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Author Topic: Necromancy? 5E  (Read 105407 times)

Superdorf

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Re: Necromancy? 5E
« Reply #915 on: August 31, 2019, 10:09:57 am »

"Very well."

Force the door open
Do this.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #916 on: August 31, 2019, 10:15:27 am »

"Very well." you say.
You force the door open, it breaks and comes off falling to the ground with a large *thud*!
You see the roof and east wall has caved in and soil coats the stone floor, Giant Centipede~ crawl through the dirt to escape the intrusion to their events, you see a door and a caved in door at the far end of the room.
Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣æ▼░║
                ║░░▒░░☺░▼░║
                ║░▒▒≈▒╟───╜
                ║░▒≈≈≈└
                ║░▒▒~▒▒
                ║░░▒▒≈┌
                ║░░░▒─┘
                ╬░░▒▒
                ╚══─═
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Superdorf

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Re: Necromancy? 5E
« Reply #917 on: August 31, 2019, 10:25:52 am »

Unless the centipede shows hostility towards us, leave it be. No need to go picking more fights down here than we have to.
Check the west door, with the usual precautions.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #918 on: August 31, 2019, 11:03:42 am »

You avoid the centipedes, you check the west door which swings open easily.
You enter into a roughly carved hallway, torches of some kind hang in recesses from iron loops in the walls all of which but one are extinguished, a labyrinth motif tilework covers the floor.
To the east you see the cave-in opens up into another room.
Code: [Select]
╔═══════════╗
║░░░░░░░░░░░║ │▲│     ╓───╖
║░╔═════╦══╬╩═╛○╘═╗   ║░▼░║
║░║     ║░░░░░░░░░║   ║░▼░║
║░║     ║░░░¿░░░░░╠═╦═╣░▼░║
║░║     ║░◙░¿░░░░░░░║░░░▼░║
║░║     ╚═════════╣░║░║░▼░║
║░╠═══════════╗   ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
        ║░░░║░║░░░░░░░║░▼░║
        ╚═╗░║░░░¿░░░░░║░▼░║
          ║░░░║░░░░░░δ║░▼░║
          ╠══░╩═══╦═══╣░▼░║
          ║π░░░░░░║   ║░▼░║
          ║σ░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░╢   │░▼░║
          ║░░░░░░░║   ║░▼░║
          ║░░░░░░░║   ║░▼░║
          ╚═══════╝   ║░▼░║
                      ║░▼░║
                ╔═════╣░▼░║
                ║░░▒░░░░▼░║
                ║░▒≈▒▒╟───╜
                ║░▒≈▒▒└┐
                ║░≈▒~▒≈│
                ║░░▒▒≈┌┘
      ┌┴───╨───┴╢æ░░▒─┴──
      ╬░░░░░░░░░☺░░▒▒▒▒░▒
      └─┬────┬──╜══─══╖─┐
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Superdorf

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Re: Necromancy? 5E
« Reply #919 on: August 31, 2019, 11:16:54 am »

"Trapped, do you think?"
Take a good hard look at the tilework, without actually touching or setting foot on it. Are there any signs of trapwork beneath? What's the labyrinth pattern like?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #920 on: August 31, 2019, 11:39:31 am »

You say "Trapped, do you think?", Makdt's response is "Can't be sure, doesn't looks good."
You look at the tilework visually inspecting it; each tile is about about big enough to stand on has a similar twisted pattern of lines and shapes that extend off all sides and all look to be loosely placed by hand down the entire hallway four by four per square sword with little if any mortar, the tiles are loosely edged together blocking sight to the floor beneath, the pattern is a hand painted design of black and white lines about a finger wide with each tile having a hand painted picture of humans or yarn or monsters.
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Superdorf

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Re: Necromancy? 5E
« Reply #921 on: August 31, 2019, 11:52:34 am »

Point to the floor. "Look at the seams be-tween the tiles... no mortar! I ex-pect some of these tiles will sink into the floor if stepped on... there is like-ly some
 pattern we are meant to follow".

What are the walls and ceiling like?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #922 on: August 31, 2019, 12:07:15 pm »

You point to the floor, "Look at the seams be-tween the tiles... no mortar! I ex-pect some of these tiles will sink into the floor if stepped on... there is like-ly some pattern we are meant to follow".
Makdt nods.
The walls are roughly carved stone and besides the recesses for the torch things looks relatively flat and smooth, the ceiling is a unseamed domed rock face extending from but not as smooth cut as the walls but looks like the same material throughout.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #923 on: August 31, 2019, 12:10:06 pm »

We need testers for the traps. Can we go back and retrieve some of the baby Dire rats and bring them herea. Placing a rat on a tile to see if it sinks or not? (I’m not holding this right now since I want to see if Superdorf agrees with the idea)
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March

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Re: Necromancy? 5E
« Reply #924 on: August 31, 2019, 12:14:31 pm »

(I'll say yes, if you want to risk it...)
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Superdorf

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Re: Necromancy? 5E
« Reply #925 on: August 31, 2019, 12:19:09 pm »

...Take a moment to consider what you're suggesting. You are suggesting we take baby animals and send them down a death-filled hallway.
Feeding those things off the corpses of their own parents was morally ambiguous at best. Using them as crash-test dummies? That'd be outright evil.

Besides: if we really want to test a tile, we can just throw a rock at it. There's a chance a rock wouldn't put enough weight on a given tile to activate it, but the same could be said of baby-rat test dummies! There's just no good reason to do this.

Now then... something occurs to me.
"How do you sup-pose that torch still burns? Sure-ly no one is here to tend it?"
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #926 on: August 31, 2019, 12:21:51 pm »

...Take a moment to consider what you're suggesting. You are suggesting we take baby animals and send them down a death-filled hallway.
Feeding those things off the corpses of their own parents was morally ambiguous at best. Using them as crash-test dummies? That'd be outright evil.

Besides: if we really want to test a tile, we can just throw a rock at it. There's a chance a rock wouldn't put enough weight on a given tile to activate it, but the same could be said of baby-rat test dummies! There's just no good reason to do this.

Now then... something occurs to me.
"How do you sup-pose that torch still burns? Sure-ly no one is here to tend it?"
You are right. It isn’t right. Let’s throw a rock at one of the tiles
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March

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Re: Necromancy? 5E
« Reply #927 on: August 31, 2019, 12:29:40 pm »

"How do you sup-pose that torch still burns? Sure-ly no one is here to tend it?"
Makdt looks at the burning torch, "It very well could be a normal torch, or a lesser magical item, or a spell, or an illusion, or even a trap... without examining it better there's no way to tell."

(What size rock? what type of tile? how hard?)
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Superdorf

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Re: Necromancy? 5E
« Reply #928 on: August 31, 2019, 09:44:04 pm »

Y'know what? I don't feel like puzzling this out just now, especially given the likely consequences if we mess up in the process.

"...I do not trust this hall. Per-haps it would be better to come back to it at a later time."
If Makdt seems alright with the notion, let's go check out that caved-in hallway we saw before.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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King Zultan

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Re: Necromancy? 5E
« Reply #929 on: September 01, 2019, 05:06:06 am »

I say we go into the last room then throw the rock at the tiles, and hide behind the door in case something bad happens.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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