Name: RN Literally Unsinkable (evictedSaint)
Ship Type: Dreadnought (95 Resource)
Hull Points: 10 + (13x2) - 2 = (34)
DC1: BridgeTower + RangeFinders + Armor (45)
DC2: Secondary + Armor (21)
DC3: Secondary + Armor (21)
DC4: Secondary + Armor (21)
DC5: Secondary + Armor (21)
DC6: Secondary + Armor (21)
DC7: Secondary + Armor (21)
UC1: StructuralBulk (5)
UC2: Engine + DieselEngine (24)
UC3: AmmoMag + Armor (15)
UC4: AmmoMag + Armor (30)
UC5: AmmoMag + Armor (30)
UC6: AmmoMag + Armor (30)
Resources Spent: 400
I think the problem last time was that I didn't have enough ammo magazines.
Edit: The name is a tossup between the "RN Literally Unsinkable" vs "RN Hubris".
I'm glad we are on the same team. I have a suggestion though.
As it stands, our two ships together are worth
490 resources and the limit is
450.
If you would trim off
40 resources on your ship, then we would be at the limit.
You could remove resources much easier than I can while remaining combat effective. For example, if you took out one of your Ammo Magazines and its armor plating, you would trim off 30 resources and still be able to fire all of your guns.
Or, you might consider making an armored cruiser like mine. Our team gets armored cruisers cheaper than any other team. We could be in a position to get kashyyk on our team and maybe others to give us a potential numerical superiority or at least equality.
Just a suggestion, I look forward to sailing into battle with you.