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Author Topic: Necromancy? 5E  (Read 103745 times)

March

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Re: Necromancy? 5E
« Reply #1350 on: September 20, 2019, 12:25:50 pm »

"I think... I should much like to see the making of poison. What sort of help did you have in mind?" you ask
Makdt tells you "It's actually pretty easy..." she goes into your backpack and pulls out some glass beakers & rod, a small alembic, a metal beaker stand, mortar and pestle, and a small pouch, as well as the lamp from her pouches with the parcel of strahdinia seeds, "Get some hard alcohol from the barkeep we need some solvent." she tells you and starts off to set up in a corner of the tavern's common room to brew poison.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1351 on: September 20, 2019, 07:49:03 pm »

Go to the barkeep and ask “can I have hard alcohol?”
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March

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Re: Necromancy? 5E
« Reply #1352 on: September 20, 2019, 08:12:51 pm »

You go to the barkeep and ask “can I have hard alcohol?”
The dwarf looks at you and tells you, "Shots are two & bottles are ten, are you looking for something specific or just to get drunk?"
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King Zultan

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Re: Necromancy? 5E
« Reply #1353 on: September 21, 2019, 06:42:23 am »

I think we should just by the bottle and it doesn't seem like brand matters.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #1354 on: September 21, 2019, 08:16:02 am »

(do you want to buy a bottle of any alcohol?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1355 on: September 21, 2019, 08:24:45 am »

”which one has the most alcohol in it?”
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March

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Re: Necromancy? 5E
« Reply #1356 on: September 21, 2019, 09:42:03 am »

”which one has the most alcohol in it?” you ask the dwarf
He tells you, "Of our normal selection that would be the orcish 'Blackwater' rum or the dwarven 'Firewater' whiskey but our special selection includes the house distillate 'Wings of a Kenku' made by the last of the Sylvan race himself, a prize at only fifteen measures."
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Superdorf

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Re: Necromancy? 5E
« Reply #1357 on: September 21, 2019, 03:47:50 pm »

"I think the normal se-lec-tion will serve quite well, thank you. What is the price?"
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1358 on: September 21, 2019, 04:55:55 pm »

"I think the normal se-lec-tion will serve quite well, thank you. What is the price?" you ask

The dwarf looks at you like a bit tiffed and says "Shots are two measures while a bottle is ten measures."

(you still have 25M, do you want to buy a bottle?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1359 on: September 21, 2019, 05:07:40 pm »

"Very good! A bottle, please." (Put ten measures on the counter.)
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1360 on: September 21, 2019, 05:31:51 pm »

"Very good! A bottle, please." You say while putting ten measures on the counter.
He scoops of up sticks and replaces it with a glass bottle with a slightly brown liquid inside, the bottle is embossed with the words 'Firewater" with a flame pattern and a small paper sticker with a crest on it, "Enjoy responsibly." the dwarf says
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1361 on: September 21, 2019, 05:36:17 pm »

give Makdt the Firewater
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Superdorf

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Re: Necromancy? 5E
« Reply #1362 on: September 21, 2019, 05:59:31 pm »

Smile. "My thanks."

give Makdt the Firewater

Then go do this.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1363 on: September 21, 2019, 06:50:17 pm »

You smile and say "My thanks."
You take the firewater to Makdt who is grinding some of the seeds into a fine wetted sludge, "This will do." she takes the alcohol and washes the mortar out into the alembic with about a cup worth of the liquor and sets it over the lamp on the stand and sets a beaker to capture the distillate, she then loads the mortar up with more seeds and passes it to you, "Grind that to paste." she tells you turning to prepare a iron rust & bone meal mixture in beaker.
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Superdorf

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Re: Necromancy? 5E
« Reply #1364 on: September 21, 2019, 10:52:50 pm »

I looked into using the mortar for grinding up hard seeds-- it was peppercorns in the video-- and that apparently involves a certain sort of light up-and-down pounding motion to crack the seeds open before you actually grind them up. However, it seems hard seeds like that yield more of a powder than a paste, so I'm gonna assume these are more like sesame seeds or something. Going by that assumption, these seeds should be soft and oily enough that we can just...

Take up the pestle, and set the mortar onto a nearby table. With careful, circular motions, use the pestle to grind the seeds against the walls of the mortar, applying fairly light but consistent pressure so as to break the mixture down thoroughly. Continue this motion until we've attained a fine paste.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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