It's not bad, but it's hard to beat such classics as 3-1 Our forces have now dwindled and we pull back to regroup.
I've been playing with some friends and we just got stomped like 5 times on a Hard cave mission against a huge gang of shitty ant bosses, it was rough. Eventually had to cheese it by spamming Air Tortoises.
Also as a Fencer main I feel kinda sad. Losing the shield glitch to fly around the map was kinda rough. Extra jumps/dashes kinda help but it's definitely not the same level of sanic. On top of that most weapons seem to like barely be usable because they're just too slow. The set up time on stuff like the mortars or the or the biggest cannon almost ensure you're gonna get nailed, especially if you're getting mobbed or focused, so you gotta pack lighter stuff, and then you're just kinda not great I guess. Like, the spread and damage fall off on the shotguns have you hitting with like 2 out of 20 shots at like 3 ant lengths away, the cannons are either slow or inaccurate and only middlingly damaging, and the miniguns are held back by the spin up time/new damage falloff mechanic/general inaccuracy. Like I love being able to just have PILES of big dumb guns but I feel like I'm dead weight most of the time. (Shield accessory, shield, and the quicker melee weapons is robust though).
Air Raider is actually pretty fun now even if the combination of being able to reload with their weapons put away and how beefy, fast, and AoE-y most of their call-in attacks are make them p. OP. Wing Diver's new weird charge mechanics are pretty cool (if annoying) and the combination of fly button and boost button makes movement fun. Rangers... uuuuh, I guess the dash is nice and the exploding bullet gun is neat, but they don't seem all that different - though I don't play them much and they do get tanks now I guess.