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Author Topic: Necromancy? 5E  (Read 103620 times)

Superdorf

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Re: Necromancy? 5E
« Reply #810 on: August 27, 2019, 01:08:26 pm »

Ayup. Let's go!
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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King Zultan

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Re: Necromancy? 5E
« Reply #811 on: August 28, 2019, 03:09:55 am »

Ayup. Let's go!
+1 I'm up for exploring some ruins.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #812 on: August 28, 2019, 07:17:08 am »

Your group travels out the overside of Ter past the boundary of buildings and into the rocky hills.

The short journey outside the village isn't very long before the abundance of crumbled ancient stonework marks out that these hills are the nearly entirely decayed and overgrown remains of ancient buildings.
"If we're lucky we should be able to find an entrance to ruins here somewhere. And being this close to people 'should' scare away anything too dangerous." Makdt says starting to poke around in the ruins for treasure.
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King Zultan

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Re: Necromancy? 5E
« Reply #813 on: August 28, 2019, 08:45:04 am »

Then let us explore the ruins and see if we can't find the door that leads deeper into it.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #814 on: August 28, 2019, 08:55:19 am »

You explore the ruins; the surface ruins have apparently been picked clean of anything valuable long ago, but after a time of searching you find what appears to be an animal dug hole in the ground you could climb down into to reach a dark room below.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #815 on: August 28, 2019, 09:49:20 am »

climb down the hole
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March

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Re: Necromancy? 5E
« Reply #816 on: August 28, 2019, 11:15:48 am »

You climb down the hole into a room with smooth stone and masonry walls, it would be too dark to see normally but you can make out the room and that there are two dire rats down here (they haven't noticed you yet).


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Superdorf

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Re: Necromancy? 5E
« Reply #817 on: August 28, 2019, 01:02:41 pm »

Climb back up, slowly and silently. If the rats see us before we can get out of reach, drop back into the hole and punch the nearest rat's face in, as noisily as possible.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #818 on: August 28, 2019, 01:09:39 pm »

You☺ climb back up to the surface ruins quietly enough to not alert the Dire rats.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #819 on: August 28, 2019, 01:24:03 pm »

See if we can find something heavy enough to throw at them, a round object we can roll towards them, that is big enough to cause damage when it hits them
(Superdorf, Why didn’t we just...sneak towards them?)
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March

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Re: Necromancy? 5E
« Reply #820 on: August 28, 2019, 02:06:47 pm »

(didn't ask for much)
You search for a heavy throwable object that rolls; you find one boulder. (you can also carry the boulder but doing so with halve your movement speed & throwing it is a strength check + roll to hit)
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Superdorf

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Re: Necromancy? 5E
« Reply #821 on: August 28, 2019, 02:08:52 pm »

(Superdorf, Why didn’t we just...sneak towards them?)
Because now we can prepare accordingly!

Show Makdt the hole. "A small stone cham-ber, with doors leading into the ruins. There are two very large rats inside."
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #822 on: August 28, 2019, 02:31:14 pm »

You retrieve Makdt and show her the hole. "A small stone cham-ber, with doors leading into the ruins. There are two very large rats inside."
"Sounds promising!" she says and tries to quietly crawl into the hole, "It's way dark in here..."
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #823 on: August 28, 2019, 02:41:34 pm »

Take the Boulder with and follow Makdt. Throw the boulder at one of the rats if they notice us
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Superdorf

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Re: Necromancy? 5E
« Reply #824 on: August 28, 2019, 02:45:32 pm »

Mm, maybe don't take the boulder? It halves our movement speed, and I have a bad feeling we're gonna need to move fast in a round or so...

Speak quietly, but urgently. "Take a step a-way from the hole. I come."
Once Makdt's out of the way a little, descend quickly into the chamber.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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