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Author Topic: Armoured Commander I & II - roguelike WW2 tank simulator  (Read 19504 times)

sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #45 on: December 31, 2019, 05:23:12 am »

If I go over max I can't reload ReadyRack both in combat and on map.
It's a great game BTW.

Fixed now, it only happens if you set the default ammo load and then try to add additional ammo. Will be part of the next alpha release.
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EuchreJack

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #46 on: December 31, 2019, 06:59:30 pm »

I'm sorry, but why is is always so hard to fire the gun?  I can never seem to figure it out.

EDIT: Apparently, I have to hit TAB.  This always throws me off, and I would greatly appreciate if it was documented properly in-game.  I'm sure several players have rage quit over this issue, I recall doing so myself in the past.

Fighting as PZ II tank is kinda frustrating, as it was certainly in real life.  The gun can't penetrate armor, and I'm always considered to be shooting at long range despite being just one hex away.  I tried going forward, but then we overshot the Polish tankette.

sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #47 on: January 01, 2020, 04:07:06 am »

Apparently, I have to hit TAB.  This always throws me off, and I would greatly appreciate if it was documented properly in-game.  I'm sure several players have rage quit over this issue, I recall doing so myself in the past.
Fighting as PZ II tank is kinda frustrating, as it was certainly in real life.  The gun can't penetrate armor, and I'm always considered to be shooting at long range despite being just one hex away.  I tried going forward, but then we overshot the Polish tankette.

This is one of those things that's been that way for so long that I had stopped thinking about it. I've changed the confirm fire key to Enter for the next release.

Not sure what you mean by long range - the L in the gun's name indicates that it's a long-barrelled gun, and if you are one hex away from a target there should not be any long-range penalties to hit.
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EuchreJack

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #48 on: January 01, 2020, 12:12:35 pm »

Apparently, I have to hit TAB.  This always throws me off, and I would greatly appreciate if it was documented properly in-game.  I'm sure several players have rage quit over this issue, I recall doing so myself in the past.
Fighting as PZ II tank is kinda frustrating, as it was certainly in real life.  The gun can't penetrate armor, and I'm always considered to be shooting at long range despite being just one hex away.  I tried going forward, but then we overshot the Polish tankette.

This is one of those things that's been that way for so long that I had stopped thinking about it. I've changed the confirm fire key to Enter for the next release.

Not sure what you mean by long range - the L in the gun's name indicates that it's a long-barrelled gun, and if you are one hex away from a target there should not be any long-range penalties to hit.

I'm not sure that helps.  While the ENTER key is more intuitive, it won't solve the problem entirely if its still not mentioned as the key to press.

Try firing the PZ II's gun at something.  Note the penalty for long range.  Not bonus, but penalty.  One hex away, still has penalty.

sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #49 on: January 01, 2020, 12:18:07 pm »

I'm not sure that helps.  While the ENTER key is more intuitive, it won't solve the problem entirely if its still not mentioned as the key to press.
Try firing the PZ II's gun at something.  Note the penalty for long range.  Not bonus, but penalty.  One hex away, still has penalty.

All key commands are always listed in the lower left of the screen - it should say "Tab  Continue", or now with the change, "Enter  Continue". Also I just tried and there's no penalty for long range at a one-hex range that I can see.

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EuchreJack

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #50 on: January 01, 2020, 01:57:28 pm »

I totally saw a penalty while firing on that tankette.  My fault I guess for not taking a screenshot...
And of course, I try to prove it by loading up the program, and an allied tank immediately destroys the tankette that wouldn't go down for like a half hour...

sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #51 on: January 01, 2020, 01:59:08 pm »

I totally saw a penalty while firing on that tankette.  My fault I guess for not taking a screenshot...

It's ok! If you see something weird please do screenshot and post it. It might have been a modifier due to the weather, if it was raining.

The Panzer II is really challenging to play though, I only included it out of completeness. I usually roll with the 38(t) for that campaign.
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EuchreJack

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #52 on: January 01, 2020, 02:02:12 pm »

I totally saw a penalty while firing on that tankette.  My fault I guess for not taking a screenshot...

It's ok! If you see something weird please do screenshot and post it. It might have been a modifier due to the weather, if it was raining.

The Panzer II is really challenging to play though, I only included it out of completeness. I usually roll with the 38(t) for that campaign.

It's also possible that I saw the "Small Calibur" penalty under the "Long Gun" bonus and got confused...

EuchreJack

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #53 on: January 01, 2020, 02:07:34 pm »



GOT IT.
Thankfully the RNG turned what I thought was a MG squad into a tankette.  The RNG gives and the RNG takes...
It's also a bit odd that my rolling a critical hit would reduce the chances....
My version is dated 12-24-19, so might not the absolutely cutting edge.

sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #54 on: January 01, 2020, 02:14:32 pm »

Ah now that is a bug! The AP modifiers were not being calculated properly. Fixed in next release.
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Little

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #55 on: January 03, 2020, 12:49:12 am »

Found a bug.

In the Patton's Best campaign, in day three of Cobra Breakout, have reached the Battle day. Moved forward and over, then got into an encounter. Game crashes at the ending of the first phase. No chance to take a screenshot, as the game crashes immediately. Should be able to replicate the bug with the save files. Is there a preferred way to pass them along?

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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #56 on: January 03, 2020, 02:31:29 am »

Is there a preferred way to pass them along?

Please send the three savegame files to the email address in the readme.md file.

It might already be fixed though, please see also if you can replicate it in the most recent development build: http://www.armouredcommander.com/download/armcom2_weekly.zip
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Little

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #57 on: January 03, 2020, 03:20:17 am »

The error wasn't on 03-01-20, I was on 02-01-20 so I'll assume it's fixed until it comes up again.  :P

Edit: New weekly build crashed on a new save, but was able to move forward from that. Happened in the first spotting phase of the first encounter of the first day on Patton's Best.

Edit again: Seems to be from the assistant driver trying to Spot with an open hatch.
« Last Edit: January 03, 2020, 03:31:08 am by Little »
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #58 on: January 03, 2020, 03:53:59 am »

Please do send me the savegame, I haven't been able to replicate this yet.
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Little

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #59 on: January 04, 2020, 02:00:59 am »

Please do send me the savegame, I haven't been able to replicate this yet.

Sent.
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