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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21465 times)

RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #165 on: July 31, 2019, 06:44:41 pm »

Drecthul Commonwealth

4 workers forage at G5
2 workers research Boatmaking
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Pavellius

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Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #166 on: July 31, 2019, 06:51:17 pm »

The Amish send warm greetings to the Deer and Stickwalkers, for they are part of the same religious community. Through cooperation, this community will thrive.

2 workers forage their homeland at b4.
2 workers build a farm at b4.
1 worker investigates the crack at c4. Could this be the work of Yara? (If this is not a valid action, he will help the farm-builders instead.)

A new worker is born, blessed be Yara!
« Last Edit: August 01, 2019, 11:18:14 am by Pavellius »
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #167 on: July 31, 2019, 07:48:04 pm »

The Void Doggo Wolf of the Void
ponder plant creation moar
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auzewasright

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Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #168 on: July 31, 2019, 08:33:48 pm »

The Void Doggo Wolf of the Void
ponder plant creation moar
Whyyyyyyyy...

Arutz tribe(s)
4 Rooties scavenge on F1
3 Rooties research Hunting-Gathering
1 Rootie decides to start existing, and is thus born for 3 food

« Last Edit: July 31, 2019, 08:35:53 pm by auzewasright »
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #169 on: July 31, 2019, 09:58:59 pm »

For one reason, volcano dwelling berries
For another, treehomes for the Cait sith
And lastly, leaf boats.
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King Zultan

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Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #170 on: August 01, 2019, 08:53:27 am »

Confederation of Deer
2 Workers forage at A5.
5 Workers build a farm on A5.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TheRedwolf

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Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #171 on: August 01, 2019, 06:19:16 pm »

Divine Bork!
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Supernerd

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Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #172 on: August 01, 2019, 07:10:50 pm »

Turn 11: Farmland



I might have forgot to add food for someone. Pay attention to that.

Yara
Yara creates a forest at B5.
Yara figures out how to improve a basic tile to become a special tile!

Stickwalkers
6 workers work on constructing a farmland at A6

Confederation of Deer
2 workers forage at A5 to collect 4 food
5 workers complete work on the farmland at A5!

The Amish
2 workers forage at B4 to collect 4 food
2 workers being construction of a farmland at B4
1 workers attempts to research the Cracks in the Void. They seem... Bad.
1 new worker is born at the cost of 3 food.

==========

Wolf of the Void
The wolf of the void has figured out how to temporarily modify a tile through the strategic creation of plants!

Cait Sith
3 workers forage at F5 to collect 4 food.
-- Some suspicious mushrooms have been located. You may choose to use them as food to gain +2 food or to leave them.
3 workers continue to research Island Foraging Skills

Drecthul Commonwealth
4 workers forage at G5 to collect 8 food
2 workers begin research on Boatmaking

Arutz
4 workers forage at F1 to collect 9 food
3 workers research Hunter-Gathering
1 worker is born at the cost of 3 food

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #173 on: August 01, 2019, 07:14:50 pm »

Next Verse, let's reach the Finale!

Cait Sith
Hmm. Mushrooms? Best make a note of the location and leave them for now. Maybe the research we are doing will help in identifying them eventually.
3 Workers Scavenge F5 for food, using their Island Survival Skills in the process.
3 Workers Research Island Foraging Skills, using their knowledge of Island Survival Skills.

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RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #174 on: August 01, 2019, 07:35:39 pm »

Drecthul Commonwealth

4 workers forage at G5
2 workers research Boatmaking
Create 1 worker
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #175 on: August 01, 2019, 07:38:54 pm »

Yara starts pondering Artifact Creation again
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #176 on: August 01, 2019, 08:11:06 pm »

TheRedWolf of the void
Ponder how to make plants last longer
Also: any prayers?
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Pavellius

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #177 on: August 01, 2019, 08:16:32 pm »

"Dear deer, could you please help us Amish build our farm? If you send 4 workers to help get it finished this turn, we will return the favor in the future!"
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Superdorf

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #178 on: August 01, 2019, 09:01:42 pm »

"Dear deer, could you please help us Amish build our farm? If you send 4 workers to help get it finished this turn, we will return the favor in the future!"
Sadly, I don't think the deer can reach your home tile...  :-\

Stickwalkers
2 workers forage at A-7
4 workers complete construction of the farm at A-6
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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King Zultan

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Re: Gridhood - Divine Duel: Turn 11 - Farmland
« Reply #179 on: August 02, 2019, 03:29:37 am »

"Dear deer, could you please help us Amish build our farm? If you send 4 workers to help get it finished this turn, we will return the favor in the future!"
I would but apparently you can't get to tiles that are diagonal from your home tile.

Confederation of Deer
4 Workers harvest the farm at A5.
2 Workers research stone tools.
1 Worker prays to Yara.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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