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Author Topic: Necromancy? 5E  (Read 103590 times)

Naturegirl1999

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Re: Necromancy? 5E
« Reply #615 on: August 12, 2019, 08:07:43 pm »

”it sounds like it would be a good idea to head to pas while paying attention to what’s on the path there”
Head to pas
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March

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Re: Necromancy? 5E
« Reply #616 on: August 12, 2019, 08:12:50 pm »

(who are you saying that to? and do you want to head there alone? with makdt? the quest guards?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #617 on: August 12, 2019, 08:23:20 pm »

(who are you saying that to? and do you want to head there alone? with makdt? the quest guards?)
(Everyone)
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March

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Re: Necromancy? 5E
« Reply #618 on: August 12, 2019, 08:52:28 pm »

You tell everyone, ”it sounds like it would be a good idea to head to pas while paying attention to what’s on the path there”

The dwarf to the other two people at his table, "Cumhi, Eferrrt looks like jobs up, drrrink laterrr we going to guarrrd these herrre impstandpainters and go talk to that witch- macbeth."
The human to the dwarf, "Investigators and the witch is named Makdt."
Makdt joining into the conversation, "Did someone need to talk to me?"
The elf, "Fortuitous our running into you here."
The dwarf, "Wait, if this is Mapdeck-" the human corrects the dwarf "Makdt." the dwarf continues "than whos the bush witch we need to go talk to?"
Makdt, "Who are you calling a bush witch, you beer soaked beard with legs."
the elf, "There was no offence intended I'm sure."
The human trying to get the situation back in control, "Witch Makdt, please if you would be so kind enough to aid the investigation, pray tell us have you seen a group of humans perhaps looking for remedies around a week or so ago?"
Makdt, "Week ago? Yeah, sold em just about all my cure disease potions."
The human, "And you did see them travel off alive?"
Makdt, "Yeah, left singing and playing music."
The elf, "Then somewhere from the witches shop to Ter they ran afoul of an unknown fate we must see too finding."
The dwarf, "Sorry I'm lost, arrre we still going to pas?"
Makdt, "To search the road and forest between my shop and Ter for signs of the wagon."

The group appears ready to leave.
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Superdorf

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Re: Necromancy? 5E
« Reply #619 on: August 12, 2019, 09:00:15 pm »

Widen eyes. "Oh! I passed that wagon! There was a slime of some kind full of bones, and much wood-ruin around it..."
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #620 on: August 12, 2019, 09:26:07 pm »

You widen your eyes, "Oh! I passed that wagon! There was a slime of some kind full of bones, and much wood-ruin around it..."

The human, "A slime wouldn't pose much of a danger to a wagon, unless it was a slime princess or titanus, but honestly if it was either of those we'd be hearing more about the whole town being in missing instead of a wagon."
The dwarf, "They may have been attacked by beasties of the wood or bandits."
The elf, "We should go look for tracks near where the wagon was, you do remember that at least?"
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Superdorf

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Re: Necromancy? 5E
« Reply #621 on: August 12, 2019, 09:57:52 pm »

"Was on trail... some hours' walk pas of witch-Makdt's shop."
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Falling angel met the rising ape, and the sound it made was

klonk
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King Zultan

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Re: Necromancy? 5E
« Reply #622 on: August 13, 2019, 04:30:03 am »

"Was on trail... some hours' walk pas of witch-Makdt's shop."
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #623 on: August 13, 2019, 09:51:01 am »

"Was on trail... some hours' walk pas of witch-Makdt's shop." you tell the group.

Makdt says, "We should start there then."
The human, "Agreed, lets move out, your servant can lead the way."

They look ready and waiting for you to lead them to the 'wagon'.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #624 on: August 13, 2019, 09:52:56 am »

go to the wagon
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March

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Re: Necromancy? 5E
« Reply #625 on: August 13, 2019, 10:10:49 am »

You lead the group of guards and Makdt out of the inn, down the street to the road, down the road past the temple and out of Ter, past the fields and onto the wooded road before Makdt asks you "Was it closer to the shop, we could cut out some time by cutting through the orcbarken if it is?"
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King Zultan

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Re: Necromancy? 5E
« Reply #626 on: August 14, 2019, 04:17:11 am »

Lets cut through the orcbarken it might save some time.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: Necromancy? 5E
« Reply #627 on: August 14, 2019, 06:35:12 am »

Lets cut through the orcbarken it might save some time.
+1
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March

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Re: Necromancy? 5E
« Reply #628 on: August 14, 2019, 11:59:51 am »

You decide to cut through the orcbarken;
Makdt says "I'll see if I can find where exactly it is." and she sends her bird to fly over the forest.
The dwarf and human fighters have tied themselves to the elf fighter with a rope. "Cumhi, Rinan and I are counting on you to keep a path." the human tells the elf who responds with, "Efert if I were to get lost in the woods I'd be 'a sorry excuse for an elf.'"
"Ok, I think I've found it... It's not too far but it'll be dense the whole way through." Makdt says taking the effort to tie you and herself to the rope train.

Makdt leads the rope-train with the elf 'Cumhi', the human 'Efert', you, and then the dwarf 'Rinan' in order with around 5 feet spacing between.

You walk in near complete darkness for two hours before it lightens up to dim lighting, you haven't reached the road but some thin space in between... you hear buzzing nearby, and see something insectoid about the size of a man crawling around to the left.
Efert says hushed, "Curse our luck, giant wasps."
Rinan says, "We could rrrun, orrr we could fight them?"
Cumhi responds, "If its a nest we'd be dead for sure."

You haven't been seen yet you, could try to fight the giant wasps or flee.

(What do you do?)
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Superdorf

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Re: Necromancy? 5E
« Reply #629 on: August 14, 2019, 01:35:45 pm »

Quietly say: "Let us leave this place. Make no sound."
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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