Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 35 36 [37] 38 39 ... 168

Author Topic: Necromancy? 5E  (Read 103574 times)

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #540 on: August 09, 2019, 01:28:48 pm »

say “thank you”
head in that direction
« Last Edit: August 09, 2019, 01:30:19 pm by Naturegirl1999 »
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #541 on: August 09, 2019, 01:33:32 pm »

You head over that way, and wind up somehow in an alley behind the temple, blocked off by a thug and your escape backwards by a skeleton. "This is my turf, pay the toll and you wont get full of holes." the thug whips out a nasty looking dagger.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #542 on: August 09, 2019, 01:36:56 pm »

“What is the toll? I am trying to get to the hospitalization district”
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #543 on: August 09, 2019, 01:46:13 pm »

“What is the toll? I am trying to get to the hospitalization district”, you ask the thug and he barks back "Three measures... or a potion what can cure diseases." apparently interested in the glass jingling in you pack.
The skeleton menacingly taps a billy club in its hands.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #544 on: August 09, 2019, 01:55:13 pm »

How far is the thug from us? How about the skeleton?
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #545 on: August 09, 2019, 01:57:53 pm »

The thug is a sword from you, the skeleton is 2 sword, the alley is only at best 3 sword wide.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #546 on: August 09, 2019, 02:02:50 pm »

Wonderful!

"Ah! I shall set down my pack, then..."
Remove the pack. Put down the pack. Smash the thug's nose in with a fist of hardened steel.
"Leave. Me."


If we do this abruptly enough, do we get advantage at it? :D
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #547 on: August 09, 2019, 02:33:24 pm »

"Ah! I shall set down my pack, then...", "Don't get any funny ideas now." the thug is alert, you remove your pack and put it down.

You swing your gauntleted fist at the thug; It connects with his upper left arm. (14+4hits, 9 bludgeoning)

The skeleton moves to flank you and swings its billy-club at you; it connects with your right knee. (13hits, 4 bludgeoning)

The thug takes and advantageous slice at you with his dirty dagger; it catches you across the face. (14hits, 3 slashing damage & poison immunity) "You done did fucked up now shit for brains!"
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #548 on: August 09, 2019, 02:48:56 pm »

”i don’t have any measures, the glass is empty, you would have fought anyway upon learning this”
Take out the empty glass and show them.

« Last Edit: August 09, 2019, 03:09:47 pm by Naturegirl1999 »
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #549 on: August 09, 2019, 03:06:06 pm »

”i don’t have any measures, the glass is empty, you would have fought anyway upon learning this”
Take out the empty glass and show them.
Wait what? These two are now actively trying to kill us. We're not gonna stop to show 'em stuff!

Try and break the thug's nose with our fist again-- if we cause him enough pain-n'-terror, he oughta leave us be...
"Flee."
« Last Edit: August 09, 2019, 03:08:12 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #550 on: August 09, 2019, 03:10:06 pm »

”i don’t have any measures, the glass is empty, you would have fought anyway upon learning this”
Take out the empty glass and show them.
Wait what? These two are now actively trying to kill us. We're not gonna stop to show 'em stuff!

Try and break the thug's nose with our fist again-- if we cause him enough pain-n'-terror, he oughta leave us be...
"Flee."

+1
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #551 on: August 09, 2019, 03:23:13 pm »

”i don’t have any measures, the glass is empty, you would have fought anyway upon learning this”, you open the pack, and instead of empty glass see the pack is almost literally full potions of various colors including a few green ones you recognise as cure disease potions. (you opened and searched the pack as an action)
The skeleton swings its billy-club toward you; it misses your head just barely (10misses)

The thug looks angry at your attempted deception even if it was unintended, and slices at you with his dirty dagger, it catches your left hand and sets a finger to limply hanging (20crits, 4 slashing damage poison immunity)
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #552 on: August 09, 2019, 03:28:02 pm »

Try and break the thug's nose with our fist again. (Use our right fist tho. Our left is in a bit of a situation just now.)
"Flee."
« Last Edit: August 09, 2019, 03:30:51 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #553 on: August 09, 2019, 03:47:16 pm »

You throw your fist at the thug; it connects with his left shoulder (8+4 hits, 7 bludgeoning), he looks worn from taking hits.
"Flee."
The skeleton swings it's billy-club into you; it catches you on the left heel causing you foot to break and hang loose (20crits, 2 bludgeoning)

The thug takes an advantageous slice at you with his dirty dagger; it connects with you hip bouncing off your hip (20crits, 2 slashing poison immunity) "Die already prick!"

(side note I somehow rolled consecutive nat 20s and 1 damage for both =p)
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #554 on: August 09, 2019, 03:59:14 pm »

Grin a demented grin. "Die".
Throw another punch at the thug.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
Pages: 1 ... 35 36 [37] 38 39 ... 168