Turn 6: Ominous FeelingsYes, research takes longer in this game. Its to prevent things from going too crazy too fast. Also I was expecting more emphasis on tile creation and new players.YaraPerhaps deciding that if something isn't good enough for the Wolf then it certainly isn't good enough for her, Yara turns her thoughts towards Artifact Creation.
Stickwalkers3 workers forage at the forest at A6 where the rain falls to collect 10 food
3 workers forage at the forest at A7 where the rain doesn't to collect 7 food
Confederation of Deer1 worker prays to Yara to generate 1 FP
2 workers forage at the forest at Z5 where the rain falls to collect 7 food
3 workers continue research on Agriculture
1 new worker is created at the cost of 3 food
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Wolf of the VoidThe Wolf of the Void continues to ponder. Unable to directly influence the lands of Yara, the beasts would need to serve another purpose...
Cait SithLacking food, some of the Cait Sith workers needed to work while hungry...
4 workers forage at F5 to collect 10 food
2 workers continue research on Island Survival Skills
Drecthul Commonwealth3 workers forage at G5 to collect 7 food
1 worker prays to the Wolf of the Void to generate 1 FP
1 worker continues research on wood foraging
1 new worker is born at the cost of 3 food.
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FP: 2
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
2 FP: Grant a weather effect on a tile for one turn.
2/?: Tile improvement.
1/?: Artifact Creation
6/?: Stone Knapping
9/?: Agriculture
Workers: 6
Food: 20
Home Tile: A6
Worker Ability: The tough body of a Stickwalker provides protection against many common workplace hazards, and some predators will not identify them as food.
Workers: 7
Food: 10
Home Tile: A5
Worker Ability: The sharp senses of the deerpeople allow them to easily identify dangers making them extremely hard to sneak up on.
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FP: 3
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
4/?: Tile Fertility
1/?: Lesser Beast Creation
5/?: Wood Foraging
8/?: Island Survival Skills
1/?: Logistics
Workers: 6
Food: 8
Home Tile: F5
Worker Ability: The keen senses of the Cait Sith may allow them to notice things that others might miss and their nocturnal preferences can reduce the impact of worker overlap with neighbors.
Workers: 6
Food: 8
Home Tile: G5
Worker Ability: The Ratpeople are proficient at navigating several types of difficult terrain that other races would struggle to get through.
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A5: Confederation of Deer Home Tile
A6: Stickwalker Home Tile
F5: Cait Sith Home Tile
G5: Drecthul Commonwealth Home Tile