MF Tortue d'Acier vs HMS Freedom:
DC1 Main: 6+1+1+1+1-1 = 9 => 5, hit! Comproll: 8, UC3 Engine Room is hit for 2 Damage!
DC2 Secondary: 3+1+1+1+1-1 = 6 => 5, hit! Comproll: 9, UC4 Structural Bulk is hit for 1 Damage!
HMS Freedom is sunk by the battery fire of MF Tortue d'Acier!MF Tortue d'Acier vs HMS HammerTime:
DC4 Secondary: 6+1+1+1-2-1 = 6 => 5, hit! Comproll: 6, UC1 Ammo Magazine is hit for 1 Damage!
HMS HammerTime is sunk by the battery fire of MF Tortue d'Acier!The gunners onboard MF Tortue d'Acier decide to finish the battle by sinking two ships at once - and they do! The shells land and explode the hullsides of HMS HammerTime and HMS Freedom. The two ships list and begin to sink as their remaining crew abandons the vessels!Hull Points: 5/14 Rangefinding: HMS Freedom (+1) Quarter Speed
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders
DC2: Main Battery (Intact) RELOADING: 0/1
DC3: Tertiary Battery (Destroyed)
DC4: Secondary Battery (Intact)
DC5: Tertiary Battery (Destroyed)
---
UC1: Ammo Magazine (Intact)
UC2: Engine Room (Damaged) Damage Control: 2/3
UC3: Structural Bulk (Damaged)
UC4: Structural Bulk (Intact)
Hull Points: 12/14 Rangefiding: HMS Hammertime (+1) Quarter Speed
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 1/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Intact)
DC5: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Intact)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 16/23 Rangefinding: HMS HammerTime (+1) HMS Freedom (+1) Quarter Speed
Tonnage: Medium
Compartments:
DC1: Main Battery (Intact) RELOADING: 0/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Destroyed)
DC5: Secondary Battery (Damaged) RELOADING: 0/1 Damage Control: 0/3
DC6: Main Battery (Destroyed)
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Engine Room (Intact) + Armour Plating
UC4: Ammo Magazine (Damaged) Damage Control: 2/3
UC4: Structural Bulk (Intact)
SUNK:
Turn 4, sunk by an ammo magazine explosion:Hull Points: -4/12 Rangefinding: MF Archer Fish (+1)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Tertiary Battery (Destroyed)
DC2: Main Battery (Damaged) RELOADING: 0/2 Damage Control: 1/3
DC3: Bridge Tower (Damaged) + Rangefinders
DC4: Secondary Battery (Damaged) RELOADING: 0/1
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Destroyed)
UC3: Engine Room (Damaged)
UC4: Structural Bulk (Intact)
Turn 5, sunk by MF Par Excellence:Hull Points: -1/36 Rangefiding: MF Par Excellence (+1) Evasive Maneuvers
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Main Battery (Destroyed)
DC2: Main Battery (Destroyed)
DC3: Main Battery (Destroyed)
DC4: Bridge Tower (Destroyed)
DC5: Main Battery (Intact) RELOADING: 1/1
DC6: Main Battery (Intact) + Armour Plating RELOADING: 1/1
DC7: Main Battery (Destroyed)
---
UC1: Structural Bulk (Intact)
UC2: Structural Bulk (Intact)
UC3: Ammo Magazine (Destroyed)
UC4: Engine Room (Intact) + Armour Plating
UC5: Engine Room (Intact)
UC6: Structural Bulk (Destroyed)
Turn 7, sunk by HMS Freedom:Hull Points: 0/36 Quarter Speed (LOCKED)
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Destroyed)
DC2: Main Battery (Intact) + Armour Plating
DC3: Main Battery (Destroyed)
DC4: Main Battery (Intact) + Armour Plating
DC5: Main Battery (Destroyed)
DC6: Main Battery (Destroyed)
DC7: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Damaged) Damage Control: 2/3
UC2: Ammo Magazine (Destroyed)
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Ammo Magazine (Destroyed)
UC5: Structural Bulk (Destroyed)
UC6: Engine Room (Destroyed)
Turn 10, sunk by MF Tortue d'Acier:Hull Points: 0/14 Rangefinding: MF Bone Apart (+1) MF Tortue d'Acier (+1) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 0/1
DC2: Secondary Battery (Destroyed)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Damaged) Damage Control: 2/3
DC5: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Destroyed)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 0/13 Rangefinding: Tortue d'Acier (+1) Quarter Speed (LOCKED)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 0/1
DC2: Main Battery (Destroyed)
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Secondary Battery (Damaged) RELOADING: 0/1 Damage Control: 0/3
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Destroyed)
UC4: Structural Bulk (Destroyed)
Team MF (Naturegirl1999, Maximum McDreich, Jilladilla and evictedSaint) win the Battle!
To add list before next battle:
COMMANDS:
Evasive Maneuvers: Both the Player and all enemies targeting their Ship suffer -1 to Hit rolls until Evasive Maneuvers is cancelled. Overrides Quarter Speed.
UNDER COMPARTMENTS:
Torpedo Tubes: A system of two launching tubes as well as a magazine of 4 torpedoes. Each Torpedo deals 3 Damage, but can only hit Under Compartments (UCs).
Cost: 25 Resources
*Intact: Allows launching of up to 2 Torpedoes every 2 Turns.
*Damaged: Allows launching of up to 2 Torpedoes every 3 Turns.
*Destroyed: Torpedoes cannot be launched.
**Special: Can only be placed in 1st Under Compartment (UC1). Torpedoes cannot be launched when the Ship is performing Evasive Maneuvers.
**Special2: Whenever Tubes receive Damage, there's 1 in 4 chance that stored ammo will ignite and explode, dealing 2d6 damage to the Ship's Hull, and destroying the Torpedo Tubes. This can occur only if the Tubes have at least 1 Torpedo still inside.
COMPARTMENT EXTRAS:
Diesel Engine: High-power diesel engine, increasing potential cruising and maneuvering speed of the battleship.
Cost: 24 Resource
*Base Compartment: Engine Room
**Effect: -1 to Enemy Hit chances against this Ship.
***Special: No bonus provided when Base Compartment is Destroyed. Each Engine Room can hold only 1 Diesel Engine.
Académie de Génie Nautique et des Sciences Océanographiques
Team prefix: MF
Rangefinders and Diesel Engines cost 33% less Resources.
+1 Damage Control team extra.
Cordite RDC Ultra
Team prefix: HMS
Ammo Magazines can support 3 Batteries each (Damaged support 2).
Increases chance of suffering Ammo Magazine Explosion to 1 in 3.
Main and Secondary Batteries cost 20% less Resources.
Eisenmänner und Eisenschiffe
Team prefix: SMS
+4 Hull Points extra.
Armour Plating costs 33% less Resources.
Engine Rooms and Bridge Towers cost 25% more Resources.
Tonnage limits raised by 20 Resource points (<110/110-210/>210).
Liberty and Freedom
Team prefix: USS
-2 Resource discount on All Ships, Compartments and Extras.
David contro Gollia
Team prefix: RN
-2 Hull Points penalty.
Torpedo Tubes and Secondary Batteries cost 40% less Resources.
Armoured Cruisers cost 50% less Resources.
Tonnage limits lowered by 10 Resource points (<80/80-180/>180).