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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21455 times)

Supernerd

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Re: Gridhood - Divine Duel: Turn 3 - Once more, with feeling!
« Reply #90 on: July 23, 2019, 10:30:02 pm »

Alternatively, you can wait for more tile variety. I think an island will be created next turn at the very least.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

auzewasright

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Re: Gridhood - Divine Duel: Turn 3 - Once more, with feeling!
« Reply #91 on: July 24, 2019, 06:17:16 am »

Alternatively, you can wait for more tile variety. I think an island will be created next turn at the very least.
ok
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TricMagic

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Re: Gridhood - Divine Duel: Turn 3 - Once more, with feeling!
« Reply #92 on: July 24, 2019, 09:17:31 am »

Could always go with sea ponies. Or go over to the Yara where you will die a quick death from in-fighting.

Alternatively, you can wait for more tile variety. I think an island will be created next turn at the very least.
ok

Speaking of, please don't. They kinda need that tile for survival.
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Supernerd

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Re: Gridhood - Divine Duel: Turn 3 - Once more, with feeling!
« Reply #93 on: July 24, 2019, 04:29:07 pm »

Turn 4: Normality achieved



In the future, please do not say things like "All workers do X". Its better to say "5 workers do X".

Tip: Knowledge of prior Gridhood games may do you more harm than good.


Yara
Yara continues to ponder tile improvement...

Stickwalkers
WARNING: I'll let it slide this one time, but in the future you must include your civilization name with your action post.
2 workers forage at A6 to collect 5 food
2 workers forage at A7 to collect 3 food
2 workers pray to Yara to generate 2 FP

Confederation of Deer
1 worker prays to Yara to generate 1 FP
2 workers forage at A5 to collect 6 food
2 workers research Agriculture
1 worker is born at the cost of 3 food

==========

Wolf of the Void
The Wolf of the Void continues to ponder tile fertility. It seems that performing this action will complicate things.

The Wolf of the Void creates another large island at G4.

Cait Sith
5 works continue research on Island Survival.
While working simultaneously, some workers have made the same observations as others. As a result only 4 research points were generated!

Drecthul Commonwealth
2 workers forage at G5 to collect 3 food.
1 worker prays to the Wolf of the Void
2 workers research Wood Foraging.

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
« Last Edit: July 25, 2019, 04:33:08 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TheRedwolf

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #94 on: July 24, 2019, 04:42:42 pm »

Wolf Of the void
Feck it, I’m pondering something else.

Ponder lesser beast creation
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #95 on: July 24, 2019, 04:54:34 pm »

Yara uses 2 FP to make it rain on A5
Yara also uses 2 FP to make it rain on A6 as well

"I hope this rain will allow more plants to grow, making it easier to forage"
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TricMagic

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #96 on: July 24, 2019, 05:00:40 pm »

Wolf Of the void
Feck it, I’m pondering something else.

Ponder lesser beast creation

There really isn't anywhere for them to roam.. Unless you want them to eat us?

Cait Sith
It appears some of our research overlaps each other. We'll need to work together better to ensure it doesn't happen later on.
3 Workers Scavenge at F5.
1 Worker Researches Island Survival skills.
1 Worker Researches Logistics.
1 Worker is born for 3 Food.
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RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #97 on: July 24, 2019, 07:18:43 pm »

Drecthul Commonwealth

2 worker forages at G5
1 workers forage at G4
1 worker researches Wood Foraging
1 worker prays to the Wolf of the Void
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auzewasright

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Re: Gridhood - Divine Duel: Turn 3 - Once more, with feeling!
« Reply #98 on: July 24, 2019, 07:45:44 pm »

Could always go with sea ponies. Or go over to the Yara where you will die a quick death from in-fighting.

Both of those are terrible ideas. </captain-obvious>
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King Zultan

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #99 on: July 25, 2019, 03:14:05 am »

Confederation of Deer
1 Worker prays to Yara.
3 Workers forage at A5.
2 Workers research agriculture.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Superdorf

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #100 on: July 25, 2019, 07:21:03 am »

Stickwalkers

2 workers forage at A-7
1 worker forages at A-6
3 workers research Stone Knapping
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Supernerd

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #101 on: July 25, 2019, 04:41:18 pm »

Turn 5: Tears of the Sky



Check your spoiler carefully for errors. I caught one before it became a problem this turn, but this might not always be the case.

Yara
Yara expends 2 FP to make it rain on A5
Yara expends 2 FP to make it rain on A6
It has now started raining on those tiles. This will affect actions taken there on the next turn.

Yara seems to be a bit absentminded right now, not using the free Ponder action.

Stickwalkers
2 workers forage at A7 to collect 3 food
1 worker forages at A6 to collect 2 food
3 workers research Stone Knapping

Confederation of Deer
1 worker prays to Yara to generate 1 FP
3 workers forage at A5 to collect 8 food
2 workers continue research on Agriculture

==========

Wolf of the Void
Realizing the potential issues with his train of thought, The Wolf of the Void decided to Feck it and begin pondering lesser beast creation. While wild animals can be found within the tiles by nature, they are beholden to no god. This must first be addressed...

Cait Sith
3 workers forage at F5 to collect 4 food
1 worker continues research on Island Survival skills
1 worker begins research on logistics
1 worker is born at the cost of 3 food

Drecthul Commonwealth
2 workers forage at G5 to collect 5 food
1 worker forages at G4 to collect 1 food. Having to swim all the way to a distant island has proven to be possible for the Ratfolk, but not convenient.
1 worker researches Wood Foraging
1 worker prays to the Wolf of the Void to generate 1 FP

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Superdorf

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #102 on: July 25, 2019, 04:46:50 pm »

Stickwalkers
3 workers forage at A-6
3 workers forage at A-7
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

TricMagic

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Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #103 on: July 25, 2019, 05:17:47 pm »

What in the world just happened? That makes no sense. I haven't been foraging it every turn.. So why the low yield?
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Supernerd

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Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #104 on: July 25, 2019, 05:42:27 pm »

This is to blame.
Probably revealing more than I should have with this post. Secrets are important for Gridhood after all.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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