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Author Topic: Armoured Commander I & II - roguelike WW2 tank simulator  (Read 19497 times)

sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #30 on: December 26, 2019, 05:45:14 am »

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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #31 on: December 27, 2019, 02:47:11 pm »

Alpha 10 just released and available to download: https://www.armouredcommander.com/blog/2019/12/27/alpha-10/
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kulik

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #32 on: December 28, 2019, 09:22:26 am »

If I assign skill points in the crew menu the game crashes once I chose to start a campaign.
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #33 on: December 28, 2019, 09:24:15 am »

Which campaign did you get this on? When exactly does the crash occur? If you can post the contents of runtime_log.txt after a crash that would help as well.
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kulik

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #34 on: December 28, 2019, 10:54:57 am »

I narrowed it down, it crashes only if I name my tank. The runtime_log contains only "Starting Armoured Commander II version 0.10.0".
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #35 on: December 28, 2019, 11:00:18 am »

Found and fixed in Alpha 10.1, same download link.

Thanks for the report!
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Little

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #37 on: December 30, 2019, 12:51:22 am »

Found a bug!

Crash when hit by fire from a Panzer VG.

Runtime log is:
ERROR: No AP base chance found for: 75LL
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kulik

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #38 on: December 30, 2019, 01:50:38 am »

I see no option to open crew's hatches on the main map. Doesn't traveling buttoned up increase the chance of an ambush?
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #39 on: December 30, 2019, 03:46:39 am »

Found a bug!

Crash when hit by fire from a Panzer VG.

Runtime log is:
ERROR: No AP base chance found for: 75LL

Thanks! Fixed in Alpha 10.3, same download link as before.
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #40 on: December 30, 2019, 03:47:23 am »

I see no option to open crew's hatches on the main map. Doesn't traveling buttoned up increase the chance of an ambush?

I've added a toggle hatch command to the map screen. No effect on ambush yet but I'm revising that system so it will factor in eventually.
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kulik

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #41 on: December 30, 2019, 07:51:45 am »

It seams like I can load more ammo than is the maximum. Currently my Panzer III F has 64 HE and 17 AP rounds while Max is listed as 66.
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #42 on: December 30, 2019, 07:55:15 am »

It seams like I can load more ammo than is the maximum. Currently my Panzer III F has 64 HE and 17 AP rounds while Max is listed as 66.

Ah that's a bug! I'll investigate. Eventually you will have the option of carrying extra ammo, but if you get hit there's more chance of an explosion.
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kulik

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #43 on: December 30, 2019, 11:26:54 am »

It seams like I can load more ammo than is the maximum. Currently my Panzer III F has 64 HE and 17 AP rounds while Max is listed as 66.

Ah that's a bug! I'll investigate. Eventually you will have the option of carrying extra ammo, but if you get hit there's more chance of an explosion.

If I go over max I can't reload ReadyRack both in combat and on map.

It's a great game BTW.
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #44 on: December 30, 2019, 11:29:31 am »

If I go over max I can't reload ReadyRack both in combat and on map.
It's a great game BTW.

Thanks! That's definitely a bug - I'll make sure to fix it in the next release.
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