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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21468 times)

Pavellius

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #180 on: August 02, 2019, 06:37:35 am »

That's unfortunate. I'll forage for now, and see how efficient farming is. Maybe I'll put it off until basic farming is obsolete.

The Amish
2 workers forage b4
2 workers forage b5
1 worker prays to Yara




"O Yara, what is that worrying crack on the horizon?"
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #181 on: August 02, 2019, 07:28:58 am »

There is another God at the other side of the crack who wishes to destroy all of our civilizations. The crack prevents him from directly affecting our area, and us from directly affecting his area.
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TricMagic

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #182 on: August 02, 2019, 07:56:48 am »

Our upgrade path seems fairly different from their's. We focus on the land, while they want to farm the land. The Land already has bounty to give.

TheRedWolf of the void
Ponder how to make plants last longer
Also: any prayers?

You are at 4 FP in comparison to Yara's 0. Though at the moment, I'm mostly focused on completing a foraging tech.. The other two are also focused on that. And once the basics are complete, we'' likely be able to expand a bit, worker wise, which means more actions.
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auzewasright

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #183 on: August 02, 2019, 05:53:05 pm »

Arutz tribe(s)
5 Rooties scavenge on F1
3 Rooties research Hunting-Gathering
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Supernerd

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #184 on: August 02, 2019, 06:35:24 pm »

Turn 12: Good job getting your actions in on time



Its like, you don't even listen to my incredibly vague clues.

Yara
Yara begins pondering Artifact Creation again...

Stickwalkers
2 workers forage at A7 to collect 4 food
4 workers complete the construction of a Farmland at A6

Confederation of Deer
4 workers harvest at the farmland at A5 to collect 12 food!
2 workers begin research on Stone Tools
1 worker prays to Yara

The Amish
2 workers forage at B4 to collect 4 food
2 workers forage at B5 to collect 5 food
1 worker prays to Yara to generate 1FP
1 worker does nothing. Oops.

==========

Wolf of the Void
The Wolf of the Void considers how to make the plants last longer. It becomes clear that he can use the ability multiple turns in a row to do that, and as long as he keeps spending FP on the ability the effects will continue!

Cait Sith
The mushrooms have been lost! Wow, that was fast.
3 workers forage at F5 to collect 5 food
3 workers research Island Foraging Skills to complete the tech!

Drecthul Commonwealth
4 workers forage at G5 to collect 8 food
2 workers do research on Boatmaking
1 new worker is created at the cost of 3 food

Arutz
5 workers forage at F1 to collect 7 food
3 workers research Hunter-Gathering.

==========

Other
Ungodly forces lurk beyond the pale...

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TheRedwolf

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #185 on: August 02, 2019, 06:41:44 pm »

Ponder divine constructs
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TricMagic

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #186 on: August 02, 2019, 06:49:45 pm »

Hehe. It seems we've done it.


Cait Sith
Glorious Days, for now we can Forage our land more effectively
4 Workers Forage at F5, using their Island Survival and Island Foraging Skills.
2 Workers research Wood Weaponry Crafting. Island Survival Skills are in effect to prevent loss of life.
1 Worker is Born.
« Last Edit: August 03, 2019, 08:17:48 am by TricMagic »
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Superdorf

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #187 on: August 02, 2019, 06:57:06 pm »

Those cracks seem kind of... bad. Do those cracks seem kind of bad to you?

Stickwalkers
4 workers harvest the A-6 farmland
2 workers pray to Yara
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RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #188 on: August 02, 2019, 07:32:18 pm »

Drecthul Commonwealth

4 workers forage at G5 using Island Survival and Island Foraging Skills
2 workers research Boatmaking
1 worker prays to the Wolf of the Void
« Last Edit: August 02, 2019, 08:29:58 pm by RulerOfNothing »
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #189 on: August 02, 2019, 07:37:54 pm »

Do any of you want a weather change?
Yara ponders Artifact Creation
and uses 2 FP. To make it rain on A5
« Last Edit: August 03, 2019, 06:16:03 am by Naturegirl1999 »
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TricMagic

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #190 on: August 02, 2019, 07:47:00 pm »

Drecthul Commonwealth

4 workers forage at G5 using Island Foraging Skills
2 workers research Boatmaking
1 worker prays to the Wolf of the Void

Remember your survival skills too. It seems there may soon be a time we have to fight. And having them could prove useful for spotting something that isn't supposed to be there.
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auzewasright

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #191 on: August 02, 2019, 08:07:22 pm »

Arutz tribe(s)
4 Rooties scavenge at F1
1 Rootie scavenges at F2
3 Rooties research Hunting-Gathering
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Pavellius

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #192 on: August 02, 2019, 11:52:50 pm »

Those cracks seem kind of... bad. Do those cracks seem kind of bad to you?


They definitely seem bad to me, but I can't research them all by myself and keep up my people's growth. We could research it together or Yara could ponder a solution. What do you guys think?


Do any of you want a weather change?
I think a rain on the deer's farm would be the most efficient use. They could then stockpile a lot of food.
« Last Edit: August 02, 2019, 11:55:29 pm by Pavellius »
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King Zultan

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #193 on: August 03, 2019, 08:15:38 am »

I feel like we might get attacked by something soon so we might want to make a few weapons.

Confederation of Deer
4 Workers harvest the farm at A5.
2 Workers research Cracks in the void.
1 Worker prays to Yara.
1 New worker is born for 3 food.
2 Stone weapons are made.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
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Pavellius

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Re: Gridhood - Divine Duel: Turn 12 - Good job getting your actions in on time
« Reply #194 on: August 03, 2019, 02:03:08 pm »

Good point on making weapons, but I'll wait until we've learned more.

The Amish
3 workers research Cracks in the Void
3 workers forage b5
Another worker is born! Large families are a blessing from Yara.
« Last Edit: August 03, 2019, 07:41:30 pm by Pavellius »
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