Turn 5: Tears of the SkyCheck your spoiler carefully for errors. I caught one before it became a problem this turn, but this might not always be the case.YaraYara expends 2 FP to make it rain on A5
Yara expends 2 FP to make it rain on A6
It has now started raining on those tiles. This will affect actions taken there on the next turn.Yara seems to be a bit absentminded right now, not using the free Ponder action.
Stickwalkers2 workers forage at A7 to collect 3 food
1 worker forages at A6 to collect 2 food
3 workers research Stone Knapping
Confederation of Deer1 worker prays to Yara to generate 1 FP
3 workers forage at A5 to collect 8 food
2 workers continue research on Agriculture
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Wolf of the VoidRealizing the potential issues with his train of thought, The Wolf of the Void decided to Feck it and begin pondering lesser beast creation. While wild animals can be found within the tiles by nature, they are beholden to no god. This must first be addressed...
Cait Sith3 workers forage at F5 to collect 4 food
1 worker continues research on Island Survival skills
1 worker begins research on logistics
1 worker is born at the cost of 3 food
Drecthul Commonwealth2 workers forage at G5 to collect 5 food
1 worker forages at G4 to collect 1 food. Having to swim all the way to a distant island has proven to be possible for the Ratfolk, but not convenient.
1 worker researches Wood Foraging
1 worker prays to the Wolf of the Void to generate 1 FP
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FP: 1
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
2 FP: Grant a weather effect on a tile for one turn.
2/?: Tile improvement.
6/?: Stone Knapping
6/?: Agriculture
Workers: 6
Food: 9
Home Tile: A6
Worker Ability: The tough body of a Stickwalker provides protection against many common workplace hazards, and some predators will not identify them as food.
Workers: 6
Food: 12
Home Tile: A5
Worker Ability: The sharp senses of the deerpeople allow them to easily identify dangers making them extremely hard to sneak up on.
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FP: 2
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
4/?: Tile Fertility
1/?: Lesser Beast Creation
4/?: Wood Foraging
6/?: Island Survival Skills
1/?: Logistics
Workers: 6
Food: 4
Home Tile: F5
Worker Ability: The keen senses of the Cait Sith may allow them to notice things that others might miss and their nocturnal preferences can reduce the impact of worker overlap with neighbors.
Workers: 5
Food: 9
Home Tile: G5
Worker Ability: The Ratpeople are proficient at navigating several types of difficult terrain that other races would struggle to get through.
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A5: Confederation of Deer Home Tile
A6: Stickwalker Home Tile
F5: Cait Sith Home Tile
G5: Drecthul Commonwealth Home Tile