Turn 11: FarmlandI might have forgot to add food for someone. Pay attention to that.YaraYara creates a forest at B5.
Yara figures out how to improve a basic tile to become a special tile!
Stickwalkers6 workers work on constructing a farmland at A6
Confederation of Deer2 workers forage at A5 to collect 4 food
5 workers complete work on the farmland at A5!
The Amish2 workers forage at B4 to collect 4 food
2 workers being construction of a farmland at B4
1 workers attempts to research the Cracks in the Void. They seem... Bad.
1 new worker is born at the cost of 3 food.
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Wolf of the VoidThe wolf of the void has figured out how to temporarily modify a tile through the strategic creation of plants!
Cait Sith3 workers forage at F5 to collect 4 food.
-- Some suspicious mushrooms have been located. You may choose to use them as food to gain +2 food or to leave them.
3 workers continue to research Island Foraging Skills
Drecthul Commonwealth4 workers forage at G5 to collect 8 food
2 workers begin research on Boatmaking
Arutz4 workers forage at F1 to collect 9 food
3 workers research Hunter-Gathering
1 worker is born at the cost of 3 food
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FP: 0
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
5 FP: Turn a regular tile into a special tile. Special tiles can have higher yields, but are more dangerous.
2 FP: Grant a weather effect on a tile for one turn.
3/?: Artifact Creation
Stone Knapping: Stone weapons may be made at the cost of 1 Labor. Stone weapons are an improvement over being unarmed. If you forget to specify that one of your people is using a stone weapon, they forgot it too.
Agriculture: A farmland can be created at the cost of 10 labor. A completed farmland may be utilized with the "Harvest" action to provide food. Its effects vary by terrain type.
2/?: Weaving
1/?: Cracks in the void
Workers: 6
Food: 9
Stone Weapons: 1
Home Tile: A6
Worker Ability: The tough body of a Stickwalker provides protection against many common workplace hazards, and some predators will not identify them as food.
Workers: 7
Food: 3
Home Tile: A5
Worker Ability: The sharp senses of the deerpeople allow them to easily identify dangers making them extremely hard to sneak up on.
Workers: 6
Food: 6
Home Tile: B4
Worker Ability: The work ethic of the Humans provides them with a bonus when using technology that has become mostly obsolete.
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FP: 4
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 or 5 FP: Lesser Beast Creation. You may design an animal on a tile you own which will become part of a civilization. These animals will consume 1 food per turn and are unable to performed complicated actions such as prayer and research. Creating a new variety of beast will cost 5 FP, while creating a kind that already exists in the world costs 3 FP.
3 FP: You may create additional plants on a tile which can affect mortal jobs there. This effect will only last one turn.
4/?: Tile Fertility
Island Survival Skills: Reduces the danger from island and similar tiles. In order for this tech to function, you must reference it in your action post. If you do not, your people will be careless and fail to benefit from this tech.
Wood Foraging: You may choose to forage for wood instead of food. If you do not specify this in your post, it will be assumed you don't use this tech.
1/?: Logistics
12/?: Island Foraging Skills
7/?: Hunter Gathering
2/?: Boatmaking
Workers: 6
Food: 6
Home Tile: F5
Worker Ability: The keen senses of the Cait Sith may allow them to notice things that others might miss and their nocturnal preferences can reduce the impact of worker overlap with neighbors.
Workers: 6
Food: 8
Home Tile: G5
Worker Ability: The Ratpeople are proficient at navigating several types of difficult terrain that other races would struggle to get through.
Workers: 8
Food: 8
Home Tile: F2
Worker Ability: The Spidermonkeygoats are, for lack of a better term, courageous. They will never refuse an order due to unsafe working conditions and won't suffer certain problems caused by the death of other workers.
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A5: Confederation of Deer Home Tile. -Farmland-
A6: Stickwalker Home Tile. (Farmland 6/10L)
B4: The Amish Home Tile (Farmland 2/10L)
F2: Arutz Home Tile
F5: Cait Sith Home Tile
G5: Drecthul Commonwealth Home Tile