Hello! I have been playing DF for a while now, and I am creating a mod that replicates the flavor of Tolkien. So much is possible! Hobbits, with hairy feet; Ents who visit if too many trees are felled (replacing the annoying function of Elves in vanilla: Tolkien's Elves aren't generally hippie tree-loving bastards); bearded female Dwarves; Orcs instead of Goblins; assorted Dragons, Drakes, and Serpents, (who would raid a wealthy fort, as Smaug); various sorts of Elves and Men, Evil Men, Wicked Dwarves, the Mearas, Wargs instead of beak dogs, etc. The flavor would lean more towards the Elder Days than the Third Age of Middle-earth.
Imagine the incredible feeling of delving your very own grand mansion of Moria in Fort Mode, trading with the various races of Arda and creating grand artifacts, all while fending off the assaults of vile Orcs, tree-hugging Ents, and the foul creatures of the deep places of the Earth; and too going off on long, perilous adventures with your companions like Thorin and Company or the Fellowship of the Ring in Adventure Mode.
Much also already exists that fits quite well: The FBs are already very reminiscent of the Nameless Things seen by Gandalf in the bowels of Moria. HFS recalls the balrog of Moria unearthed when the dwarves delved too deep; adamantine could be replaced by mithril. And the Dark Fortresses simply scream Utumno/Angband/Thangorodrim. Were-creatures, Vampires, Trolls, and Giant Eagles are already in the game. Abandoned fortress of old, can be reclaimed, like Balin's expdition to Moria. Finally, of course Tolkien's languages (and fan-created neo-languages) would be used in the language files. I am aware that previous attempts have been made at such a mod, but none are for the current DF version, and I would like to give it a shot as well.
I consider myself an armchair Tolkien expert, and am studying to be a software engineer. However, I am rather new to modding, and although sort-of competent at modding creatures (but not so much entities), I have many questions, which I will pose one at a time so as to not overwhelm.
First: I wish for Hobbits to live in hillocks (and also cities, for they did not all live in holes), but am confused as to how to go about this. The entity tokens for hillocks are entirely different from the other sites; I have attempted to use them on Hobbits, to no avail. I have got them to live in cities, though; that was easy enough. Could a kind soul please help enlighten me?
Done:
Dwarves (creature, entity)
Halflings (creature, entity)
Orcs (creature, entity)
Ents (creature, entity)
FBs renamable to "Nameless Things"; ironically they are all named
In Progress:
Fixing Ents
Up Next:
Elves
Up Next:
Men
First release will come when all major races are added.