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Author Topic: Empires of Bay 12 signup.  (Read 2566 times)

Supernerd

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Re: Empires of Bay 12 signup.
« Reply #15 on: July 21, 2019, 01:47:41 pm »

Name of Empire: AMETAG (Acronym for Automated Mining, Exploration and Terraforming Assembly Grid)
Terrain theme: Wasteland, Ruins and Seemingly featureless concrete Buildings spewing chemicals into the air.
Army theme: Robotic Drones and War Machines. Their goal is to make this world habitable for their enigmatic alien creators.
Leader bonus: Central Control - Near instantaneous communication between machines.
Civilization bonus: The mechanations of AMETAG are constructed rather than born, and can function off of internal generators or batteries.
Unique unit: The War Machine - Large armored machines that can be equipped with all manner of destructive weaponry.
« Last Edit: July 22, 2019, 10:05:23 pm by Supernerd »
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TheRedwolf

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Re: Empires of Bay 12 signup.
« Reply #16 on: July 21, 2019, 04:39:42 pm »

Spy’s will be a base unit.
Also, for balancing reasons, everything may not work the way you put it, but I’ll try to capture the spirit if not the letter.
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frostgiant

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Re: Empires of Bay 12 signup.
« Reply #17 on: July 21, 2019, 11:40:51 pm »

Spy’s will be a base unit.
Also, for balancing reasons, everything may not work the way you put it, but I’ll try to capture the spirit if not the letter.

That's perfectly fine, Doing it the other way around would lead to quite the broken interactions I think.
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piratejoe

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Re: Empires of Bay 12 signup.
« Reply #18 on: July 22, 2019, 01:00:01 am »

I'll admit I'm quite interested. Not sure if I should do traditional Llychlyn as I tend to do or something else... Regardless consider this a interested and a PTW
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Taricus

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Re: Empires of Bay 12 signup.
« Reply #19 on: July 22, 2019, 02:55:43 am »

I heard someone talking shit about technology.

Name of Empire: Varxsea
Terrain theme: Ashen Wastes, Dormant Volcanoes And River Valleys
Army theme: Faithful, Disciplined and Versatile
Leader bonus: The Everlasting Autarch: Civilisation Loyalty/Happiness increased, hostile espionage efficacy reduced.
Civilisation bonus: Masters of the Mundane: Bonuses to Non-magical resource outputs.
Unique unit: Inquisitor - An Anti-magic unit, capable of rooting out spies and other agents with ruthless efficiency.
City Theme: Dark palette for building colour, entirely uniform across a city and accompanied by a sleek, angular look.
Unique Building: Autarchal Cult Obelisk: Improves Loyalty/Happiness, and Negates magic in an area around it.
« Last Edit: July 22, 2019, 08:52:05 pm by Taricus »
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MaxTheFox

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Re: Empires of Bay 12 signup.
« Reply #20 on: July 22, 2019, 04:11:49 am »

((This is my first real participation in a forum game on this forum, tell me if I am doing something wrong.))

Name of Empire: The Foxkin Confederacy
Terrain theme: Boreal forests
Army theme: Focus on guerilla warfare and stealth, they are fox-people.
Leader bonus: The Council - Bonus to diplomacy and economic efficiency.
Civilization bonus: Scavengers - Bonuses to economy and attrition warfare.
Unique unit: Hunter - An unit specializing in stealth.
Unique Building: Burrow, a cheaper-to-build and harder-to-destroy house.
City Theme: Cheaply-made-but-not-very-pretty buildings.
« Last Edit: July 22, 2019, 11:26:04 am by MaxTheFox »
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Naturegirl1999

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Re: Empires of Bay 12 signup.
« Reply #21 on: July 22, 2019, 06:30:19 am »

Name of Empire: Spirits of the Departed
Terrain theme: A large graveyard
Army theme: Diplomatic, but will fight if diplomacy fails
Leader bonus: Is good at preventing rebellions in the empire
Civilization bonus: Undead- units don’t need food for extended periods of time
Unique unit: Gravedigger-Can build houses quickly

If something is wrong tell me, I haven’t played a game like this before
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TheRedwolf

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Re: Empires of Bay 12 signup.
« Reply #22 on: July 22, 2019, 10:36:55 am »

Signups are closed for now. Prepare for game launch ETA: 2 days.
In addition, add a unique tile upgrade/building, and city theme (visual)
« Last Edit: July 22, 2019, 10:41:21 am by TheRedwolf »
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Failbird105

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Re: Empires of Bay 12 signup.
« Reply #23 on: July 22, 2019, 10:46:23 am »

Huh, would it have been okay to have the Beetle as a building instead(ergo: a building that turns into a unit when completed)? I ask because that's what I had intended it to be, and I could probably come up with a replacement unit quickly.
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Tyrant Leviathan

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Re: Empires of Bay 12 signup.
« Reply #24 on: July 22, 2019, 02:00:07 pm »

:Sees sign ups are closed and had idea for science themed people despite primitive stuff.:

Ffffffffuuuuuuu!!!!!! : Damn my girl friend to keep me constantly busy.:

Oh well.

: cracks fingers, about to just update his stuff anyway.:

frostgiant

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Re: Empires of Bay 12 signup.
« Reply #25 on: July 22, 2019, 02:08:03 pm »

Unique building and City theme added to Sign up
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Failbird105

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Re: Empires of Bay 12 signup.
« Reply #26 on: July 22, 2019, 02:42:05 pm »

Added two variants of my unique unit/building setup depending on whether the Fortress Beetle can be used as a building instead of a Unit.
I would appreciate if the Raphinos(or something of the sort) did show up somewhere along the line in my tech tree though.
« Last Edit: July 22, 2019, 02:45:06 pm by Failbird105 »
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Imic

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Re: Empires of Bay 12 signup.
« Reply #27 on: July 22, 2019, 03:00:29 pm »

Spoiler (click to show/hide)
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Naturegirl1999

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Re: Empires of Bay 12 signup.
« Reply #28 on: July 22, 2019, 03:21:20 pm »

Spoiler (click to show/hide)
Signups are closed for now. Prepare for game launch ETA: 2 days.
In addition, add a unique tile upgrade/building, and city theme (visual)
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Supernerd

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Re: Empires of Bay 12 signup.
« Reply #29 on: July 22, 2019, 05:44:11 pm »

Is it too late to re-do my application? People did similar things to me and now I don't like mine anymore.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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