Do the Opel Blitz 3-ton trucks actually do anything aside from withdrawing in battle?
They don't have any weapons and are essentially caught in the battle. You can destroy them for VP. In the future some of them may be carrying an infantry squad or two.
Not sure if the sniper event is working, my Assistant Driver was hit by a sniper in battle and nothing negative happened.
There's a very small chance that it will just be a glancing hit and your crewmen will be fine. I think your AD got really lucky there!
Ideas on bridges: they could display differently on the battle map and have a goal of taking the bridge
I'll work on how they are displayed - it would be nice to have "Bridge" appear when you hover the mouse cursor over them as well.
I think targets of opportunity, which from what I can tell have replaced objectives, could have a bit more flavour and differentiation. Ammo depots, supply lines, stolen loot being transported, intel, fortified positions having an opening.
Yes, I felt that objectives were not working very well, so I replaced them by something similar that randomly pops up during the day and which is still worth a hefty VP bonus if taken. One of my medium-term goals is to add more flavour to the game, describing in more detail what the game is simulating, so in time these targets will have more descriptions as to why they are valuable.
Urban combat as an entire combat day, with partisans and ambushes and entrenched forces?
Yes this could work very well - the entire campaign day map would cover a city, and there would be a new set of support options for moving into a new zone (sappers, snipers, etc.)
Looking on the roguelike I have played most (dungeon crawl stone soup), I think a great element to take from it is the concept of unique enemies/circumstances as landmarks in the roguelike game aspect. You could take these in pieces from history.
The odds of encountering a historical character would be very low, but I toyed with the idea of a Shadow of Mordor style vendetta system, where you could encounter individual tanks and their crews multiple times during a campaign. They would be more powerful than average tanks too.
Really enjoying the game and would be stoked to see a roadmap of what you'd like ArmCom2 to end up as!
Thanks! Right now I have a short to-do list of major features, including adding a Soviet Winter War campaign, and then it's time for the Battle for France, which you will be able to play from the British, French, or German perspective.