░░▒─┴───╖
      ╬░░░░░░░░░░░░▒▒▒▒░▒░║
      └─┬────┬──╜══─══╖─┐░║
                       ┌┘æ║
                      ╓┘▒░║
                     ╔╝≡▼☺╚╗
                     ║≡≥√√√║
                     ╚╗≡  ╔╝
                      ╚═══╝
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Superdorf

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Re: Necromancy? 5E
« Reply #935 on: September 01, 2019, 08:26:21 pm »

Does the ladder look like it could support our weight?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #936 on: September 01, 2019, 08:37:13 pm »

The ladder looks sturdy enough to use with little worry.
"Deeper often means more danger, I don't know if should attempt to go down there as we are..." Makdt comments.
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Superdorf

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Re: Necromancy? 5E
« Reply #937 on: September 01, 2019, 09:03:57 pm »

"Hm... per-haps not." (Head back to that tiled hallway.)
"I do won-der why all the wood in this place is so well pre-served... I find it un-canny, really."
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #938 on: September 01, 2019, 09:19:30 pm »

"Hm... per-haps not."
You head back to that tiled hallway.
"I do won-der why all the wood in this place is so well pre-served... I find it un-canny, really.", "No clue, always find strange things in the ruins."
Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣░▼░║
                ║░░▒░░░░▼░║
                ║░▒≈▒▒╟───╜
                ║░~▒▒≈└┐
                ║░▒▒▒▒≈│
                ║░░▒≈≈┌┘
      ┌┴───╨───┴╢░░░▒─┴───╖
      ╬░░░░░░░░░☺░æ▒▒▒▒░▒░║
      └─┬────┬──╜══─══╖─┐░║
                       ┌┘░║
                      ╓┘▒░║
                     ╔╝≡▼░╚╗
                     ║≡≥√√√║
                     ╚╗≡  ╔╝
                      ╚═══╝
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Superdorf

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Re: Necromancy? 5E
« Reply #939 on: September 01, 2019, 09:34:04 pm »

Grab, like, a thirty, forty-pound chunk of rock, and heave it down the middle of the hall. Aim for a "yarn" tile.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #940 on: September 01, 2019, 09:49:46 pm »

You find and grab a large chunk of rock from the nearby rubble and heave it down the middle of the hall towards a 'yarn tile'; it clatters onto the tile solidly and the tile remains steadfast and unmoving.
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Superdorf

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Re: Necromancy? 5E
« Reply #941 on: September 01, 2019, 09:54:59 pm »

Great, now we have something to work with! Human tiles are wobbly, yarn tiles are not. Let's double-check that real quick, then move on to monster tiles.

Select ten rocks, between five and ten pounds in weight. Chuck three rocks at various yarn tiles, and three more rocks at various human tiles. Then chuck four rocks at various monster tiles.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #942 on: September 01, 2019, 10:15:39 pm »

You pick up ten rocks of various sizes and chuck them systematically at the tiles; each of the three 'yarn tile' you hit are equally solid as the first, each 'humans tile' wobbles and tilts toward the rock, each of the four 'monster tile' hit sinks evenly but very slightly.
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Superdorf

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Re: Necromancy? 5E
« Reply #943 on: September 01, 2019, 10:28:34 pm »

"I think... we can safe-ly walk on the yarn-patterned tiles. I will try."
Place a foot onto a yarn tile. Shift our weight onto it slowly, so as not to fall if the tile drops out from under us or something...
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #944 on: September 01, 2019, 10:33:58 pm »

"I think... we can safe-ly walk on the yarn-patterned tiles. I will try." you say
You place your foot onto a 'yarn tile' and slowly shift you weight onto it; it remains stable and solid until you are fully standing on it... and nothing happens.
Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣░▼░║
                ║░░▒░░░░▼░║
                ║░▒≈▒▒╟───╜
                ║░~▒▒≈└┐
                ║░▒▒▒▒≈│
                ║░░▒≈≈┌┘
      ┌┴───╨───┴╢░░░▒─┴───╖
      ╬░░░░░░░░☺░æ░▒▒▒▒░▒░║
      └─┬────┬──╜══─══╖─┐░║
                       ┌┘░║
                      ╓┘▒░║
                     ╔╝≡▼░╚╗
                     ║≡≥√√√║
                     ╚╗≡  ╔╝
                      ╚═══╝
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