RN O.T.B vs SMS Turtle:
DC2 Main: 3+1+1-1 = 4 < 5, miss!
DC3 Secondary: 4+1+1-1 = 5 => 5, hit! Comproll: 8, UC2 Ammo Magazine is hit for 2 Damage and is Destroyed!
Ammo Magazine roll: 4, nothing happens!
DC4 Secondary: 1+1+1-1 = 2 < 5, miss!
DC5 Secondary: 1+1+1-1 = 2 < 5, miss!
UC1 Torpedo (3rd): 6+1+1-1 = 7 => 5, hit! Comproll: 3, UC3 Ammo Magazine is hit for 3 Damage!
UC1 Torpedo (4th): 5+1+1-1 = 6 => 5, hit! Comproll: 1, UC1 Engine Room is hit for 3 Damage and is Destroyed!
SMS Turtle is sunk by RN Overgrown Torpedo Boat (via compartment flooding)!The barrage was less than spectacular, but then both torpedoes hit the lower decks, causing great damage! Realizing the the water was filling up the compartments super fast, the crew abandoned SMS Turtle which then sank in record nine minutes!Hull Points: 12/12 Quarter Speed
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact)
DC2: Main Battery (Intact) RELOADING: 0/1
DC3: Secondary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Secondary Battery (Intact)
---
UC1: Torpedo Tubes (Intact, 0/4)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact) + Diesel Engine
UC4: Ammo Magazine (Intact)
Hull Points: 7/12 SMS Explodable (+1) Quarter Speed (LOCKED)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact)
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Damaged) + Rangefinders Damage Control: 1/2
DC4: Secondary Battery (Intact)
DC5: Secondary Battery (Damaged)
---
UC1: Torpedo Tubes (Intact, 2/4)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Destroyed)
UC4: Ammo Magazine (Intact)
Hull Points: 11/15 Rangefinding: RN Freedom II (+1)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: ...
DC2: Main Battery (Intact)
DC3: Bridge Tower + Rangefinders
DC4: Tertiary Battery (Damaged)
DC5: Tertiary Battery (Intact)
---
UC1: ...
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Engine Room (Intact) + Diesel Engine + Armour Plating
UC4: ...
Hull Points: 8/12 Rangefinding: SMS Explodable (+1) Evasive Maneuvers
Tonnage: Medium
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC2: Secondary Battery (Destroyed)
DC3: Secondary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Main Battery (Damaged) RELOADING: 2/2
---
UC1: Torpedo Tubes (Damaged, 2/4) RELOADING: 2/2 Damage Control: 2/2
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Engine Room (Intact) + Diesel Engine + Armour Plating
SUNK:
Turn 4, sunk by RN Overgrown Torpedo Boat (via compartment flooding):Hull Points: 3/27 Rangefinding: RN Virtually Sunk Already (+1)
Tonnage: Medium
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating + Armour Plating
DC2: Main Battery (Intact)
DC3: Tertiary Battery (Intact)
DC4: Secondary Battery (Destroyed)
DC5: Main Battery (Destroyed)
DC6: Tertiary Battery (Damaged) Damage Control: 1/2
---
UC1: Engine Room (Destroyed)
UC2: Ammo Magazine (Destroyed)
UC3: Ammo Magazine (Destroyed)
UC4: Ammo Magazine (Destroyed)
UC5: Structural Bulk (Destroyed)