Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 23

Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21112 times)

TheRedwolf

  • Bay Watcher
  • Pagan Desert Bitch (she/they)
    • View Profile
Re: Gridhood - Divine Duel: Turn 4 - Normailty Achieved
« Reply #105 on: July 25, 2019, 05:47:48 pm »

Wolf Of the void
.

Ponder lesser beast creation again
« Last Edit: July 25, 2019, 06:10:37 pm by TheRedwolf »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #106 on: July 25, 2019, 06:00:04 pm »

This is to blame.
Probably revealing more than I should have with this post. Secrets are important for Gridhood after all.

To be fair, I use it too. Though I wonder.. Does each worker receive their own roll, or does the number of workers determine the die rolled. If ti's the second, it makes an irritating amount of sense..

Cait Sith
4 Workers Scavenge F5.
2 Research Island Survival Skills.
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #107 on: July 25, 2019, 06:18:10 pm »

Drecthul Commonwealth

3 workers forage at G5
1 worker prays to the Wolf of the Void
1 worker researches Wood Foraging
Create 1 new worker with 3 food
« Last Edit: July 25, 2019, 10:20:04 pm by RulerOfNothing »
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #108 on: July 26, 2019, 02:59:38 am »

Confederation of Deer
1 Worker prays to Yara.
2 Workers forage at A5.
3 Workers research agriculture.
1 worker is created for 3 Food.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #109 on: July 26, 2019, 05:12:16 pm »

No post from Yara yet...
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #110 on: July 26, 2019, 05:21:30 pm »

Meh.
Deer for the Wolf of the Void! Posts for the Cait Sith!
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #111 on: July 26, 2019, 05:23:47 pm »


Yara Ponders Artifact Creation

(Sorry, I must have missed the turn)
« Last Edit: July 26, 2019, 05:33:03 pm by Naturegirl1999 »
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #112 on: July 26, 2019, 05:26:46 pm »

Therrre it is!
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #113 on: July 26, 2019, 05:31:47 pm »

I know who you are, but you still need to include your god name in your post. It can take me as long as four minutes to figure out who a player is supposed to be if they neglect this. (Including time lost due to switching to other pages and finding my place again)
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #114 on: July 26, 2019, 05:32:35 pm »

This won’t happen again. I will be quicker from now on. Posting late was and will only be a one time occurrence
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood - Divine Duel: Turn 5 - Tears of the Sky
« Reply #115 on: July 26, 2019, 07:37:04 pm »

Turn 6: Ominous Feelings



Yes, research takes longer in this game. Its to prevent things from going too crazy too fast. Also I was expecting more emphasis on tile creation and new players.

Yara
Perhaps deciding that if something isn't good enough for the Wolf then it certainly isn't good enough for her, Yara turns her thoughts towards Artifact Creation.

Stickwalkers
3 workers forage at the forest at A6 where the rain falls to collect 10 food
3 workers forage at the forest at A7 where the rain doesn't to collect 7 food

Confederation of Deer
1 worker prays to Yara to generate 1 FP
2 workers forage at the forest at Z5 where the rain falls to collect 7 food
3 workers continue research on Agriculture
1 new worker is created at the cost of 3 food

==========

Wolf of the Void
The Wolf of the Void continues to ponder. Unable to directly influence the lands of Yara, the beasts would need to serve another purpose...

Cait Sith
Lacking food, some of the Cait Sith workers needed to work while hungry...
4 workers forage at F5 to collect 10 food
2 workers continue research on Island Survival Skills

Drecthul Commonwealth
3 workers forage at G5 to collect 7 food
1 worker prays to the Wolf of the Void to generate 1 FP
1 worker continues research on wood foraging
1 new worker is born at the cost of 3 food.

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
« Last Edit: July 27, 2019, 12:23:13 pm by Supernerd »
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 6 - Ominous Feeling
« Reply #116 on: July 26, 2019, 07:51:50 pm »

Yara continues to ponder Artifact Creation
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 6 - Ominous Feeling
« Reply #117 on: July 26, 2019, 07:58:18 pm »

Better, though we are still a bit low on food.

Cait Sith
4 Workers Scavenge F5 for food.
2 Workers Research Island Survival Skills.


I'll note that it taking so long will be disheartening. If this takes so much time, how long will Basic Magical Ability cost.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Gridhood - Divine Duel: Turn 6 - Ominous Feeling
« Reply #118 on: July 26, 2019, 08:12:39 pm »

Aha! Now this is more like it!

Stickwalkers
4 workers research Stone Knapping
2 workers research Weaving
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Gridhood - Divine Duel: Turn 6 - Ominous Feeling
« Reply #119 on: July 26, 2019, 09:26:50 pm »

Drecthul Commonwealth

3 workers forage at G5
1 worker prays to the Wolf of the Void
2 workers research Wood Foraging
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 23