MF Tortue d'Acier vs HMS Indecipherable:
DC1 Main: 6+1+1-2+1 = 7 => 5, hit! Comproll: 4, DC4 Bridge Tower is hit for 2 Damage and is Destroyed!
DC2 Secondary: 6+1+1-2+! = 7 => 5, hit! Comproll: 7, DC7 Main Battery is hit for 1 Damage!
DC5 Secondary: 2+1+1-2+1 = 3 < 5, miss!
MF Tortue d'Acier vs HMS HammerTime:
DC4 Tertiary: 2+1+1-1-2-1 = 0 < 5, miss!
The shots against HMS Indecipherable struck its bridge tower, ripping it apart and killing most of the senior officers on board!Hull Points: 5/14 Rangefinding: HMS Freedom (-2) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders
DC2: Main Battery (Intact) RELOADING: 0/1
DC3: Tertiary Battery (Destroyed)
DC4: Secondary Battery (Damaged) RELOADING: 1/1 Damage Control: 0/3
DC5: Tertiary Battery (Destroyed)
---
UC1: Ammo Magazine (Damaged) Damage Control: 2/3
UC2: Engine Room (Damaged)
UC3: Structural Bulk (Damaged)
UC4: Structural Bulk (Intact)
Hull Points: 12/14 Rangefiding: HMS Hammertime (-2)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 0/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Intact)
DC5: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Intact)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 13/14 Rangefinding: MF Archer Fish (+1) MF Bone Apart (-1) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 0/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Damaged) Damage Control: 0/3
DC5: Main Battery (Intact) RELOADING: 1/1
---
UC1: Ammo Magazine (Intact)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 13/13 Rangefinding: MF Par Excellence (+1)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 0/1
DC2: Main Battery (Intact) RELOADING: 0/1
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Secondary Battery (Intact)
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact)
UC4: Structural Bulk (Intact)
Hull Points: 23/23 Rangefinding: HMS Indecipherable (+1) HMS HammerTime (-1)
Tonnage: Medium
Compartments:
DC1: Main Battery (Intact) RELOADING: 0/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Tertiary Battery (Intact)
DC5: Secondary Battery (Intact)
DC6: Main Battery (Intact) RELOADING: 1/1
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Engine Room (Intact) + Armour Plating
UC4: Ammo Magazine (Intact) + Armour Plating
UC4: Structural Bulk (Intact)
Hull Points: 5/36 Rangefiding: MF Par Excellence (+1) Evasive Maneuvers
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Main Battery (Destroyed)
DC2: Main Battery (Destroyed)
DC3: Main Battery (Destroyed)
DC4: Bridge Tower (Destroyed)
DC5: Main Battery (Intact) RELOADING: 1/1
DC6: Main Battery (Intact) + Armour Plating RELOADING: 1/1
DC7: Main Battery (Destroyed)
---
UC1: Structural Bulk (Intact)
UC2: Structural Bulk (Intact)
UC3: Ammo Magazine (Destroyed)
UC4: Engine Room (Intact) + Armour Plating
UC5: Engine Room (Intact)
UC6: Structural Bulk (Destroyed)
Hull Points: 7/36 Rangefinding: HMS Indecipherable (+1) Quarter Speed (LOCKED)
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC2: Main Battery (Intact) + Armour Plating
DC3: Main Battery (Intact)
DC4: Main Battery (Intact) + Armour Plating
DC5: Main Battery (Destroyed)
DC6: Main Battery (Destroyed)
DC7: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Damaged)
UC2: Ammo Magazine (Destroyed)
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Ammo Magazine (Destroyed)
UC5: Structural Bulk (Damaged)
UC6: Engine Room (Destroyed)
SUNK:
Turn 4, sunk by an ammo magazine explosion:Hull Points: -4/12 Rangefinding: MF Archer Fish (+1)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Tertiary Battery (Destroyed)
DC2: Main Battery (Damaged) RELOADING: 0/2 Damage Control: 1/3
DC3: Bridge Tower (Damaged) + Rangefinders
DC4: Secondary Battery (Damaged) RELOADING: 0/1
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Destroyed)
UC3: Engine Room (Damaged)
UC4: Structural Bulk (Intact)