"Hello hello, this is Captain Rina Wind speaking. We found your village and will proceed to rob and plunder. Please proceed to our craft in an orderly fashion and with your arms raised. Or else!"
...
"Well, or else it is, it seems."
We found out about this ratman village, and so we are doing a reverse pogrom. Reverse because we are the good gals, of course.
Coconut shoots a cute dog AND I AM NOT USELESS!
I hack some ratman apart with my axe.
No, I am not insecure. I just killed a ratman, why would I be insecure?
Coconut is wounded by someone in a building, but our resident peasant kills the offender. Coconut herself really doesn't like dogs today and kills a second one. Or maybe because it is because she has the best long range weapon and could actually hit him.
Aww, while I kill the ratman leader the peasant is killed.
Some more rats die but one manages to hurt Plain Nightshade (she is one of the new recruits I hired) so badly she falls unconscious.
Coconut (who has switched to a domestic shotgun with rubber bullets) saves her and makes sure we'll be able to properly torture the shooter.
Rubber bullets are pretty good against these rats.
Really good, the last one falls to her as well. All three prisoners and two dogs are her doing. So she is almost the MVP her. But I killed the boss, so there is that.
We lost a peasant (and a decent one at that, including today she had 7 kills!), but other than that it went pretty well. Ok, two wounded, but that comes with the territory.
We got some old guns (sold the flintlocks immediately), a big purse, and quite a few apples!
A Drifter tells us about Mutant pogroms. He is no mutant, so the only way he would know so much about it is ... well, that seals it, we'll kill him.
We've also read a gun almanac, and this months episode featured a great centrefold of a beautiful gal with big umm... grenades?
Oh, and some fluff text about UAC Chainguns.
Light Machinegun, Scale Mail and we ask the Brainers about the deal with the tiny drill. It is NOT a sex toyk I can say that much. How do I know? Well ... hey, I just know, ok? Oh, also someone is looking through the recon expedition papers.
Huh, tiny drill was fast, and it has something to do with that old hunk of a ship hall that is taking so much space.
And while some peasants undertake some milita training we of the Pain Delivery Van are out and about to help some poor shipwrecked party (to their grave or our cells.)
I am the first to see someone that is not us, and she keeps mumbling about church and warmaiden stuff. Our peasant illuminates her with an arrow and damn! She is tough! She wounds me and a short while later Cemetery Ivanka (the other new recruit). I am fine, but Ivanka is heavily wounded.
Azura finally shoots her down and needs the whole drum for that. And she assures me that every shot hit!
She bleeds out quickly. Too bad.
A priest comes and wonders what all this shooting and fire is about (remember, the church
likes fire!), and he falls to my pistol. Bleeds out just as quickly tough. Inbred thinbloods!
A gal in underwear is next, I try to knock her out, but her head is hard as a rock, I swear! Azura has to shoot her, while I get out of light.
We sneak around the fire and Salty shoots, then knocks out and bandages a Church Matron.
The rest dies as well. We try to capture them, but don't want to risk too much doing so.
Some wounds, but no deaths, I call that a success. I will accompany Ivanky to the medi...mess hall, not that I have to, I am fit to fight, but it was I who lead her into this, so the least I could do is pretend that my wound hurts as well.
We capture the matron, a self charging laspistol and some other stuff, but nothing really remarkable.
I am known as a veteran now, though, does that improve salary ... no? Well, asking is free.
Someone tells us about the light MG, so I quickly stop the brainers from disassembling the one we have!
The expedition obviously went to Cali Republic, the most TV Nation on earth. They do have a similar leadership selection process as we do, just our captains don't get killed after ... ... well, at least not intentionally.
The possesed sarge is a bit boring, to be honest:
Ratmen are midgets, thanks captain obvious!
But they have contacts with the smugglers? Why don't we?
We research Intricate Gunsmithing, Hellerium Charm and !Bandit Business!, and we interrogate a ruffian, a sharp guy and the church matron.
Sharp guy really is sharp, he knows about some courier mission the bigger factions undertake.
The brainers take a six shooter apart, we have enough of those.
Our "home gouvernment" has lost some agents in Konstantine! We're glad to help.
Let's see how the gals fare without my glorious leadershipt, I am still comforting Ivanka.
Ballers, and we can take out the first ones pretty easily.
The street is well lit, so two gals try to secure it together. That guy in the house only has a ball bat, so he has to come close.
He tries, I'll give him that, but he also dies.
The current peasant gets surprised by another ball bat wielding baller, but can pacify him despite her wounds. We do have a bit of a problem here though, because these guys keep waking up.
They manage to put the peasant to sleep and wound Azura a little while the others look for the one who is left.
They see something moving and follow it, but in the end he turns up at Azuras. She has had some beer to keep standing and running and sometimes knocking out, but she can slap him a few times and then carefully cut him up, but not too much. And the peasant wakes up just in time for the cleanup and the carrying everything to the van. Perfect!
So, we can get most of them home, only one is dead. We give one of the agents back to the gouvernment for a tasty 80k, but tell them we couldn't find any more of them. The brainers will want to talk to one.
The booty isn't very good, these ballers don't have much in the way of equipment.
The six shooter is neither good nor bad, but a bit boring.
It is the 16th of July by now, and we have found a church bootcamp!
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This is as far as I played yesterday.