Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 68 69 [70] 71 72 ... 168

Author Topic: Necromancy? 5E  (Read 103664 times)

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1035 on: September 04, 2019, 11:12:48 am »

Up we go!
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1036 on: September 04, 2019, 11:43:27 am »

You go up the staircase and into a wood and stone building of some kind.
There are wooden tables here and on one is the corpse of a human and a sack.
Code: [Select]
╔═════╗
║≡æ≥≡≡║
║⌐¬☺⌐¬║
║⌐¬≡¿δ║
║≡≡≡≡≡║
╚══╬══╝
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1037 on: September 04, 2019, 12:02:10 pm »

What's this corpse look like? Is it fresh?
Is there anything on the tables?
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1038 on: September 04, 2019, 12:27:05 pm »

The corpse is the very familiar remains of a thug you recently punched to death.
The other tables are empty.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1039 on: September 04, 2019, 12:29:48 pm »

Oh. Oh dear.
Take the south door.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1040 on: September 04, 2019, 12:30:50 pm »

You check the door; it is locked.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1041 on: September 04, 2019, 12:38:16 pm »

What's the door made of?
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1042 on: September 04, 2019, 12:49:09 pm »

The door is made of sturdy wooden boards in a framed stone wall arch.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1043 on: September 04, 2019, 01:03:27 pm »

"I could per-haps try and break through this... shall I risk it?"
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1044 on: September 04, 2019, 01:07:58 pm »

"I could per-haps try and break through this... shall I risk it?", "I don't think that's a good idea, we look to be in the Ter mortuary, I think we should try knocking first to see if someone will come let us out."
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1045 on: September 04, 2019, 01:12:42 pm »

"Oh... oh! Of course!"
Knock on the door a couple times. If nobody shows up in thirty seconds or so, repeat as necessary.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1046 on: September 04, 2019, 01:33:03 pm »

"Oh... oh! Of course!" you say proceeding to knock on the door.
You knock on the door; you hear the sounds of someone on the other side followed by the sound of the door unlocking.
The door swings open by the hand of a guardswoman with her sword drawn, seeing you she is visibly confused, "Why are you in here?"
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1047 on: September 04, 2019, 02:12:49 pm »

"Hello!" (Smile-n'-wave.) "We were ex-plor-ing the ruins of under-Ter. We did not know the ruins led here!"
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1048 on: September 04, 2019, 06:36:13 pm »

"Hello!" you do the face thing and wave. "We were ex-plor-ing the ruins of under-Ter. We did not know the ruins led here!"

The guardswoman sheaths her sword, "Well, don't let it happen again." She then escorts you out to the streets of Ter near the edge of the village, and leaves you to return to her duties.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1049 on: September 04, 2019, 06:38:11 pm »

"...Well then." (Pull out that silver chain we found.) "Would you say this is worth mon-ey?"
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
Pages: 1 ... 68 69 [70] 71 72 ... 168