Ok, i'll save the plantation area for later, or leave it to the next in line in case i still don't have access to the good stuff.
I sold a bunch of things that seems to have no use (or weapons and related ammo that are way obselete in comparison to current weaponry we use)
May Week 1The Gals are bored.
And you know what happens when the Gals are bored ?
They do something stupid.
Expendable Robsoie new attempt at taking over has been ... accepted ?
When i said they were going to do something stupid...
First thing first, the money, there are a lot of money, this is the best according to the new leader.
Second thing then, we have more ships and a new base since our leader last attempt at ruling something.
So we're good apparently ... apparently because we remember we went at the edge of a horrible disaster last time the boss and her odd obsession with explosives went in the way.
The boss asks us what is going on with the radar, only to notice that Shi Singh 2nd has no radar.
So we got an hyperwave decoder planned, it's super expensive but at least we should start to see things, and without being drunk this time.
Somewhere in The Confederation (it's a part of the USA) there's a com tower that is making propaganda about us being cruel and evil, that's not necessarly true so that's our first target.
The Gals are ordered to get on the plan with their boss, lots of explosions are then to be expected by now.
Someone suggest to have some stunning rounds instead of horribly murdering shells, but while the boss points at the idea being good in theory, she also points that we have no such thing and that "someone should just shut up before being thrown to the sharks".
None is really sure what's going on, but things are going on as we learn stuff about
Ye Old Magic ShoppeNight Ops Gear ( (⌐■_■) )
PharmacologyAfter a slow travel over half of the world the squad finally arrive slowly at night as planned.
To teach the Gals how to use stealth in the night, our not so beloved leader makes a demonstration by using her mortar.
We were still not sure how it actually help in not being seen, but the boss replied with a "if there's no more enemies they can't see you, that's true STEALTH! "
... Ok.
At some point of the battle, disaster happens : one of the Gals with her grenade launcher (Evil Rolan7) probably did a horrible critical roll and shot her grenade into a hill instead of the actual target , hurting 4 of our Gals in the blast.
The boss understood it wasn't the Gal fault if she couldn't fire an aimed shot at the top of the tower as ordered and instead decided to shoot at the lowest hill near the team, things are too tempting for a Gal and a grenade launcher.
But in the same time it wasn't the boss that was in the blast zone, so she probably know nothing really.
Unfortunately that stupid mistake lead to the loss of one of our best Gal on the field , Blasphemous E.Albright, as an Osiron sniper that was on the supposedly targetted tower roof did an incredible long burst shot that all landed on his unfortunate (and already badly hurt by the previous stupid blast) target and killed her.
The Osiron security guy couldn't really do a victory dance as it was time a mortar shell landed right on his face (and the faces of the 2 academy folks that were on the roof of the tower too), looks like the boss was usefull for once, a bit late bit still better late than never.
There will be vengeance at some point, probably, that's what Salad E.Albright (that presented herself as some kind of fast reincarnation) said when we saw her on the base already grabbing a combat shotgun and worrying about the lack of ammo for it.
Anyways, the grenade launcher misfire had also a cost in wounded Gals, and we had deployed our best (in term of TU i mean) out of our boss that's rather average but insisted in using her beloved mortar herself.
Basically more people in the sick bay.
Meanwhile some strange UFO dance was happening in the sky, lot of nasty flyers things probably ratmen.
A voice can be heard from the brainers lab "Release the Scarab !"
And the Scarab was released, the Lokks pilots showcased their amazing talent and all those flying things were utterly annihilated, and they still had 16 ammo available before having to recharge.
Brillant.
It was such a nice firework for the Gals that the Brainers decided to work a bit more and discovered
Security ArmorCivilizing BeastmenJust in time for an alert, a bandit town was detected in the Eurosyndicate (in Spain) too close of Queen Teuta for confort.
Bringing them the pain is on the plan.
The boss and her mortar insist to come with us again for some reason, well let's say that an accident can happen so we're all happy to let her in the "Terror of Ta Deep"
The full chainmail squad deploy (the previous misfortune taught the gals to not trust their fellow gals , so at least trust good armor instead) and the Gals have a better "
cool factor" with them anyways, even the dog was looking in awe.
After several firefights (there were a lot of bandits all around the ship) we can admit it, chainmail is good at not being wounded.
Tough it does not help when those nasty blood hounds run across half of the whole map when everyone is already out of reaction shot and the damn thing slightly wounded a Gal, fortunately the creature was disposed quickly after with by auto shotgun in his face.
The boss wanted to prove she was not that useless and did actually a nice big hole in the side of the main bandit base, allowing us after that to throw some quite nicer incendiary grenades.
In fact when we were not shooting everywhere we were throwing them around, as a result most of the bandits were going insane, or were dead like the Bandit Boss that unfortunately was too close of a bunch of explosive barrels when an incendiary grenade detonated them all.
That was surprisingly totally efficient, if only we got the blood hound before he could hurt the Gal it would have been perfect, as the chainmails stopped all the bullets this time.
We also ran out of prison cell, so we had to feed the sharks a bit.
That probably motivated the Brainers that discovered the
Grav UnitsIt seems that while we have a lot of weapon, we don't have that much ammo, so fortunately the black market provides.
The radio showed some disrupting transmissions from a satellite above the south pole, near to the enemy base we left alone long time ago. Not really going to check that.
The Lokks took off on their own, chasing some civilians ship for some reason, they apparently like to scare people just for their own twisted fun, good they're on our side i guess and aren't trigger happy against civilians.
Some science is being done, but it's not done in any of our bases, that outrage is calling for action, so the Gals are tasked to take the enemy science down. But in a surprising moment, the boss told us to try to capture them all alive in case we can get something out of them.
Meaning no big explosions everywhere ! finally some sense came to our leader !
But we sure took some guns , just in case, and the chainmail squad was sent away.
After mowing down the usual academy cannon fodders we got their leader, yet another Academy Medic, and she was knocked out with a punch behind the head after she panicked at the sight of several chainmail armored walking killing machines.
Oh and the runts completed a collection of Night Ops armor too, just in case someone wants to play a sneaky nightly mission instead of exploding the map, what a strange idea according to the boss.
the Lokks came back from making civilians afraid, just to told us their home was under attack, so as they were doing a good job in shooting things out of the sky we accepted to go there.
When we landed on the Lokk village it became quickly clear that the ratmen brought their resilient Reapers to murder the Lokks there.
Too bad for them the boss insisted we still took some kind of explosive with us, "explosion is life, no explosion can lead to the sharks" was her recommandation, everyone understood the not so disguised threat so we took some.
Looks like sometime the boss is right ... sometime.
One of the Lokks in the village unfortunately wasn't understanding the concept of explosion very well but you learn by experience, i'm sure they all learned, at least we got more apples for making those nice profit from chateau de la mort manufacturing
And we're lacking storage, damn, i guess selling tons of things is in order, now let's hope we'll not regret those sold items later, it's hard as nearly everything can have an use for something else, but so many items and so few vault space.
Anyways, there was a nasty smell in the base, so the Brainers had to do something and created
Air FiltrationBarracks were also completed at Ching Shih 2nd , good as we ordered more people in case of an attack, we also decided to build Large Vaults so we avoid the fate of Queen Teuta , swiming in too many items with having a hard time in deciding what to fence and avoiding building a large vault there.
Meanwhile an odd radio message reached us and was mentionning that "the truth is out there" while playing some strange music. We decided to follow the signal to its source in Red Revolution (somewhere in Colombia) and learn the truth even if we had to use ultraviolence.
After landing it looked like that whatever truth there was there zombified everyone.
Soon enough a rush of funky zombies ran out of the camp, right into our gun sights and grenade range
It was a big zombie slaughter as there was ton of zombies running all around the map, we shot unbelievable amount of shotgun shells (those triple auto shots are very good but cost ammo) and our heavy machinegunner even had to reload 2 times !
Everyone got a good training out of this big battle.
This time the dog was used as a nice scouting device instead of being left behind in the ship, it helped a lot with that mission actually.
Good we also had a lot of explosive and incendiary, overall it was a good way to complete this first week as it kept the boss happy.