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Author Topic: Necromancy? 5E  (Read 105350 times)

March

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Re: Necromancy? 5E
« Reply #630 on: August 14, 2019, 02:31:18 pm »

You quietly say "Let us leave this place. Make no sound.", you hear a loud snap and clanking of armor come from behind you. "Ah, buggerrr!" the dwarf says.

You can see and hear at least four Giant Wasps approaching a few swords away now, they still haven't seen you though.

(What do you do?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #631 on: August 14, 2019, 02:39:24 pm »

punch the nearest one
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Superdorf

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Re: Necromancy? 5E
« Reply #632 on: August 14, 2019, 02:49:55 pm »

Gahh
"Hive. Flee."
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #633 on: August 14, 2019, 03:50:56 pm »

You move to punch the nearest one, dragging along the rest of the train.

You punch the giant wasp1; it connects denting in where you strike (13+2hits 9 bludgeoning), the wasp looks very messed up, "Hive. Flee."

Efert makes a strike at the wasp1 with his flail; it smashes the wasp to bits (11+2hit 7 bludgeoning), Efert drags the train away from the wasp's location.

Giant wasp2 chases after and makes a sting attack at Rinan; it bounces off his banded mail (10+4 misses).

It is Madkt turn... (do you want to do something with her or let her act freely?)
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Superdorf

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Re: Necromancy? 5E
« Reply #634 on: August 14, 2019, 04:05:08 pm »

Let's just see what she does.
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Falling angel met the rising ape, and the sound it made was

klonk
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #635 on: August 14, 2019, 04:20:27 pm »

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March

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Re: Necromancy? 5E
« Reply #636 on: August 14, 2019, 05:32:50 pm »

Makdt encants witchbolt at the farthest Gwasp3; it connects (24 crits 9 lightning) the Giant wasp looks hurt.
She then pulls the train further from the wasps, causing Rinan to provoke a reactionary attack from Giant wasp2; (19+4hits 4 piecing, saved vs poison)
Cumhi stabs at the distant Gwasp2 with her ransuer (3+2misses), she surges to attack again (4+2misses). "I cant hit them tied to you all like this."
Gwasp4 rushes up and stings at the Rinan (5+4misses).
Gwasp3 moves up to sting at the Rinan (2+4misses), Rinan reposites with his bastard sword (5+2misses).
Rinan attacks Gwasp2, (2+2misses) "The wasps want me too badly!"

You are a sword from Gwasp3, and two sword from Gwasp2 &Gwasp4.
(What do you want to do for your combat turn?)
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Superdorf

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Re: Necromancy? 5E
« Reply #637 on: August 14, 2019, 05:39:06 pm »

Punch the nearest wasp. Yell in Cumhi's general direction: "Then cut the rope!"
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #638 on: August 14, 2019, 06:09:25 pm »

You punch at Gwasp3; (15+2hits 4 bludgeoning) you smash to wasp to bits, "Then cut the rope!" you yell in Cumhi's general direction.
Efert readies his guard to approaching Gwasps.
Gwasp2 stings flies up and over attacking at Makdt from above, which gets disadvantaged by Efert; (20+4crits 6 piercing, 13 poison) Madkt looks very bad!
Efert attacks Gwasp2 (19+2crits 8! for 16 bludgeoning), swatting Gwasp2 out of the air in a shower of icor and pieces.

It is Makdt's turn... there is one Gwasp currently attacking and the sound of buzzing is still nearby. (do you want to do something with her or let her act freely?)

(the wasp rolled double nat 20s, and did 19 damage in a turn =o)
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Superdorf

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Re: Necromancy? 5E
« Reply #639 on: August 14, 2019, 06:25:22 pm »

Uh, so I'm not exactly sure how this works... does our revenant have to call over to Makdt, or do we just make suggestions for her the same way we would for our revenant?

If the first, shout to Makdt: "Get to safe place!"
If the second: have Makdt disengage and back up behind one of the tankier types.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #640 on: August 14, 2019, 07:04:21 pm »

(you get to control her, but crazy suicidal stuff and partial stuff will cause her to act in her own way)

Makdt pulls a potion from her pouch and drinks it (5 healing) and pulls the train forward, causing Gwasp4 to take an opportune sting at Rinan (4+4misses), which he ripostes (17+2hits 4 slashing).
Cumhi attacks the distant Gwasp (15hits 9 piercing) it is pierced through and falls dead.
Rinan readies for any nearby wasps and pushes the train forward.

It is your turn, there aren't any Giant wasps here for now but you can hear distant buzzing.

(What do you do?)
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Superdorf

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Re: Necromancy? 5E
« Reply #641 on: August 14, 2019, 07:06:46 pm »

"There is hive near. Run."
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #642 on: August 14, 2019, 07:21:01 pm »

"There is hive near. Run." you say.
Your party flees from the Giant Wasp hive, and continue toward the wagon...

The remainder of the trip is uneventful and you arrive at the remains of the wagon; half of a single wheel, scattered bones and metallic dust.
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Superdorf

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Re: Necromancy? 5E
« Reply #643 on: August 14, 2019, 10:48:14 pm »

Hm, further question: is this control over Makdt we have an established in-game thing? Like, do the star charts grant us some kind of telepathy we're using? Or is this all strictly meta?

"Ah! Here I found the slime!"
Poke around real quick-- the slime should be long gone by now, but it's worth double-checking...
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #644 on: August 15, 2019, 01:05:47 am »

(the control is an established in game thing as a secondary item effect of starsheets; it is like a mutual silent suggestion it can suggest a course of action to any intelligent entity in sight you have willfully traded starsheets with as a free action on their turn, the entity can append or ignore these action if it wishes and you cannot communicate words through this as it is not a walkie-talkie... as a dm giving players a pair of attunement slot filling index cards to hold up instead of metagaming each other's action is acceptable middleground)

"Ah! Here I found the slime!" you tell the group as Makdt goes into your backpack for another potion to carry.
You poke around looking for the slime, it is indeed long gone.
Cumhi examines the tracks nearby, "Slime trail all over, several humans felled... then walked off."
Rinan picks up a bit of spiky skull-bone, "Looks like what is left of a burden beast is scattered all over."
Efert looks at some scraps for clues and asks you, "When you were here did you happen to see any sign of what or who might have attacked the wagon?"
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