//I forgot that rangefinding values have changed, it's fixed now.
RN Freedom II vs SMS Explodable:
DC2 Secondary: 5+0-1+1-1-1 = 3 < 5, miss!
RN Freedom II vs SMS Turtle:
DC4 Secondary: 5+1-1+1-1 = 5 => 5, hit! Comproll: 4, DC4 Secondary Battery is hit for 1 Damage!
DC5 Secondary: 6+1-1+1-1 = 6 => 5, hit! Comproll: 9, UC3 Ammo Magazine is hit for 1 Damage!
Ammo Magazine roll: 1, EXPLOSION! Damage: 1+3 = 4 Damage!
All but one shell from RN Freedom II's guns missed, but the one that hit, hit the enemy ammo magazine, blowing it up! The fireworks were less than spectacular, however.Hull Points: 12/12 Rangefinding: SMS Turtle (+1) Quarter Speed
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact)
DC2: Main Battery (Intact) RELOADING: 1/1
DC3: Secondary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Secondary Battery (Intact)
---
UC1: Torpedo Tubes (Intact, 2/4) RELOADING: 1/1
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact) + Diesel Engine
UC4: Ammo Magazine (Intact)
Hull Points: 9/12 Rangefiding: SMS Turtle (+1), SMS Explodable (+0) Quarter Speed (LOCKED)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 1/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Damaged) + Rangefinders Damage Control: 0/3
DC4: Secondary Battery (Intact)
DC5: Secondary Battery (Intact)
---
UC1: Torpedo Tubes (Intact, 2/4) RELOADING: 1/1
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Destroyed)
UC4: Ammo Magazine (Intact)
Hull Points: 12/15 Rangefinding: RN Freedom II (+1)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: ...
DC2: Main Battery (Intact)
DC3: Bridge Tower + Rangefinders
DC4: Tertiary Battery (Intact)
DC5: Tertiary Battery (Intact)
---
UC1: ...
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Engine Room (Intact) + Diesel Engine + Armour Plating
UC4: ...
Hull Points: 8/12 Rangefinding: SMS Explodable (+1) Quarter Speed
Tonnage: Medium
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC2: Secondary Battery (Destroyed)
DC3: Secondary Battery (Intact)
DC4: Secondary Battery (Intact)
DC5: Main Battery (Damaged) RELOADING: 1/2
---
UC1: Torpedo Tubes (Damaged, 2/4) RELOADING: 1/2 Damage Control: 1/3
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Engine Room (Intact) + Diesel Engine + Armour Plating
Hull Points: 12/27 Rangefinding: RN Virtually Sunk Already (+1)
Tonnage: Medium
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating + Armour Plating
DC2: Main Battery (Intact) RELOADING: 1/1
DC3: Tertiary Battery (Intact)
DC4: Secondary Battery (Destroyed)
DC5: Main Battery (Destroyed)
DC6: Tertiary Battery (Damaged)
---
UC1: Engine Room (Intact) + Diesel Engine
UC2: Ammo Magazine (Intact)
UC3: Ammo Magazine (Destroyed)
UC4: Ammo Magazine (Destroyed)
UC5: Structural Bulk (Destroyed)