Okay! So! A combo platter of bugfix for the dye reactions (I had thougth I fixed it, but had done so on the wrong folder.) A quick copy-paste will reveal all for v7: A Camping we Will go. Download's been updated accordingly, my apologies to anyone who downloaded and ended up with broken dyes from the shield painter.
V7 A Camping we will go
This next addition is based in more primitive things, with an eye on thematic uses for leather and cloth, as well as bringing some new stuff. There's also a new optional replacement file for reaction_other, which makes making bricks from clay at the kiln more productive/efficient.
The new dye/shield paint reactions will be under the v6 additions for organization's sake.
- Wood greaves and helmets, also made in sets of 3, are able to be made by woodrafters, to supplement the body armor added in v6. [WOODCRAFTER, CRAFTSMAN WORKSHOP]
- New Ash Grey dye, both for general use, and use in shield painting. Made at the shield painter's stand from two bars of ash and a container of oil. [DYER, SHIELD PAINTER'S WORKSHOP]
- Leather can now be used to make beds and blocks for constructing thematic forts. 1 leather equals 1 bed, or 10 blocks.[CLOTHIER, CLOTHIER WORKSHOP]
- Cloth can now be used to make beds and blocks for constructing thematic forts. 1 bolt of cloth equals 1 bed, or 10 blocks.[CLOTHIER, CLOTHIER WORKSHOP]
- Mechanics can now use wood to make mechanisms, either at the craftsman workshop, or in large volumes at the sawmill (as he can more efficently and evenly split the logs.) That being said, these are -inferior to stone or metal mechanisms as they are highly suspetible to heat and fire. [MECHANICS, CRAFTSMAN AND SAWMILL.]
New Building: Campfire. It's primary purpose is decoration, but can also be used to destroy vermine remains
New building: The brick dryer, for fuel-free production of earthenware and stoneware bricks! Built from two blocks and a grate by someone with the pump operating skill enabled.
NOTE: Unlike the vanilla process, which trains the potter skill and uses fuel or magma, this trains the pump operator skill - this is because it doesn't demand careful temperature controls in a specialized furnace. When using the optional vanilla replacer file, using the brick dryer is also very inefficent, producing only one block versus the modified file's 4. But, even without the change to efficency, the brick dryer is ultimately an unskilled labor activity in gameplay terms and so the skills won't transfer.
OPTIONAL FILE: reaction_other file replacer
Makes production of ceramic blocks more efficent, producing 4 blocks instead of 1. Intended to be paired with the brick dryer, but may be used on its own.
OPTIONAL FILE: Decorative structures
These structures serve no purpose other than to provide decorations, though the campfire may be used to destroy vermin (leaving nothing behind, unlike the incinerator which leaves you some usable ash.) These consist of the following, all found under furnaces.
Campfire: 3 logs. Simple as that.
Banners: Large, 3x5 buildings, depicting a banner with a dwarf in the center, with blue, red, green, and black coloration. Requires 7 logs, just so it costs you something.
Totem: Totems, placeable directly.
Brazier: Uses a block to construct.
Torch: A light source on a pole. 3 logs will do the job. Also comes in left and right aligned variants.
Hugo was the main boi on bugfix patrol this time around. But everything should, in theory, be working correctly now.