RN V.S.A vs SMS Explodable:
DC5 Main: 4+1+1+1-1-1 = 5 => 5, hit! Comproll: 9, UC4 Empty Compartment is hit for 2 Damage!
DC3 Secondary: 2+1+1+1-1-1 = 3 < 5, miss!
DC4 Secondary: 4+1+1+1-1-1 = 5, hit! Comproll: 6, UC1 Empty Compartment is hit for 1 Damage!
UC1 Torpedo (1st): 1+1+1+1-1-1 = 2 < 5, miss!
UC2 Torpedo (2nd): 5+1+1+1-1-1 = 6 => 5, hit! Comproll: 2, UC2 Ammo Magazine is hit for 2 Damage and is Destroyed! 1 Armour Plating destroyed!
Ammo Magazine roll: 3, nothing happens.
SMS Explodable has been sunk by RN Virtually Sunk Already's attacks!The barrage struck down SMS Explodable, and the torpedo gave the final explosion that tore the ship in two and sent it beneath the waves!Hull Points: 12/12 Rangefinding: SMS Expodable (-2) Quarter Speed
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact)
DC2: Main Battery (Intact) RELOADING: 1/1
DC3: Secondary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Secondary Battery (Intact)
---
UC1: Torpedo Tubes (Intact, 0/4)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact) + Diesel Engine
UC4: Ammo Magazine (Intact)
Hull Points: 7/12 SMS Explodable (+1) Quarter Speed (LOCKED)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 1/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Damaged) + Rangefinders Damage Control: 2/2
DC4: Secondary Battery (Intact)
DC5: Secondary Battery (Damaged) RELOADING: 0/1
---
UC1: Torpedo Tubes (Intact, 0/4)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Destroyed)
UC4: Ammo Magazine (Intact)
Hull Points: 8/12 Rangefinding: SMS Explodable (+1) Quarter Speed
Tonnage: Medium
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC2: Secondary Battery (Destroyed)
DC3: Secondary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Main Battery (Damaged) RELOADING: 0/2 Damage Control: 0/2
---
UC1: Torpedo Tubes (Intact, 0/4)
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Engine Room (Intact) + Diesel Engine + Armour Plating
SUNK:
Turn 4, sunk by RN Overgrown Torpedo Boat (via compartment flooding):Hull Points: 3/27 Rangefinding: RN Virtually Sunk Already (+1)
Tonnage: Medium
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating + Armour Plating
DC2: Main Battery (Intact)
DC3: Tertiary Battery (Intact)
DC4: Secondary Battery (Destroyed)
DC5: Main Battery (Destroyed)
DC6: Tertiary Battery (Damaged) Damage Control: 1/2
---
UC1: Engine Room (Destroyed)
UC2: Ammo Magazine (Destroyed)
UC3: Ammo Magazine (Destroyed)
UC4: Ammo Magazine (Destroyed)
UC5: Structural Bulk (Destroyed)
Turn 6, sunk by RN Virtually Sunk Already:Hull Points: -1/15 Rangefinding: RN Freedom II (+1) No Bridge Penalty (-2)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: ...
DC2: Main Battery (Damaged) RELOADING: 1/2
DC3: Bridge Tower (Destroyed)
DC4: Tertiary Battery (Damaged)
DC5: Tertiary Battery (Intact)
---
UC1: ...
UC2: Ammo Magazine (Destroyed)
UC3: Engine Room (Intact) + Diesel Engine + Armour Plating
UC4: ...
TEAM RN (Madman198237, freeman1 and evictedSaint) win the Battle!
Well, as I said, the game needs a rehaul.
I will be upping or changing Tonnage, probably raising cost of ship while also adjusting things.
Dunno when it will be done, but don't worry, I will bump the thread when ready!