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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21415 times)

auzewasright

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #300 on: August 13, 2019, 05:22:35 pm »

You put the nords as researching hunting tools instead of the Arutz.

Arutz tribes
5 Tribesmen forage on F1 using 2 Paleolithic tools
5 Rooties forage on F1 also
« Last Edit: August 13, 2019, 08:22:37 pm by auzewasright »
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #301 on: August 13, 2019, 05:22:57 pm »

Yara ponders Beast Creation
Use 2FP to make it rain on A5,hopefully increasing yield

”Which Weather do you think would be helpful? Or tile creation?”
« Last Edit: August 13, 2019, 08:42:50 pm by Naturegirl1999 »
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Superdorf

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #302 on: August 13, 2019, 07:09:18 pm »

Huh. That was... not what I was expecting.

Stickwalkers
8 workers harvest the A-6 farmland
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Supernerd

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #303 on: August 13, 2019, 07:10:43 pm »

As I've said, knowledge of other gridhood games can be harmful in this game.
I'll also mention that at least one person needs to seriously reconsider their action. When the next turn comes it will be too late.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #304 on: August 13, 2019, 07:15:09 pm »

You put the nords as researching hunting tools instead of the Arutz.

Arutz tribes
5 Tribesmen forage on F1 using 2 Paleolithic tools
3 Rooties research fire
2 Rooties build Paleolithic tools
1 Rootie researches hunting tools

... There is no food, so everyone must forage for at least 1 food. Any others will die. Immediately, without any actions done.
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RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #305 on: August 13, 2019, 08:02:17 pm »

Drecthul Commonwealth

3 tribesmen and 1 worker forage at G5 using Island Foraging Skills
3 workers forage at G4 using Island Foraging Skills
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auzewasright

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #306 on: August 13, 2019, 08:22:53 pm »

You put the nords as researching hunting tools instead of the Arutz.

Arutz tribes
5 Tribesmen forage on F1 using 2 Paleolithic tools
3 Rooties research fire
2 Rooties build Paleolithic tools
1 Rootie researches hunting tools

... There is no food, so everyone must forage for at least 1 food. Any others will die. Immediately, without any actions done.
Edited
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #307 on: August 13, 2019, 08:27:09 pm »

To Stickwalkers, Confederation of Deer, and The Amish
What type of weather do you think would help? I have 3 FP so I could change weather on a tile or create a new tile
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Superdorf

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #308 on: August 13, 2019, 08:39:58 pm »

Mm... maybe make it rain over A-5? The Confederation has more workers than any of us; they could really use increased farm-yields right about now...
Assuming, of course, that increased rain even affects farming yields. I have no idea.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #309 on: August 13, 2019, 08:43:41 pm »

Edited my first post to include this
Mm... maybe make it rain over A-5? The Confederation has more workers than any of us; they could really use increased farm-yields right about now...
Assuming, of course, that increased rain even affects farming yields. I have no idea.
Thanks for the suggestion, I wouldn’t want to do something no one needs
Edit, I apparently corrected to AI so I had to fix that
« Last Edit: August 14, 2019, 06:11:54 am by Naturegirl1999 »
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Pavellius

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #310 on: August 14, 2019, 12:46:10 am »

Supernerd, please add a farm icon to my tile b4

The Amish
6 workers harvest the farm at b4
2 workers forage at c4
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King Zultan

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #311 on: August 14, 2019, 05:49:42 am »

I meant paleolithic tool, but if its easier to give me a stone weapon I'll take it instead.

Confederation of Deer
10 Workers harvest the farm at A5.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #312 on: August 14, 2019, 06:22:38 pm »

Nords don't really post often do they?
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Supernerd

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #313 on: August 14, 2019, 07:22:24 pm »

Speaking of posting often, maybe you should consider updating your game now?
I'm going to wait until tomorrow. Due to disasters. Ideally I want everyone to post their actions within 24 hours of the update.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TheRedwolf

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #314 on: August 14, 2019, 10:16:18 pm »

Void Doggo
Add additional Edible plants on F1 and F5
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