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Author Topic: Necromancy? 5E  (Read 103923 times)

March

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Re: Necromancy? 5E
« Reply #1965 on: November 01, 2019, 11:38:58 pm »

You toss the bucket into your sack. (12/30)
"This last bottle on the shelf... shall I take it as well?" you ask Makdt, she has a disgusted face "You should probably wash it out if you are." she tells you.

(woo 18000 views)
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King Zultan

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Re: Necromancy? 5E
« Reply #1966 on: November 02, 2019, 12:57:56 am »

"You seem to know what's in the bottle, I'd like to know as well before I mess with it."
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #1967 on: November 02, 2019, 02:02:54 am »

"You seem to know what's in the bottle, I'd like to know as well before I mess with it." you tell her, "I'm pretty sure it's... remonedo... a disgusting drink of elf deviants, I'm sure if you tried to sell it to anyone but some elf sicko you'd be arrested." she informs you.
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King Zultan

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Re: Necromancy? 5E
« Reply #1968 on: November 02, 2019, 02:43:13 am »

"That sounds awful, whats it made of and why would you get arrested?"
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #1969 on: November 02, 2019, 03:03:11 am »

"That sounds awful, what's it made of and why would you get arrested?" you ask which Makdt tells you "Fermented... fermented animal..." Makdt is clearly too much of a lady to outright talk about this.

(its horse pop)
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King Zultan

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Re: Necromancy? 5E
« Reply #1970 on: November 02, 2019, 03:25:59 am »

"Why would someone drink something made of fermented crap?"
Anyway leave it behind as that's nasty and we probably don't want it, then lets go and explore the surface portion of the fort.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #1971 on: November 02, 2019, 03:46:11 am »

(it's not poop, pop its referencing the 'amazing horse' video >.>)
"Why would someone drink something made of fermented crap?" you state which Makdt simply refuses to continue the conversation at all.

You then head up towards the surface portion of the fort, past the rooms with the zombies and out into the courtyard, besides some clerics cleaning up the remains of the monk it is pretty quiet.

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║░░░░░└───║
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King Zultan

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Re: Necromancy? 5E
« Reply #1972 on: November 02, 2019, 04:14:41 am »

Lets go check out those two rooms in the front of the fort.

(So its fermented horse piss, that's what I thought it was at first but I miss read your comment as poop.)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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  • undead
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Re: Necromancy? 5E
« Reply #1973 on: November 02, 2019, 05:03:41 am »

You go check the two gatehouses, barrel and some stairs upwards.
Code: [Select]
╔═════════╗
║▒▒¶±░░░τ░║
║▒▒▒±░│░░µ║
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║░░░Ü░│Σ░≤║
║░░░░░└───║
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║░─┐±╫±┌─☺║
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║≥ │░¿░│░≥║
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And pile of rocks and another set of stairs going up.
Code: [Select]
╔═════════╗
║▒▒¶±░░░τ░║
║▒▒▒±░│░░µ║
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║░░░░Ü│Σ░≤║
║░░░░░└───║
║░Ü░░░░░░░║
║☺─┐±╫±┌─░║
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Superdorf

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Re: Necromancy? 5E
« Reply #1974 on: November 02, 2019, 06:11:45 am »

Search through that barrel and keep heading up.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1975 on: November 02, 2019, 06:42:30 am »

You search the barrel; it is full of what looks like a full suit of extremely rusted platemail oddly the suit is together as it would be on a humanoid but it is full of packed straw that makes removing part of it improbable, it is shoved into the barrel head to the bottom and curled up... odd.
You head upstairs to the gatehouse, it seems the clerics are trying to get the gate repaired as it looks to have been sabotaged.
Code: [Select]
║Ü──≡≡≡───║
║░░úΣ=☼░░☺║
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Superdorf

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Re: Necromancy? 5E
« Reply #1976 on: November 02, 2019, 07:02:00 am »

"Might I be of help, friends?"
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #1977 on: November 02, 2019, 07:26:41 am »

"Might I be of help, friends?" you ask the clerics, one of them a human male turns over to ridicule you "Unless you know how to fix a century old winch or can lift the gate by hand up to this level, I doubt so... we'll be fine."
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Superdorf

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Re: Necromancy? 5E
« Reply #1978 on: November 02, 2019, 07:57:11 am »

Lift the gate by hand... hm.

Look over the gate. Does that look like something we could feasibly do?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #1979 on: November 02, 2019, 08:33:44 am »

You examine the gate; your more likely to tear your husk's arms off than raise it by hand alone, but it is attached to pulleys  you could feasibly lift it with enough people or a work animal of some kind.
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