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Poll

WHAT YOU VOTIN' FOR!? Which team will defeat their opponents??

SMS Fleet: Explodable (Kashyyk), Turtle (Naturegirl1999)
RN Fleet: Overgrown Torpedo Boat (Madman198237), Freedom II (1freeman), Virtually Sank Already (evictedSaint)

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Author Topic: Battleships!  (Read 37106 times)

1freeman

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Re: Battleships!
« Reply #735 on: October 20, 2019, 05:40:52 am »

The SMS Explodable fired its main gun at me last turn, so unless the rules have changed it should not have been able to fire at me this turn.
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Haspen

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Re: Battleships!
« Reply #736 on: October 20, 2019, 05:42:50 am »

Alright, fixed.
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1freeman

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Re: Battleships!
« Reply #737 on: October 20, 2019, 06:42:13 am »

Just looked at my last turn of shooting again and I am confused as to what the third -1 is from.

RN Freedom II vs SMS Turtle:
DC4 Secondary: 5+1-1+1-1-1 = 4 < 5, miss!
         dice + rangefinding - bridge damage + quarter speed - diesel engine - ?

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Haspen

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Re: Battleships!
« Reply #738 on: October 20, 2019, 06:55:57 am »

More math blunders XV

Also fixed.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

evictedSaint

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Re: Battleships!
« Reply #739 on: October 20, 2019, 03:49:03 pm »

evasive maneuvers, fire everything.

Naturegirl1999

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Re: Battleships!
« Reply #740 on: October 20, 2019, 03:50:53 pm »

evasive maneuvers, fire everything.
At whom?
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evictedSaint

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Re: Battleships!
« Reply #741 on: October 20, 2019, 03:51:42 pm »

Same person I've been shooting at the whole game

Naturegirl1999

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Re: Battleships!
« Reply #742 on: October 20, 2019, 03:54:01 pm »

Ok
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Erils

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Re: Battleships!
« Reply #743 on: October 21, 2019, 01:28:00 pm »

PTW. Also, would like to join the waitlist/be on standby for next round. Will start working on my boat design so I'm ready by the time this one ends.

Also, small rules question and I apologize if this has been asked before, but if Ship A is firing on Ship B, then does not fire for 1 turn [all guns on reload or no secondaries] then fires at Ship B again the third turn is its range-finding bonus reset to -2?
« Last Edit: October 21, 2019, 01:43:53 pm by Erils »
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Haspen

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Re: Battleships!
« Reply #744 on: October 21, 2019, 02:16:28 pm »

Also, small rules question and I apologize if this has been asked before, but if Ship A is firing on Ship B, then does not fire for 1 turn [all guns on reload or no secondaries] then fires at Ship B again the third turn is its range-finding bonus reset to -2?

Nah.



RN Virtually Sunk Already vs SMS Explodable:
DC3 Secondary: 1+1-1+1-1-1 = 0 < 5, miss!
DC4 Secondary: 6+1-1+1-1-1 = 5 => 5, hit! Comproll: 4, DC4 Tertiary Battery is hit for 1 Damage!

Despite erratic maneuvering, there was a scored hit!

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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Naturegirl1999

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Re: Battleships!
« Reply #745 on: October 21, 2019, 02:30:58 pm »

Damage Control Tertiary

Fire both Tertiaries at VSA
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Haspen

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Re: Battleships!
« Reply #746 on: October 21, 2019, 03:31:57 pm »

//I've just noticed that 0/3 with current system of keeping score makes DamCom take 4 turns anyway, so that has been adjusted to truly make it 3 turns.

SMS Turtle vs RN V.S.A (why haven't I thought of this earlier, this is brilliant):
DC3 Tertiary: 2+1+1-1 = 3 < 5, miss!
DC6 Tertiary: 1+1+1-1-1 = 1 < 5, miss!

Two splashes in the sea, no holes in enemy hull.

TURN 5:

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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Madman198237

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Re: Battleships!
« Reply #747 on: October 21, 2019, 04:22:39 pm »

(Still at Quarter Speed) Fire Everything at the SMS Turtle. EVERYTHING. Main battery, 3 secondary batteries, both torpedoes.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Haspen

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Re: Battleships!
« Reply #748 on: October 23, 2019, 09:57:06 am »

RN O.T.B vs SMS Turtle:
DC2 Main: 3+1+1-1 = 4 < 5, miss!
DC3 Secondary: 4+1+1-1 = 5 => 5, hit! Comproll: 8, UC2 Ammo Magazine is hit for 2 Damage and is Destroyed!
Ammo Magazine roll: 4, nothing happens!
DC4 Secondary: 1+1+1-1 = 2 < 5, miss!
DC5 Secondary: 1+1+1-1 = 2 < 5, miss!
UC1 Torpedo (3rd): 6+1+1-1 = 7 => 5, hit! Comproll: 3, UC3 Ammo Magazine is hit for 3 Damage!
UC1 Torpedo (4th): 5+1+1-1 = 6 => 5, hit! Comproll: 1, UC1 Engine Room is hit for 3 Damage and is Destroyed!
SMS Turtle is sunk by RN Overgrown Torpedo Boat (via compartment flooding)!

The barrage was less than spectacular, but then both torpedoes hit the lower decks, causing great damage! Realizing the the water was filling up the compartments super fast, the crew abandoned SMS Turtle which then sank in record nine minutes!


SUNK:

Turn 4, sunk by RN Overgrown Torpedo Boat (via compartment flooding):
« Last Edit: October 23, 2019, 10:09:44 am by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

1freeman

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Re: Battleships!
« Reply #749 on: October 23, 2019, 10:00:51 am »

Fire all batteries and torpedoes at SMS Explodable
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