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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21458 times)

Superdorf

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Re: Gridhood - Divine Duel: Turn 7 - Science
« Reply #135 on: July 28, 2019, 05:08:31 pm »

Ooh, we can research for each other? This changes things...

Stickwalkers
3 workers research Stone Knapping
3 workers research Agriculture
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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TricMagic

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Re: Gridhood - Divine Duel: Turn 7 - Science
« Reply #136 on: July 28, 2019, 05:10:58 pm »

hehe. Well, suppose that is also something that can happen.
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 7 - Science
« Reply #137 on: July 28, 2019, 06:20:11 pm »

I support cooperation
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auzewasright

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Re: Gridhood - Divine Duel: Turn 3 - Once more, with feeling!
« Reply #138 on: July 28, 2019, 08:46:11 pm »

Settling on a volcano can not possibly go wrong .
Civilization name: Arutz tribe(s)
Tile: F2
Species Description: The Arutz have the distinction among sapient races of not really having any distinct reason to have intelligence high enough to be self-aware. They more or less just somehow bumbled their way towards being intelligent enough that they could generously be called a future creator of civilization. Perhaps this is the reason for the fact that they have a mighty resolve and stubbornness... and the mental fortitude of a schizophrenic paranoid crack addict. This sentence more or less describes them as a whole. They have a fascination with fire and explosions, which is perhaps why they show promise in any field that leads to those things. Their restraint, on the other hand, leaves much to be desired. It is for the best that Gridhood games usually don’t last long enough to reach it, because the world is more or less screwed if they ever successfully manage to split the atom.
    As a final note, descriptions on what they look like vary from being almost human in looks, to “looking like the lovechild of a spider monkey and a goat”.

Arutz tribe(s)
3 Arutz scavenge on tile F2
2 Arutz research hunter-gathering
2 new Arutz are created (6 food)
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King Zultan

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Re: Gridhood - Divine Duel: Turn 7 - Science
« Reply #139 on: July 29, 2019, 06:59:04 am »

Can we use tiles that are diagonal from our home tile?

Confederation of Deer
1 Worker prays to Yara.
3 Workers forage at A5.
3 Workers research agriculture.
1 New worker is created for 3 Food.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Supernerd

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Re: Gridhood - Divine Duel: Turn 7 - Science
« Reply #140 on: July 29, 2019, 05:22:36 pm »

Turn 8: The Rooties are back!



Tip: Diagonal tiles do NOT count as adjacent.
As always, point out any errors that I make.


Yara
Yara creates a Prairie tile at B4.
Yara continues to ponder Artifact Creation...

Stickwalkers
3 workers research Stone Knapping
3 workers research Agriculture
Despite there being overlap with Agriculture, both techs have been completed this turn!

Confederation of Deer
1 worker prays to Yara to generate 1 FP
3 workers forage at A5 to collect 6 food
3 workers forage Agriculture. The tech is complete...
1 new worker is created at the cost of 3 food.

==========

Wolf of the Void
The Wolf of the Void creates a Boreal Forest at F1.
Pondering Lesser Beast Creation, the Wolf of the void makes a breakthrough! Using FP instead of Food, divine animal units can be created to join the ranks of your people.

Cait Sith
3 workers forage at F5 to collect 5 food.
-- It seems as though tile F5 is not a particularly hazardous place...
3 workers begin research on Island Foraging Skills.

Drecthul Commonwealth
3 workers forage at G5 to collect 5 food.
1 worker prays to the Wolf of the Void to generate 1 FP
2 workers research Wood Foraging

Arutz
The Arutz do nothing because you can't do things before you exist.
Also, the Arutz exist... Not now... Not now... NOW!

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
« Last Edit: July 29, 2019, 08:41:59 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 7 - Science
« Reply #141 on: July 29, 2019, 05:38:02 pm »

Next Verse, same as the last.

Cait Sith
3 Workers Scavenge F5 for food, using their Island Survival Skills in the process.
3 Workers Research Island Foraging Skills, using their knowledge of Island Survival Skills.
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auzewasright

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Re: Gridhood - Divine Duel: Turn 8 - The Rooties are Back!
« Reply #142 on: July 29, 2019, 05:42:50 pm »

Once again, the Rooties have settled in a questionably habitable place on a mountain. The more things change, the more they stay the same.

Arutz tribe(s)/Rooties
3 Arutz scavenge on tile F1
2 Arutz research hunter-gathering
2 new Arutz are created (6 food)
« Last Edit: July 29, 2019, 06:39:02 pm by auzewasright »
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 8 - The Rooties are Back!
« Reply #143 on: July 29, 2019, 05:55:29 pm »

The Wolf Of the void
Ponder Plant creation
Also, do you want livestock or amphibious mounts?
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TricMagic

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Re: Gridhood - Divine Duel: Turn 8 - The Rooties are Back!
« Reply #144 on: July 29, 2019, 06:59:00 pm »

I would like a flying mount. Though only after a while. Pretty sure we will be needing a Riding Tech first.
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 8 - The Rooties are Back!
« Reply #145 on: July 29, 2019, 07:01:34 pm »

yara continues to ponder Tile improvement
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Superdorf

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Re: Gridhood - Divine Duel: Turn 8 - The Rooties are Back!
« Reply #146 on: July 29, 2019, 07:09:16 pm »

Hooray, technology and stuff! Now for a quick breather before we move on to more interesting labors...

Stickwalkers
2 workers forage at A-6
3 workers forage at A-7
1 worker creates a stone weapon
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 8 - The Rooties are Back!
« Reply #147 on: July 29, 2019, 07:46:01 pm »

Drecthul Commonwealth

3 workers forage at G5 using Island Survival Skills
1 worker prays to the Wolf of the Void
2 workers research Wood Foraging

Also I had 7 food last turn so either I got more than 5 food or I should have 6 food instead of 9.
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King Zultan

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Re: Gridhood - Divine Duel: Turn 8 - The Rooties are Back!
« Reply #148 on: July 30, 2019, 06:22:51 am »

Confederation of Deer
1 Worker prays to Yara.
3 Workers forage at A5.
4 Workers build a farm on A5.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Supernerd

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Re: Gridhood - Divine Duel: Turn 8 - The Rooties are Back!
« Reply #149 on: July 30, 2019, 05:06:48 pm »

Turn 9: First Blood!



To avoid the risk of starvation, you should have enough food to feed your people for the turn before you factor in gathering.

Yara
Yara decides to starting thinking about Tile Improvement again...

Stickwalkers
2 workers forage at A6 to collect 2 food
3 workers forage at A7 to collect 5 food
1 worker creates a Stone Weapon

Confederation of Deer
1 worker prays to Yara to generate 1 FP
3 workers forage at A5 to collect 7 food
4 workers begin construction of a Farmland on A5.
!! 1 worker starved to death !!

==========

Wolf of the Void
The Wolf of the void considers plant creation...

Cait Sith
3 workers forage at F5 to collect 5 food.
3 workers continue research on Island Foraging Skills

Drecthul Commonwealth
3 workers forage at G5 to collect 7 food
1 worker prays to the Wolf of the Void to generate 1 FP
2 workers research wood foraging
-- The Drecthul feel that they may be close to a breakthrough!

Arutz
3 workers forage at F1 to collect 6 food
2 workers begin research on hunter-gathering
2 new workers are created at the cost of 6 food

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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