The Shambler Carcass is cut up, and I find out that we can already butcher the live ones, as they have been studied. Off we go, then!
The brainers want to develop some kind of rotogun, the first scetches look more like childrens drawings of what could be a gatling gun made out of bits and pieces. The brainers assure me that that is exactly right.
The Lokks need help. Again.
With our tried and true tactic of illuminating the field by way of bow armed peasant we manage to kill and subdue all ninja gals without taking a scratch.
We do NOT get any apples though.
A hoe tells us about a slave, which for some reason allows us to think about running our own brothel. Sounds good to me. (-> pimpcraft)
Slave soldiers could be researched as well, but I'll delay the decision (I totally didn't forget this. Nope, definitivly not.)
Ahhh, another Academy complex. This time we'll go in the daylight, I don't want to meet
those things in the dark again.
That gives us enough time to kill some traitors.
Unfortunatly they also manage to kill our peasant. And lightly wound half the gals, but whatever, it won't take them long to recover. The traitors on the other hand, they'll recover in traitor-hell.
2 Highwaymen accompany us on our way home. They are too badly shot up to be of any entertainment right now though.
Durathread is some nice stuff! The brainers should try to find out to work it ASAP.
The Lokk Scriptures are about some Snake Queen. Not a pirate, so she can't be terribly important. The Assassination trophy is next. Seems like Jack wasn't the only one who had this idea.
4 Lokk'Naar arrive, fresh from ... whatever it is what they do when they are not pirates.
The Experiments are on the other side of the globe, so I kinda forget about them for a while, nothing to do with me not wanting to confront those monsters again, though. That gives the brainers time to show me the prototype flintlock rifle. It is basically a primitive sniper rifle. We don't have any proper ones, but I am not convinced. Maybe someone else will like them enough. The assassination trophy can be exchanged for favours from the Alliance, to absolutly no ones surprise.
More Lokk Scriptures, and the RCF Carbine now. I was told if we take apart enough different guns someone will start selling us guns. I know, that sounds wierd, but what on this hellhole planet isn't?
We almost make to an Aircar Race with the speeder, but there is no price for 2nd place. We could make slayer armor for our Lokks now, if we had chitin.
Next we take apart a UAC Carbine.
On the 7th of August the radar is operational! We send the speeder after quite a few crafts, but I don't want to waste those expensive missiles on civilian craft.
The next scriptures are about a man made of paper. I don't believe a single word and the brainer should go to the Alliance because we have enough tokens for Mutant Martial Arts.
I forgot to take a picture of the self charging laspistol, but the name is pretty self explanatory. We can now try to find out the truth behind the rumors about advanced weapons. But we don't, because the brainers can't think straight and forget the new possibilities as soon as they see something shiny. And I have no idea what their their definition of shiny is.
Anyway, scrap ... I mean Rotogun and UAC Carbine are finished as well.
Also Mutant Martial Arts, which is supposed to be important. But we are still missing things.
I want a SMG Summary (no, I don't, but whatever), the brainers try to clean a rusty niner (should let the runts do that, they actually know what they are doing. Trust me on this one, I used to be one.), find out about smoke grenades and interrogate a highwayman.
Then, finally, we make it to the academy outpost.
It is not that scary during the daylight hours, and no monsters in sight to boot. Maybe those are only active at night?
We start by taking out a guy in a pyjama and knocking a nurse out.
We want the medic alive, so some of us sneak around a hill under my leadership to get at her.
Success!
Ugh, we have a noob with us, and she was some kind of couch potato before. She can barely walk for a couple seconds without loosing breath. She is thus completly useless in close combat.
Rolan7 is lightly wounded, but we manage to capture more academics.
The new gal I talked about? She is useless as a shooter as well. How can you not even scratch the researcher from there?
That is a blatant lie! A lie I say!
The last few researcher are subdued and we can wrap this up. No serious wounds on our side. No monsters on theirs.
We are one medical supply closer to a sickbay, managed to free some poor sod and have a medic (and assortet other people). Said poor sod is wanted for questioning by the brainers. Well, life is tough.
We sell some prisoners to make room for the new guys.