Turn 7: ScienceI updated. Now its your turn to do it!YaraYara continues to ponder Artifact Creation. It seems that the creation of a magical item would require a substantial upkeep...
Stickwalkers4 workers research Stone Knapping
-- Some of the stickwalkers seem to have made the same observations independantly, reducing research output by 1
2 workers research Weaving
Confederation of Deer1 worker prays to Yara to generate 1 FP
3 workers forage at A5 to collect 7 food
3 workers research Agriculture
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Wolf of the VoidThe Wolf of the Void creates a Volcano at F2!
The Wolf of the Void ponders beast creation...
Cait Sith4 workers forage at F5 to collect 6 food.
-- One of the Cait Sith detect a camoflauged crustacean, collecting 1 additional food!
2 workers research Island Survival Skills to complete the tech!
Drecthul Commonwealth3 workers forage at G5 to collect 5 food
1 worker prays to the Wolf of the Void to generate 1 FP
2 workers research Wood Foraging
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FP: 3
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
2 FP: Grant a weather effect on a tile for one turn.
2/?: Tile improvement.
2/?: Artifact Creation
9/?: Stone Knapping
12/?: Agriculture
2/?: Weaving
Workers: 6
Food: 14
Home Tile: A6
Worker Ability: The tough body of a Stickwalker provides protection against many common workplace hazards, and some predators will not identify them as food.
Workers: 7
Food: 10
Home Tile: A5
Worker Ability: The sharp senses of the deerpeople allow them to easily identify dangers making them extremely hard to sneak up on.
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FP: 4
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
4/?: Tile Fertility
2/?: Lesser Beast Creation
Island Survival Skills: Reduces the danger from island and similar tiles. In order for this tech to function, you must reference it in your action post. If you do not, your people will be careless and fail to benefit from this tech.
7/?: Wood Foraging
1/?: Logistics
Workers: 6
Food: 9
Home Tile: F5
Worker Ability: The keen senses of the Cait Sith may allow them to notice things that others might miss and their nocturnal preferences can reduce the impact of worker overlap with neighbors.
Workers: 6
Food: 7
Home Tile: G5
Worker Ability: The Ratpeople are proficient at navigating several types of difficult terrain that other races would struggle to get through.
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A5: Confederation of Deer Home Tile
A6: Stickwalker Home Tile
F5: Cait Sith Home Tile
G5: Drecthul Commonwealth Home Tile