Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 23

Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21131 times)

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #150 on: July 30, 2019, 05:19:51 pm »

Hm. That's... not enough food to really sustain us long-term. Let's try again.

Stickwalkers
2 workers forage at A-7
3 workers forage at A-6
1 worker prays to Yara: "O stone-bird of the Westerlands, grant our allies land on which to forage!"
« Last Edit: July 30, 2019, 05:38:19 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood
« Reply #151 on: July 30, 2019, 05:36:30 pm »

yara continues to ponder tile improvement
Logged

TheRedwolf

  • Bay Watcher
  • Pagan Desert Bitch (she/they)
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #152 on: July 30, 2019, 06:29:12 pm »

TheWolfOfTheVoid
Continue pondering plant creation
Logged

auzewasright

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #153 on: July 30, 2019, 07:15:50 pm »

The Arutz tribe(s) (Rooties)
3 Rooties forage on F1
2 Rooties forage on F2
2 Rooties research Hunter-Gathering
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #154 on: July 30, 2019, 07:25:00 pm »

Drecthul Commonwealth

3 workers forage at G5 using Island Survival Skills
1 worker prays to the Wolf of the Void
2 workers research Wood Foraging
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 7 - Science
« Reply #155 on: July 30, 2019, 08:03:43 pm »

Another Verse, like the last..

Cait Sith
3 Workers Scavenge F5 for food, using their Island Survival Skills in the process.
3 Workers Research Island Foraging Skills, using their knowledge of Island Survival Skills.


At least we are still alive. And hey, another tile for the idiot-savants up north, yeah?
Logged

TheRedwolf

  • Bay Watcher
  • Pagan Desert Bitch (she/they)
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #156 on: July 30, 2019, 10:33:04 pm »

Blood for the Blood Dog!
Bones for... burying in a hole I guess.
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #157 on: July 31, 2019, 06:28:06 am »

We're so screwed, can we get a tile we can use this time?

Confederation of Deer
4 Workers forage at A5.
3 Workers build a farm on A5.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #158 on: July 31, 2019, 06:40:34 am »

I just need 1 more FP and I will be able to help
Logged

Pavellius

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #159 on: July 31, 2019, 07:12:09 am »

The Amish settle down in the prairie of b4.

Civilization Name: The Amish
Starting Tile: b4
Species Description: Humanoid humans devoted to farming and prayer. Highly efficient, even if their solutions seem outdated to outsiders.
« Last Edit: July 31, 2019, 07:24:12 am by Pavellius »
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Gridhood - Divine Duel: Turn 9 - First Blood!
« Reply #160 on: July 31, 2019, 07:13:40 am »

The Amish settle down in the prairie of b4.
Pffahaha YES! :))
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood - Divine Duel: Turn 10 - Cracks in the void?
« Reply #161 on: July 31, 2019, 05:02:23 pm »

Turn 10: Cracks in the void?



*If your action is likely to result in worker fatalities, sometimes your workers will refuse in order to do something (usually) less suicidal.

Yara
Yara continues to ponder Tile Improvement. It seems that this action will come with consequences...

Stickwalkers
2 workers forage at A7 to collect 5 food
3 workers forage at A6 to collect 7 food
1 worker prays to Yara to generate 1FP

Confederation of Deer
4 workers forage at A5 to collect 8 food
1* worker works on building a farmland at A5
-- 2 workers refuse to starve to death while working on construction and instead forage at A5 against orders. They collect 4 food.

The Amish
The Amish appear at B4!

==========

Wolf of the Void
The Wolf of the Void continues to ponder plant creation. I don't understand why.

Cait Sith
3 workers forage at F5 to collect 7 food
3 workers research Island Foraging Skills

Drecthul Commonwealth
3 workers forage at G5 to collect 5 food
1 workers prays to the Wolf of the Void to generate 1 FP
2 workers research Wood Foraging to complete the tech!

Arutz
3 workers forage at F1 to collect 8 food
2 workers forage at F2 to collect 3 food
-- It seems like the volcano isn't a good place to find food
2 workers research Hunter-Gathering

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #162 on: July 31, 2019, 05:11:20 pm »

Now that's more like it! Time to look into a bit of self-sufficiency...

Stickwalkers
6 workers begin construction of a farm on A-6
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 10 - Cracks in the Void?
« Reply #163 on: July 31, 2019, 05:14:07 pm »

Yara uses 3 FP to create another forest at B5
Yara continues to ponder tile improvement
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 7 - Science
« Reply #164 on: July 31, 2019, 05:14:26 pm »

Next Verse, let's keep it up!

Cait Sith
3 Workers Scavenge F5 for food, using their Island Survival Skills in the process.
3 Workers Research Island Foraging Skills, using their knowledge of Island Survival Skills.


Logged
Pages: 1 ... 9 10 [11] 12 13 ... 23