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Author Topic: Necromancy? 5E  (Read 103368 times)

Superdorf

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Re: Necromancy? 5E
« Reply #2385 on: November 29, 2019, 06:11:10 pm »

(Well hey, I'm glad you had a fun Thankgiving.  :P)

Lower ourselves to the ground-- to our knees, if we have knees. Be comforting for awhile.
On that note: what does our dream-self look like right now?
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #2386 on: November 29, 2019, 06:50:37 pm »

(see family, get drunk, talk to my brother for a few hours, get shot in the hand with airsoft pistol... yup it was fun change of pace from worrying if I'm have a place to live and food to eat)

You lower yourself to the ground, and try to be comforting, at least the child isn't crying anymore.

You look like... well, what any mimic looks like, pseudopods and semijellied.
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Superdorf

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Re: Necromancy? 5E
« Reply #2387 on: November 29, 2019, 07:00:20 pm »

Ooh, I wonder if our usual mimic tricks work here?
Be a rabbit. Kids like cuddly things, right?
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #2388 on: November 29, 2019, 07:15:17 pm »

You attempt to be a rabbit, you turn one of your pseudopods into a rabbit and it takes on a life of its own becoming separate from you before running away.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #2389 on: November 29, 2019, 07:45:46 pm »

Hmm
Turn one of our pseudopods into a necklace thst can fit the child. The necklace would have a purple flower on it
If it separates from us as the rabbit did, give it to the child
« Last Edit: November 29, 2019, 07:49:34 pm by Naturegirl1999 »
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March

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Re: Necromancy? 5E
« Reply #2390 on: November 29, 2019, 08:03:46 pm »

You turn a pseudopod into a necklace, it falls off and you give it to the child whom seems happy about it.
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Superdorf

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Re: Necromancy? 5E
« Reply #2391 on: November 29, 2019, 09:00:08 pm »

Try for a smile (can mimics smile, with those nasty fangs of theirs?) and look up to the elder. "Could you possibly tell me where I am, sir?"
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #2392 on: November 30, 2019, 02:22:24 am »

You smile and look up to the elder "Could you possibly tell me where I am, sir?", "Your being too loud, what if it hears you." he says intent on continuing to stare at the rusty floor grate.
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King Zultan

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Re: Necromancy? 5E
« Reply #2393 on: November 30, 2019, 03:33:49 am »

Look at the grate and see if we can see what he's looking at.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #2394 on: November 30, 2019, 08:40:27 am »

You look at the grate; it's a big floor grate made of thick rusty sheet metal, there is some steam rising lazily from the many holes in the top plate.
You don't see anything particularly concerning to it.
"Watch out you could fall in." the old man says.
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Superdorf

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Re: Necromancy? 5E
« Reply #2395 on: November 30, 2019, 01:31:40 pm »

Speak softly. "What's down there?"
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #2396 on: November 30, 2019, 02:03:48 pm »

Speaking softly you ask "What's down there?", the man looks at you briefly and says "Don't know, could be anything. Too scary."
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #2397 on: November 30, 2019, 02:14:39 pm »

“I can go check” If the man doesn’t object, head down the grate
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March

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Re: Necromancy? 5E
« Reply #2398 on: November 30, 2019, 02:54:47 pm »

"I can go check” you say, "No, it's too dangerous." he says
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Superdorf

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Re: Necromancy? 5E
« Reply #2399 on: November 30, 2019, 03:15:04 pm »

"Very well."
"Once again I must ask, sir: where am I?"
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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