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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21407 times)

Supernerd

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #315 on: August 14, 2019, 10:24:04 pm »

And you! What's going on with that Empires Of Bay 12 game? You've been ignoring my posts in both the IC and OOC thread.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Supernerd

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #316 on: August 15, 2019, 07:00:35 pm »

Turn 21: Learning about food.



Can you guess some of the quirks to food gathering? If you can, that gives you a tactical advantage!

Yara
Yara ponders beast creation, something she already knew how to do.
Yara makes it rain at A5. It will take effect next turn.

Stickwalkers
8 workers harvest the farmland at A6 to collect 20 food.

Confederation of Deer
10 workers harvest the farmland at A5 to collect 20 food.

The Amish
6 workers harvest the farmland at B4 to collect 16 food
2 workers forage at C4 to collect 4 food

==========

Wolf of the Void
The Wolf of the Void adds additional edible plants to F1 and F5. They will be available on the next turn. (It is recommended civs point this out to reduce the risk of me forgetting)

Cait Sith
4 Tribesmen forage at F5 to collect 15 food
7 workers forage at F5 to collect 20 food
-- It seems that Paleolithic Tools are not really useful for this job.

Drecthul Commonwealth
3 tribesmen forage at G5 to collect 11 food
1 worker forages at G5 to collect 2 food
3 workers forage at G4 to collect 5 food
-- 1 worker has drowned! Too bad they didn't have a boat.

Arutz
5 tribesmen forage at F1 to collect 13 food
-- It seems that Paleolithic Tools are not really useful for this job.
5 workers forage at F1 to collect 8 food

The Nords
The Nords stagnate. They'll need to gather next turn to survive...

==========

Other
The Screamy has AAAAA! starved to death! Even in death AAAAA! you can hear its screams. AAAAA! When I said you needed to get AAAAA! at least 1 food I meant it!

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========
==========
==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)
Spoiler: The Nords (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
« Last Edit: August 15, 2019, 07:33:58 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #317 on: August 15, 2019, 07:10:58 pm »

Part 2, same as before. Even without a farm, it seems our food situation is far better off.

Quote from: Supernerd, Turn 21
4 Tribesmen forage at F5 to collect 15 food
7 workers forage at F5 to collect 20 food

35 Food total. -11 for upkeep. It seems you missed a ten again. It should be 24. smiles at having a lot of food.

Now then..

Cait Sith
4 Tribesmen and 7 workers forage F5 using their Island Foraging Skills.
4 Workers are born for 12 Food.

With the additional edible food this turn, we should be set to really ramp up food production. Which likely means finishing Food Preservation, and gathering enough wood for a boat. We also need to complete Logistics as well..
« Last Edit: August 15, 2019, 07:13:51 pm by TricMagic »
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Supernerd

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #318 on: August 15, 2019, 07:34:33 pm »

Wait. What? I... Huh. I guess 35 actually was technically possible that turn. Okay then. So that happened.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #319 on: August 15, 2019, 07:45:13 pm »

Luck of the Sith. The Cait Sith, in this case. The plants growing should provide enough yield this turn to finish the farm next turn. Meanwhile, our numbers increase too.

Tribesmen plus an actual foraging tech does wonders when the numbers roll right. I shall make good use of this boon.

It is fun when the numbers surprise even the GM.


[looks at the Nords]

The Nords should be capable of this number as well, if they had actually done enough turns. At the least, 20 is possible. But it would be nice if they posted every turn.
« Last Edit: August 15, 2019, 07:53:26 pm by TricMagic »
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #320 on: August 15, 2019, 08:06:09 pm »

Yara ponders blessing workers
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RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #321 on: August 15, 2019, 09:55:43 pm »

Drecthul Commonwealth

3 tribesmen and 1 worker forage at G5 using Island Foraging Skills
2 workers forage for wood at G5
Create 1 new worker
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Pavellius

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #322 on: August 16, 2019, 01:22:09 am »

Group huddle. Is improving farms better than focusing pop growth? Is there a third option?
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Superdorf

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #323 on: August 16, 2019, 02:00:03 am »

Stickwalkers
8 workers harvest the A-6 farmland.
A worker is born.
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King Zultan

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #324 on: August 16, 2019, 02:53:17 am »

Confederation of Deer
5 Workers harvest the farm at A5.
3 Workers research wood gathering.
1 Worker makes a paleolithic tool.
1 Worker prays to Yara.
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Pavellius

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #325 on: August 16, 2019, 02:34:08 pm »

The Amish
5 workers harvest the farm at b4
3 workers research wood gathering
2 new workers are born
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auzewasright

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #326 on: August 16, 2019, 03:47:05 pm »

Arutz tribe(s)
5 Tribesmen forage at F1
3 Rooties research fire
3 Rooties research hunting tools
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Pavellius

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Re: Gridhood - Divine Duel: Turn 21 - Learning about Food
« Reply #327 on: August 19, 2019, 10:18:10 pm »

Will there be another update?
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Supernerd

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Re: Gridhood - Divine Duel: Turn 21 - Learning about Food
« Reply #328 on: August 19, 2019, 10:45:23 pm »

Looks like we lost a god player and without two gods it isn't really a game. I could find a replacement, but that would ruin the narrative. Honestly I think the whole thing was a better idea in theory than in practice and it hasn't been particularly fun to update it so... Yeah. The game is probably done.

Any recommendations for other projects I might be inclined to experiment with?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 21 - Learning about Food
« Reply #329 on: August 20, 2019, 07:47:06 am »

We never even got to the killing though.... I mean, I can just ascend to take his place, I suppose..

I will admit to being annoyed though, he does seem to be around.
« Last Edit: August 20, 2019, 07:48:40 am by TricMagic »
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