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Author Topic: Necromancy? 5E  (Read 105404 times)

March

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Re: Necromancy? 5E
« Reply #870 on: August 29, 2019, 01:31:58 pm »

Makdt overcasts (4 lightning) and fires a witch bolt of 2nd lvl towards the Giant scorp¥; (19+3+1hits 6 lightning).

The Giant scorp¥ multi attacks you; a claw strike (21hits for 5 bludgeoning to head) a claw strike (21hits for 9 bludgeoning to left foot) and a tail strike (13 hits piece immune poison immune) you are seriously hurt.

(it is your turn)
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║░░░░░░░¥░░░║ ║░══╝░║
╬░░░░░░░☺░░░║ ║░░░░░║
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        ╚══╬╩═══════╝
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Superdorf

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Re: Necromancy? 5E
« Reply #871 on: August 29, 2019, 01:49:55 pm »

Oh. Wait.
This thing is bigger than us, stronger than us, and faster than us.

...We're gonna die.  :-\

Punch the scorpion again. "We cannot win this!"
On Makdt's turn, use our starsheet to issue a suggestion: Flee this place. Leave me.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #872 on: August 29, 2019, 01:51:37 pm »

Oh. Wait.
This thing is bigger than us, stronger than us, and faster than us.

...We're gonna die.  :-\

Punch the scorpion again. "We cannot win this!"
On Makdt's turn, use our starsheet to issue a suggestion: Flee this place. Leave me.

+1
We needn’t bring Makdt down with us
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Superdorf

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Re: Necromancy? 5E
« Reply #873 on: August 29, 2019, 02:03:19 pm »

If this works, our Geas is totally gonna zap us on the way out.  :P
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Falling angel met the rising ape, and the sound it made was

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Naturegirl1999

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Re: Necromancy? 5E
« Reply #874 on: August 29, 2019, 02:05:52 pm »

If this works, our Geas is totally gonna zap us on the way out.  :P
Gears?
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Superdorf

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Re: Necromancy? 5E
« Reply #875 on: August 29, 2019, 02:09:39 pm »

Nope, Geas. That's the "stay-with-me" blood-spell we've got hanging over our head. It subjects us to 5d10 points of psychic damage should we act in a manner directly contrary to the Geas...
...of course, there could be some homebrew to this one I'm not aware of. We've seen it act on us in some rather odd ways.
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Falling angel met the rising ape, and the sound it made was

klonk
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #876 on: August 29, 2019, 02:17:08 pm »

Nope, Geas. That's the "stay-with-me" blood-spell we've got hanging over our head. It subjects us to 5d10 points of psychic damage should we act in a manner directly contrary to the Geas...
...of course, there could be some homebrew to this one I'm not aware of. We've seen it act on us in some rather odd ways.
Thanks. My IPad autocorrected g e a s. To gears. Thank you
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March

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Re: Necromancy? 5E
« Reply #877 on: August 29, 2019, 02:21:10 pm »

You punch at the Giant scorp¥; (20+2crits! 18 bludgeoning) the Giant scorp¥ looks hurt.
"We cannot win this!" you say

Makdt charges up and grabs you and overcast (11 lightning) to cast thunderstep, pulling you with her in a thunderous boom; the Giant scorp¥ is caught in the effect and (8fails to save) (22 thunder) is hurt by it extremely.
Makdt looks very hurt, but says, "The door!"

The Giant scorp¥ gives chase, but is too large to fit easily into the hall.
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        ╚══╬╩═══════╝
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Superdorf

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Re: Necromancy? 5E
« Reply #878 on: August 29, 2019, 02:28:42 pm »

Laugh. "You are a force of nature, witch-Makdt!"
If Makdt is leading, follow. If we're leading, run for the hole we came in by.
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Falling angel met the rising ape, and the sound it made was

klonk
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #879 on: August 29, 2019, 02:40:44 pm »

Laugh. "You are a force of nature, witch-Makdt!"
If Makdt is leading, follow. If we're leading, run for the hole we came in by.

+1
Also if the scorpion is a good distance away when we reach it, we can throw the boulder we bought down at the Giant Scorpion
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March

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Re: Necromancy? 5E
« Reply #880 on: August 29, 2019, 02:45:46 pm »

You laugh. "You are a force of nature, witch-Makdt!" you run. stay with me

Makdt closes and bars the door, followed by angry banging by the pursuing Giant scorp¥.
"There should be a black-green potion in the backpack, drink it!" she yells at you
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╚═════╦░══╦╬╠╤╩╤═☺══╣
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      ╚═╗░║░╬æ░░░░░░║
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        ╚══╬╩═══════╝
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Superdorf

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Re: Necromancy? 5E
« Reply #881 on: August 29, 2019, 02:47:00 pm »

...Do that. Quickly.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #882 on: August 29, 2019, 02:47:58 pm »

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March

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Re: Necromancy? 5E
« Reply #883 on: August 29, 2019, 03:15:44 pm »

You search the backpack for the potion; you find it and drink it as quickly as you can, the smell and taste are beyond rotten...
You feel and see the effects of the 'potion' as the veins on your skin become visibly black, you feel the effect through your entire body and soul. (11hp gained 15 temporary hp gained)
Makdt drinks a potion of healing (7hp gained) and says "We can finish it."

The Giant scorp¥ bashes on the door.

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      ╔══╬══╛○╘═╗
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      ║░◙░¿░░░░░░░║
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╚═════╦░══╦╬╠╤╩╤═☺══╣
      ║░░░║░║░░░░░░░║
      ╚═╗░║░╬░░░░░░æ║
        ║░░░║░░░░░░δ║
        ╚══╬╩═══════╝
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Superdorf

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Re: Necromancy? 5E
« Reply #884 on: August 29, 2019, 03:57:00 pm »

Nod. "When it breaks through."
Move in front of the door, just far away enough from it so as not to be hit by flying shrapnel. Ready an action: when the giant scorpion breaks through the door, attack it with our unarmed strike.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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