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Author Topic: Necromancy? 5E  (Read 103339 times)

March

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Re: Necromancy?
« Reply #15 on: July 24, 2019, 10:28:33 pm »

You look at the orkbark trees; "Consider to scorch mark and bask, in a bitter brew of orkbarken cask♪", a hollow needle being poked into you for blood, walking down a path, the skin of a she-ork's backside, your fingers being sticky, snow falling in a hillside framed by green, tiny yellow flowers in her hair, chips flying at axeblows...
The stars slowly flee from the sky, it's still plenty dark though.
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King Zultan

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Re: Necromancy?
« Reply #16 on: July 25, 2019, 03:26:06 am »

Do we have any memories of how we got to these woods.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

KittyTac

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Re: Necromancy?
« Reply #17 on: July 25, 2019, 03:36:44 am »

Do we know if something bad will happen to us in sunlight?
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

March

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Re: Necromancy?
« Reply #18 on: July 25, 2019, 09:26:00 am »

Trying to recall how you got here; Looking at a piece of paper, painful cuts as you run through the dark, counting out Measures, "no survivors", her tears & yours, that smug laughing witch's face, the arrow interrupting idle talk, a robed person looking disappointed, falling off the wagon, a picture of a cauldron being tapped by your finger, the weight of the box & the tinkle of glass, graves on the hill, playing music & laughing, his wicked smile and the pain, a small coughing child...
You hand grips the phile but the feeling of determination vanishes instantly.

The glacial darkness of the sky gradienting away brings nothing to mind.
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Superdorf

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Re: Necromancy?
« Reply #19 on: July 25, 2019, 11:41:41 am »

Well, we're getting some nice poetry out of this, but it's not really helping as much...

We seem not to remember anything particularly dangerous about orkbark. Climb an orkbark tree. Maybe the view will reveal something more about this place.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy?
« Reply #20 on: July 25, 2019, 12:31:08 pm »

We seem not to remember anything particularly dangerous about orkbark. Climb an orkbark tree. Maybe the view will reveal something more about this place.
+1 also look for a building
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March

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Re: Necromancy?
« Reply #21 on: July 25, 2019, 01:12:53 pm »

You crawl over to the edge of the grotto and resolute to climb a tree set to work clamoring into the nearest one.
The light green and smooth surface of the truck fights you for leverage and the thin flexile branches give weak grip, but you manage to slowly crawl up the tree around 25 sword.
Looking out deep green middles of trees capped by a lightened deep blue sky, a far off ridge border between the two pokes out "pas", looking for anything else you see a white shape that couldn't be more than 30 sword away down in the wood.
Looking around again you notice an orb of bright light crest the horizon bringing with it a wash of light across the green woodland...
The border of light rushes past you bringing with it a growing burning sensation in patches of your cracked skin and an eruption of tiny white dots.
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Naturegirl1999

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Re: Necromancy?
« Reply #22 on: July 25, 2019, 01:21:59 pm »

Climb down and stay under the tree for shade
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March

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Re: Necromancy?
« Reply #23 on: July 25, 2019, 01:40:04 pm »

Your attempts to climb out of the tree go far less successful and is far more falling down hitting everything on the way down then climbing, coming to a rest on the ground with nearly no speed.
You have however on your trip down "collected" quite a few orkbark needles in your limbs.

The light border of day rest high above in the treetops, it's almost as if it's still night in the grotto and woodland floor.
The burning has gone, and the white dots shrink away "daalown".
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Naturegirl1999

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Re: Necromancy?
« Reply #24 on: July 25, 2019, 02:06:13 pm »

Take out the orkbark needles and store them in the Phail. Walk around in the grotto to search for a building or cauldron. Hopefully we find a place from some of the disjointed memories
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Superdorf

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Re: Necromancy?
« Reply #25 on: July 25, 2019, 02:20:16 pm »

We are relegated, it would seem, to darkness.

We're going to have to leave this clearing at some point-- staying here is just going to attract unwanted attention from the local wildlife, if there is any-- but I'd like to try and ensure we maintain some kind of sense of position in the process.

To that end... our mental processes may be something other than human, as we clearly are. Let's try and create a reference point for ourselves. When we climbed that orkbark tree, we saw what was presumably the sun: we will consider that direction to be "east". Fix that direction firmly in mind, maintaining it at all times; can we continue to hold a sense of "east" even without the sun's light to guide us?

Also:
Take out the orkbark needles and store them in the Phail.
Do this. We might as well.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy?
« Reply #26 on: July 25, 2019, 02:29:26 pm »

You pull out the stiff hollow needles as you can from you and put them into the glass tube, you now have a phial of needles.

Looking around the grotto you can see the entirety of it, a nearly circular patch empty of trees or ground-cover about 17 sword across.

You make this east thing, its roughly opposite "pas" ward, so it should be easy to remember...
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Naturegirl1999

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Re: Necromancy?
« Reply #27 on: July 25, 2019, 02:39:17 pm »

Head east, looking for something other than trees
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Superdorf

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Re: Necromancy?
« Reply #28 on: July 25, 2019, 02:41:41 pm »

We seem to be getting snatches of some language or other. This raises a couple questions in my mind.

Are we still familiar enough with the principles of language to communicate using it? Or have we forgotten that too?
Can we speak? Can we write?
What can we recall of the words "pas" and "daalown"?


Head east, looking for something other than trees
+1. Travel slowly. As we travel, look for a heavy stick, or some other object suitable for use as a weapon. Take up a rock in our other hand, of proper size and weight for throwing.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy?
« Reply #29 on: July 25, 2019, 03:22:42 pm »

You travel east out of the grotto into the gradually increasing darkness of the wood.

You try to recall "pas"; a man shaking his head in disagreement, imposing walls & an impressive gate, hopefully an elfan woman smiling at you, a painting of a giant humanoid rock, "travdra pas elfan dor umbr ilk", birds in flight...
You try to recall "daalown"; a single illustration of a red star on a white circle over and over...

The growth of density of tree cover is slow and monotonous but it gets so the only way to even see anything is to look straight upwards and all you hear is your noisy tripping over roots and loose piles of needles.
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