In which I learn the grey codex is superior to the green not only because the Shadowbat is better than all of the green ships, including the ventura, but also because I can spell Fortuna. And also that my whole "naming bases after region-appropriate woman pirates" thing works better if you can find one from more than 3 different continents. I propose naming the Antarctic base after a famous nun (penguin), and the arctic base Ms. Claus' Workshop (and making it our toyshop -
somewhere between the Conqueror Project and Industrial plans here).
How long have I been sleeping? That's the last time I let the runts challenge me to a floor-cleaner drinking contest, even if they
do let me go first. Luckily, I have some actual rum to ward off the effects of the solvents they cut it with.
Last I remember, we were finishing research on everything we need to start our hunter-killer fleet and build the Bone-venturer, and we were starting a pile of engines to prepare. Also, we were running out of apples, and agreed not to let that pyro Robsoie near...anything or anyone flammable again? Why are you looking at me like that? It feels like it's been a few days at least, how is our fleet. Have we at least built surgeries so we have enough gals to fill out missions? Have the weed plantation schedules at least been useful? How is it June? Have we at least finished the armored vaults? Uggggghhhhh, Fine. Just take me to the Buena...ship. Well then how did we assault the Antarctic base? Ok, for your honesty, you live, but you're riding on the outside of the ship next mission. Next space mission. We can't into...I hate you.
Half of our runts at main base aren't working, so I started making slaves from anyone who refuses to give up any new information from interrogation. Also, because we had maxed out all 3 of our prisons, and we haven't been bothering processing any of them (even the ones that are useless to the brainers). Then I started fixing Ching Shih base. We didn't have enough runts to use even one of the 3 extractors we're paying for each month there (or the living space for that many more), so now we have one, and are starting to build a mess so we can have a surgery. [OOC: I took screenshots, but print screen doesn't work like f12 does] Then I transferred over 100 apples, so our runts can earn their pay. Tueta base has the facilities to use runts for something other than booze that can remove paint, rust, floor wax, and 6 months' worth of memories.
Also, we're apparently doing research the slowest way possible (using up the actual items) instead of gun almanacs, pillow books, decrypted discs, interrogation, etc. I even found a Terror Ship documentation, which requires that a single brainer just feed it into the computer in our old lab. I fixed that. [OOC: It's weird to see how much research that I completed half a year into my campaign is left un-researched a year and a half into this one, and also which stuff I haven't gotten to is already researched here, even though I'm a few months ahead.] We're also trying to research how to make better ships, which will become useful once we understand school graduation, which requires actually completing research.
Our next base is going between North and South America, because the Antarctic
apparently never got conquered because we never got around to building a real ship. We named her the Mary Read Docks, after one of our predecessors from the area. Plans are: 3 hangars, library-> surgery, a sickbay, a hyperwave decoder, and a pile of barracks around the hangars.
Haha! A scientific Experiments is going on just south of us, so we're going to go collect some more slaves/interrogation fodder. I'll load up training weapons on everyone who isn't yet a proper soldier (which includes everyone except), and give real weapons to people with reactions and bravery. We're going to need more stun batons, because everyone is hella uncoordinated. [Did everyone named/trained die?] Also, our Lokk'Naar though an axe is an appropriate weapon for a fast but weak little lady. That's...no.
We ran out of space, so I sold anything that was useless.
Most of our research is stuff like what a battleship looks like, how weapons we don't use anymore work (from gun almanacs, which at least help us with later research), or numbered entries. This seems interesting, though.
Half a dozen or so groups of bandits tried to plunder around Ching Shih Base, so we sent the scarab out for some shooting gallery time. It took an average of 2 shots from out laser to take each of them down.
We have the opportunity to raid a mansion, and take all of the treasure we can find quickly and carry while wearing bikinis (so, pretty much none). Pass for now. Megapol came to our nighborhood to hand out "driving while mutant" citations, and got shot down "somehow." Wolfmen make decent enough slaves.
We quickly find the downed ship, but stay in the Terror until their reactions are used up. E.Albright and Quick Rolan each take down a wolfman on their own, both near the other side of the map. Robsoie is so out of shape she needed another gal to finish off her wolfman next to the ship (kidding, it looks like just bad luck and also not knowing which end of the stun baton to hold). Beret Nun and Good Rolan hold the doors of the police car, in case they decide to come out guns blazing. Andromeda, Trix, and Cleo (Lokk) fan out to see if there are any others prowling about.
A wolf sneaks up behind Robsoie and tries to punch her. That gives her an opportunity to prove she actually can fight, and she does so. Also, that's the last wolf.
I want my megapol plasma weapons that we can't use anyway.
More research, somewhat interesting.
We managed to shoot down a wasp aircar and a bogeymen swarm
one one charge of our charger laser (took about 20 shots out of 50). It's good we're accurate, because it's not a very good gun (we can probably take down small vehicles with it, unless they're shielded, but probably not medium). It
is however, our only weapon against ships.
The wasp aircar should be full of pushovers, so it's another quick training session.
If only we could...
More manufacturing
We've made some progress over 2 missions
Bogyemen. Terrible, terrifying demons who are nearly as strong as Lokks, and are melee-only with fists or pitchforks. We're wearing chainmail and armed with training weapons (and fans, beer, and grenades in the belt), so...
Wiry Trix and Blonde Egan both shoot at a Bogeyman who is flying above us. Both hit hard (with pocket laspistols), and it dies; we'll have to be more careful in the future. I was hoping that one would bleed until it passed out, but wanted to train firing as well. Not my fault she hit. [actually, they give essence alive, so we want to live capture them.]
3 Bogeymen come after Rince Winded, hitting 4 times for a total of zero damage. Another comes after Robsoie. Robsoie takes down the Bogeyman that hit her, then wanders further into the jungle looking for trouble (it's straight in front of her, 3 levels up, and about to take a nap). Moist Andromeda takes down 2 of the bogeymen going after Rince Winded innefectually, so she takes down the 3rd. It's like fighting flying toddlers, except nobody minds when you call them demons or hit them with a cattle prod. Blonde Egan takes down a bogey in the bushes, and sees 2 more flying. One even has a theoretically-dangerous rusty blade. We finish fanning out, and hope these are the last 6 bogeymen, but realize they probably aren't.
They're so terrifying.
Our real enemy: heat (1 fan each, no radiator shirts yet, but I'm making some).
More bogeymen, more zapping. Until...some of the flyers realize they should leave melee range after attacking us, so we train shooting (and end up with a few corpses). Also, 2 of them had charm attacks, and actually hurt someone. Good Rolan also volunteers to go patrol the KOed Bogeymen to see if they wake up. 2 go back down.
They keep getting up, but we keep cleaning up.
One final research for the night
The stupid maid mansion raid is still available, if anyone has a very good idea of how to tackle it. I'm still leaning towards "nah."
Edit: Ok, can't say I'm not tempted.
If only we'd found some landed reticulans (or stalked them until they landed) and gotten their plasma guns.