Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 148 149 [150] 151 152 ... 168

Author Topic: Necromancy? 5E  (Read 105173 times)

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #2235 on: November 19, 2019, 12:25:11 pm »

"Mm... I don't know. Let's find out!" you say

You squirrel your way through the field till you reach the figure, it is a imitation human on a wooden pole made of straw stuffed burlap... indeed a scarecrow.
You climb up the pole and attempt to assume the scarecrow; taking the scarecrow off the pole and into yourself you assume the form of it.
Arms, hands without fingers, torso, legs, feet, head without a face, simplest human shape ever.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #2236 on: November 19, 2019, 12:27:20 pm »

Huh. Cool!

Try standing up. Can we move this new form?
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #2237 on: November 19, 2019, 12:36:18 pm »

You stand up, this form feels like a sack with sticks for bones but at least you can make it move like a human if you want.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #2238 on: November 19, 2019, 12:52:19 pm »

Try to talk... we probably can't in this thing, but it's worth a try.
"This will do!"
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #2239 on: November 19, 2019, 01:01:59 pm »

"This will do!" you say talking well enough.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #2240 on: November 19, 2019, 01:19:30 pm »

Oh nice.

Take a moment to consider... how exactly are we talking right now? Are we making sounds with our scarecrow face? Our mimic face? Something else?
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #2241 on: November 19, 2019, 01:38:53 pm »

You are of course talking out your mouth near the top of your body below the bit that is the scarecrow head.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #2242 on: November 19, 2019, 02:02:04 pm »

No wait, scarecrow mouth or mimic mouth?
Regardless, skip on back to Makdt. We're humanoid again!
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #2243 on: November 19, 2019, 02:22:00 pm »

(mimic mouth at the equivalent of your neck, you are also seeing through your mimic eyes on the head)

You skip back to Makdt.
Makdt examines you before pulling your cloak out of the backpack, "Get dressed."
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #2244 on: November 19, 2019, 03:12:18 pm »

"Ah-- thank you--"
Do as we're told.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #2245 on: November 20, 2019, 01:03:28 am »

"Ah-- thank you--" you say and put on the cloak, as well as the boots and belt you had bought which are in the sack.
"Sorry I didn't think it right to take the shirt and pants." Makdt tells you
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Necromancy? 5E
« Reply #2246 on: November 20, 2019, 03:04:26 am »

"Probably for the best and its not like we can't get more pants, so do you have anything you want to do?"
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #2247 on: November 21, 2019, 03:49:15 am »

"Probably for the best and its not like we can't get more pants, so do you have anything you want to do?" you ask Makdt

She looks like she is considering it for a bit before saying, "I want to go through the things I found at the fort, and I want to make potions, and I want to check on my shop, and I want to get cleaned up, and I want to eat, and I want to know more about you, and I want to scream and fly away, and I want to go shopping, and I want to sleep, and I want to hug you because we're alive..." Makdt becomes quiet, "Dummy!"
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Necromancy? 5E
« Reply #2248 on: November 21, 2019, 06:17:31 am »

"That's quite the list, lets start with going to the inn and getting food and looking at the things from the fort."
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #2249 on: November 21, 2019, 07:03:45 am »

"That's quite the list, lets start with going to the inn and getting food and looking at the things from the fort." you tell her

"Ok." Makdt agrees

(So you want to head over to the Drunken Kenku right?)
Logged
Pages: 1 ... 148 149 [150] 151 152 ... 168