RN Freedom II vs SMS Explodable:
DC1 Main: 6+1+1+1-1-1-1 = 6 => 5, hit! Comproll: 3, DC3 Bridge Tower is hit for 2 Damage and is Destroyed!
DC2 Secondary: 1+1+1+1-1-1-1 = 1 < 5, miss!
DC4 Secondary: 4+1+1+1-1-1-1 = 4 < 5, miss!
DC5 Secondary: 2+1+1+1-1-1-1 = 2 < 5, miss!
UC1 Torpedo (3rd): 4+1+1+1-1-1-1 = 4 < 4, miss!
UC2 Torpedo (4th): 5+1+1+1-1-1-1 = 5 => 5, hit! Comproll: 1, UC3 Empty Compartment is hit for 3 Damage!
SMS Explodable had more luck than its companion ship, but the damage it suffered was quite heavy anyway, with bridge tower lost!Hull Points: 12/12 Quarter Speed
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact)
DC2: Main Battery (Intact) RELOADING: 0/1
DC3: Secondary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Secondary Battery (Intact)
---
UC1: Torpedo Tubes (Intact, 0/4)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact) + Diesel Engine
UC4: Ammo Magazine (Intact)
Hull Points: 7/12 SMS Explodable (+1) Quarter Speed (LOCKED)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 0/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Damaged) + Rangefinders Damage Control: 1/2
DC4: Secondary Battery (Intact)
DC5: Secondary Battery (Damaged)
---
UC1: Torpedo Tubes (Intact, 0/4)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Destroyed)
UC4: Ammo Magazine (Intact)
Hull Points: 6/15 Rangefinding: RN Freedom II (+1) No Bridge Penalty (-2)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: ...
DC2: Main Battery (Intact)
DC3: Bridge Tower (Destroyed)
DC4: Tertiary Battery (Damaged)
DC5: Tertiary Battery (Intact)
---
UC1: ...
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Engine Room (Intact) + Diesel Engine + Armour Plating
UC4: ...
Hull Points: 8/12 Rangefinding: SMS Explodable (+1) Evasive Maneuvers
Tonnage: Medium
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC2: Secondary Battery (Destroyed)
DC3: Secondary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Main Battery (Damaged) RELOADING: 2/2
---
UC1: Torpedo Tubes (Damaged, 2/4) RELOADING: 2/2 Damage Control: 2/2
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Engine Room (Intact) + Diesel Engine + Armour Plating
SUNK:
Turn 4, sunk by RN Overgrown Torpedo Boat (via compartment flooding):Hull Points: 3/27 Rangefinding: RN Virtually Sunk Already (+1)
Tonnage: Medium
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating + Armour Plating
DC2: Main Battery (Intact)
DC3: Tertiary Battery (Intact)
DC4: Secondary Battery (Destroyed)
DC5: Main Battery (Destroyed)
DC6: Tertiary Battery (Damaged) Damage Control: 1/2
---
UC1: Engine Room (Destroyed)
UC2: Ammo Magazine (Destroyed)
UC3: Ammo Magazine (Destroyed)
UC4: Ammo Magazine (Destroyed)
UC5: Structural Bulk (Destroyed)