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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31492 times)

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #375 on: July 25, 2020, 04:51:56 pm »

Starfire Part 3R

Fusion has been laden with difficulties in it's development cycle. No more! Through the use of a new discovery, Reactor parts using evrasium can now be manufactured to the proper tolerances. No more faulty parts, difficulty of manufacture, or subpar containment. What is this miracle you ask? Supriisingly it is through nickel in the manufacturing gear. Evrasium has a strange reaction to nickel in that the structure of material changes. Nickel plates and shapes when pressed against it will cause Evrasium to change, the structure shifting away from the nickel. This can leave the Evrasium structure the same as a larger piece even after being cut, or can be used to force specific reactions when triggered, such as shifting the structure further to one side, causing more of the force to be released on that end.

Another advancement is the magnetohydrodynamics actually working properly. These two together mean that the Starfire Reactors are now producing superior power to the old AER reactors.

Granted, this is good. But it was simply a matter of finding a way to machine the parts cheaply and have the power generation working properly. The main benefit is undoubtably the ease of changing  the reactor size at this point. Enough to make a Direct Fusion Drive in fact.

The Starfire DFD is something we do have scientists to explain. But as a simplification, fusion is acheived, fuel fused, and the superheated reaction mass is slung out the back, no electricity needed to produce thrust. We can also extract electricity from it as well, meaning that our ships are very well powered. And our work in shaping the charge means a  magnetic nozzle for it to act as an ion drive. We expect great results from this.


Granted, having solved the engine, what of the Ship? Well, for that we had 3 options to vote upon.

ITC Redesign: Analogous Interstellar Transport Craft(AITC)

The AITC is focused around two things, Cost reduction, and Integration of the Starfire DFD. Effectively, the question became, what if we split it into 2 ships. The AITC was designed to be a 2 TC Carrier, far smaller than the original. In exchange, it is also faster and has a smaller profile. One can buy 2 AITC instead of 1 ITC, meaning troops and gear now have a more diverse method of transport. And with the DFD in the back powering it, it can travel at Speed 3, finally giving us a way to deliver troops and gear straight to the mid line. Separating the transports also means they are less likely to all be destroyed as well, and can escape more easily. Another is the shuttles can carry 2 TC worth of gear, meaning troops and their gear can go down together, or just things like tanks and other 2 TC items. Overall, it greatly simplifies transport across the planets, and is fast enough to disengage.


Chord Redesign: Chord Note

Armor, structure, and size reduced, Starfire DFD added. Fast, swift, accurate, and hard to hit, size classification is Interceptor, as is it's purpose in hunting ships in combat. No modifications were made to the weapons load out of Lasers, though they are kept up to date.


Amalogus Carrier Redesign: Amalogus Carrier(No Name Change)

The back section of the Amalogus Carrier has been replaced with the Starfire DFD. Other than that, there hasn't been any changes to it. It's still heavily armored, though most of the lasers it has on it's body have been moved to protect the new engine from approach. Now more than ever it's a weak point, but the amount of lasers pointing at anything trying is certainly going to make it seem like it isn't.

The AER Reactors are still active, if at reduced capacity due to the new primary engine type. It is rather maneuverable for it's given size... Granted, it's still slower than anything else when it comes to maneuvering in comparison, but it won't have any trouble turning. The increased power output that resulted from the new engine means the lasers are stronger too, so that spot is safe from any attackers. The rest it's fleet can handle defending, there is certainly enough space across it's hull to do so. It is still advised that it does not enter combat without spaceships to defend it, but as a wall with which to fight above, it serves some purpose. Certainly, Railgun shots aren't going to do a thing to ships behind it.


Quote from: 4 TC Votebox Limit
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: (1): Blood_Librarian,
Babel: (1) TricMagic

Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()


Three options for ships. ITC reduction means we can certainly move about better, with the AC(And original ITC) serving as the 4 TC craft. Chord is more difficult, but results in a cheaper and faster ship. AC is just sticking one on the back, and is the simplest, if largest.

I am partial to the first, but am fine with any.

« Last Edit: July 25, 2020, 05:01:11 pm by TricMagic »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #376 on: July 25, 2020, 04:54:16 pm »

Quote
SID Starship Interceptor Destroyer Balor Prototyping
The Balor is a test bed with the explicit purpose of engineering Evrasium-based fusion systems into a functional system, and utilizing its power for ship-based propulsion. Half-finished chassis of Chords are lifted from their construction beds and into the research directorates clutches. All armor excepting structurally critical pieces are lifted from the chassis and replaced with miles of cable and infrastructure to support the beating heart of a star.

the ass-end of the Chord is ripped out and replaced with an Evrasium fusion reactor & a direct fusion drive. The pulsating beats of the Starfire Power Plant are the tempo at which gouts of plasma a half-mile long is ejected from the DVD. For power concerns, newly revised magnetoplasma drive turbines enable the drive reactor to be significantly more efficient than traditional evrasium systems to justify its cost. The Balors fusion reactor represents the maturity of design techniques and the implementation of evrasium fusion reactor.

With the systemic stripping of armor, the craft is much more maneuverable, with only a partial decrease in endurance: enemy projectiles over penetrated through Chords in traditional conflicts, thereby making armor worse than useless as it hampered ability to effectively dodge. To make up for a decrease in survival capability, drop tanks are added, designed to be disposed of after traversing to deployed systems allow for a safer system with a smaller chance likelihood of internal detonations from fighting in the field. a revision will be required to increase its manuverability through a augmented manuvering system and improve its EWAR capabilities so as to cement its role as a agile craft.

The result is a craft that is able to accelerate to speed three, dodge enemy fire with a much higher percentage of success while keeping the enemy where their railguns cannot do the most damage and return fire without being blown out of the sky.

Quote
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: (1):
Babel: (1) TricMagic

Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Balor: (1) Blood_Librarian
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #377 on: July 25, 2020, 05:16:27 pm »


Quote
Quill LLAAW (0):
H-VOC (3): auzewasright, Blood_Librarian, TricMagic
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: ():
Babel: ()

Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Balor: (2) Blood_Librarian, TricMagic

Given that, I'd suggest BAM 2.0 for being 0 TC. They can be carried with a slaughter-field.

Though at this point, not particularly worried. I'd hope Balor does it's namesake.

I do want to try an AITC in revision phase though, if only for a 1 cost transport that does not reduce our ability to ship people and gear.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #378 on: July 26, 2020, 01:40:27 am »

Quote
Quill LLAAW (0):
H-VOC (3): auzewasright, Blood_Librarian, TricMagic
SILK (0):
Ares (1): auzewasright
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: ():
Babel: ()

Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Balor: (2) Blood_Librarian, TricMagic
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #379 on: August 09, 2020, 11:48:43 pm »

Turn 8 Design Phase: Planetary Technate

High-Velocity Ordinance  Caseless Machine Gun (H-VOC Machine Gun
The H-VOC Machine gun is a belt-fed heavy machinegun designed for emplacement onto vehicles and fixed positions. It is technically man-portable, weighing in at just under 32 kilograms or 70 pounds: Best Practice is ot not issue it to infantry that is expected to assault a fixed position. The furniture, tri-pod, elements of the casing, and liquid-cooling shroud/radiator for the barrel are made out of modern composites and plastics to reduce weight. the Action is made out of ceramic materials that quickly wick heat off into the metal barrel and its cooling shroud, while the propellant of the rounds is made out of a non-crystalline powder with a higher ignition point to prevent premature detonation. the rounds are large but not as large as original proposal specs due to little-to-no expected enemy armor. It is designed to fight infantry, light vehicles and low flying aircraft.

To that end, it almost mimics the ballistic profile and energy of the .50 BMG of old earth, with a reduction of energy to 9,000 and 13,500 foot-pounds force (12200~ and 18300 J) from 10,000 and 15,000 foot-pounds force (14,000 and 20,000 J). It fires caseless telescoped munitions.

In atmospheric operations, the liquid cooling shroud can be replaced with an air-cooled barrel that is just as effective at radiating heat while reducing the system's base weight to 28 kilograms. While the weapon is not as light as it could be compared to a traditional cased weapon, The weight from replacing a brass cartridge with an outer layer of solidified propellant allows for twice as many rounds to be carried in 60% of the volume and 50% of the weight. Combined with its recoil-operated open-bolt (open bolt reduces accuracy but reduces heat concerns) feed system, it is able to fire 1000 rounds a minute.

Quote
High-Velocity Ordinance Caseless Machine Gun
Difficulty: Easy
Roll: 3 + 1 + 1 = 5 Average

It's a .50 caliber machinegun. It uses fancy caseless rounds and it has slightly less energy and it's smaller and it's really just a .50 caliber machinegun that fires lightweight bullets giving reduced energy. It is perfectly serviceable as a weapon. The caseless ammunition gives it heating issues particularly in airless environments, but that problem can be dealt with by firing less when necessary.

High-Velocity Ordinance Caseless Machine Gun: It's a reasonably lightweight caseless .50 caliber machinegun that does lots of damage and shoots lots of bullets fast. Easy to ship as it's not that big.
Size: 0 TC
Cost: 2 GPP

SID Starship Interceptor Destroyer Balor Prototyping
The Balor is a test bed with the explicit purpose of engineering Evrasium-based fusion systems into a functional system, and utilizing its power for ship-based propulsion. Half-finished chassis of Chords are lifted from their construction beds and into the research directorates clutches. All armor excepting structurally critical pieces are lifted from the chassis and replaced with miles of cable and infrastructure to support the beating heart of a star.

the ass-end of the Chord is ripped out and replaced with an Evrasium fusion reactor & a direct fusion drive. The pulsating beats of the Starfire Power Plant are the tempo at which gouts of plasma a half-mile long is ejected from the DVD. For power concerns, newly revised magnetoplasma drive turbines enable the drive reactor to be significantly more efficient than traditional evrasium systems to justify its cost. The Balors fusion reactor represents the maturity of design techniques and the implementation of evrasium fusion reactor.

With the systemic stripping of armor, the craft is much more maneuverable, with only a partial decrease in endurance: enemy projectiles over penetrated through Chords in traditional conflicts, thereby making armor worse than useless as it hampered ability to effectively dodge. To make up for a decrease in survival capability, drop tanks are added, designed to be disposed of after traversing to deployed systems allow for a safer system with a smaller chance likelihood of internal detonations from fighting in the field. a revision will be required to increase its manuverability through a augmented manuvering system and improve its EWAR capabilities so as to cement its role as a agile craft.

The result is a craft that is able to accelerate to speed three, dodge enemy fire with a much higher percentage of success while keeping the enemy where their railguns cannot do the most damage and return fire without being blown out of the sky.

Quote
Starship Interceptor Destroyer (SID) Balor Prototyping
Difficulty: Very Hard
Roll: 4 + 1 - 2 = 3 Buggy Mess

Increasing speeds beyond what is presently attainable has resulted in a remarkable series of failures. It's doable, for sure, but at present it's not going so hot. The Balor attempts to convert a Chord into an engine assembly with a warship's emaciated front half bolted on, and it shows. Most of the ship works as expected...sort of. Drop fuel tanks for a more or less inert fuel, carried by a vessel in a vacuum, are illogical, but they still made it on and now with the single accidental press of a button in the bridge, all the ship's fuel tanks will separate, bouncing around behind the hull plates on their way out and causing damage while also leaving the ship with less than five minutes of combat endurance.

The main drive system tends to leak plasma, burning holes in the ship and limiting its maintenance lifetime to "constantly under maintenance", though it technically can be deployed. Sort of. Problems within the drive system, in addition to the plasma leaks, lead to serious chronic underperformance. The ship is theoretically capable of achieving Speed 3, but at present struggles to reach Speed 2 in most conditions.

The Chord's three lasers are all located around the widest portion of the vessel to give them the best firing arcs, and so are retained. Three lasers is actually a much more reasonable armament for a ship like this, optimized for speed instead of mass and armor. However, the ship's structure is loaded with weak points where too much was taken out in the process of lightening the ship, making it absolutely fragile in combat. Improvements to the structure will render it somewhat more durable, but the engine system is just too big and cannot take huge amounts of damage without failure, potentially catastrophic.

If reworked, the Balor stands to be a very competent combat ship with its immense thrust potential allowing it to outmaneuver enemies with ease while making a good railgun firing solution nearly impossible to acquire. Given more powerful lasers or other standoff weapons, it could become nearly immune to railguns by kiting enemies at extreme ranges where its constant course changes can dodge any number of railgun rounds.

For now, though, the Balor is an broken and expensive boondoggle.

Starship Interceptor Destroyer (SID) Balor: An attempt at a high-speed starship based on the Chord and a massive direct fusion drive. Riddled with faults and failures, it cannot attain its goal but promises to be a capable combatant, if much more expensive than a Chord.
Special: could attain +1 Speed over present engine tech (Speed 3 right now) if it worked. It doesn't work.
Cost: 5 SPP

----
Welcome to the revision phase. 2 revisions, urgent needs, etc.
----
 


Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: January 04, 2021, 11:40:32 pm by Madman198237 »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #380 on: August 10, 2020, 06:45:56 am »

Starfire Revision: Magneto-hydrodynamics
We are just going to work to get the Starfire power plants done, and improve containment as a side project, so at least this project will finally allow additional resources to be put to other things. Like ships that don't blow themselves apart. The Magneto-hydrodynamics generators were never actually completed, so the reactor's output isn't high enough to justify it's costs. And the Balor never fixed that, despite that part being key to Direct Fusion Drives. If you can't gather energy from the output, you can't manage containment in a Direct Fusion Drive, resulting in the ship constantly needing maintenance. Hopefully this run of bad luck ends.
Focus: SPP


Analogous Interstellar Transport Craft(AITC)
The AITC is focused around one thing, Cost reduction. Effectively, the question became, what if we split it into 2 ships. The AITC was designed to be a 2 TC Carrier, far smaller than the original. In exchange, it is also faster and has a smaller profile. One can buy 2 AITC instead of 1 ITC, meaning troops and gear now have a more diverse method of transport.  Separating the transports also means they are less likely to all be destroyed as well, and can escape more easily. Another is the shuttles can carry 2 TC worth of gear, meaning troops and their gear can go down together, or just things like tanks and other 2 TC items. Overall, it greatly simplifies transport across the planets, and is fast enough to disengage.


Calculation Engineered Advanced Shot Entrapment Fire Interception Ram Engine, otherwise known as CEASEFIRE

CEASEFIRE is a modification to the Amalogus Carrier's systems, involving FROGI and improved components able to model trajectories through the camera system, and determine the best way for it's lasers to track targets above it's hull, intercepting their flight paths before closing in and tearing said ships apart. As well as a lot of RAM(Random-access Memory) and code to make it's processing speed very quick. An improved network system and short range broadcast ability also incorporates the shuttles into this pattern and improves communication between shooters both operating onboard and nearby ships. Working together, an AC is no base target, for anything our enemy uses that battles above it's hull must deal with Bullet Hell. This also helps it with taking down other targets as well. At the least missiles are not going to be of any effect at all against it.

Quote from: Finish It Votebox
Starfire Revision: Magneto-hydrodynamics: (1) TricMagic
AITC: ()
CEASEFIRE: (1) TricMagic
Credit the CEASEFIRE: (1) TricMagic

No OVERAMBITIONS. Let's just get something working maybe?

Well, an AC is also needed as our best transport ship too. 0 TC items and a Slaughterfield. 10 GPP, which we have. And we can make one if we scrap the ITC. CEASEFIRE is likely to be used later on, but right now it's a focus on a ship that has plenty of resources.
The credit is to make the system change effective, and hopefully the experiance be used in future ship designs.



Plan: Finishing Blow
Building Orders
Decommission ITC #1.
Build AC # 2: [Name needed]
Build Slaughterfield Squadren-3.
2 H-VOC MGs commissioned.
1 CEVAS and 1 SIAERA commissioned.
SPP: 4+2-6 SPP=0 SPP.
GPP: 14-4-2-2-1-1=4 GPP.

[Additional Note if 2 SPP freed. 1 BMU produced, 1 CEVAS/SIAERA set produced. Cost 4 GPP, so everything becomes 0.]
...
AC#2 Loading/Delivery Orders
AC #2 loaded with Slaughterfield Squadren-3(4 TC) 2 H-VOC MG(0 TC), 1 CEVAS(0 TC), 1 SIAERA(0 TC). CEVAS/SIAERA/H-VOC MG set to be delivered as a Set to BMU-2 'Basic' via the 3TC shuttles. Other H-VOS MGs to be delivered to BMU-3 'Elite' when possible, but not priority.
Note: BMUs on Planet G to be Named 'Elite', with a loadout of CEVES/SIAERA/H-VOC-MG. All other BMUs using CEVES/SIAERA alone are to be renamed to Standard.

Note: Above is Productions, below is Combat/Movement Plans.
Degree #1 to retreat back to our Homeworld for repairs through I.
AC Kaden's Bravery to go into Orbit to hunt enemy ITCs and act as a defensive shield for other ships.
ITCs #2 and #3 to continue providing shuttle support to ground forces, as well as acting as shields for combat ships(Other than AC) as needed. They can take a hit more than the damaged ones, which make them valid options. Note that damage is irrelevant, all that matters is the destruction of enemy ships.
Chord #3, Degree # 3. Use AC and ITCs to hunt enemies in Orbit, with a focus on ITCs. Remain out of enemy range or near ACor ITCs. Damage to Enemy ships is the priority. Destroy if possible, cripple if not.

AC#2 will arrive at G through I late in the season. Slaughterfield-3 Squadron is to be unloaded and given free rein to hunt ITCs, Crippled Ships or assist ground forces. Equipment is to be deployed Planetside, then all remaining Non-Crippled ships are to band together to destroy any enemy ships remaining.

Important Notice
If Enemy Ships disengage, focus on the destruction of loaded ITCs, followed by unloaded. Do not pursue if they make it out of system, however if heading to I or H, all ships are to follow them. If the enemy splits between I and H, go through I's route.
 If AC#2 ends up encountering them en route, throw everything to enemy ITC's destruction included Slautherfield Squadron, with Crippling enemy ships as a secondary. After these tasks are completed, AC#2 is to continue to G to complete unloading.
If enemy ships disengaged, or moved to I or H and all enemy ITCs have been destroyed and other ships Crippled, Chords and Degrees are to return to Homeworld afterward for repairs.


Main focus for this Space Combat is the destruction of enemy ITCs, followed by Crippling enemy ships.

Ground Combat on G
BMU without equipment is to focus as support and ambush, rather than running in without the same gear as others. Stay fresh, for new gear is arriving.
BMU with equipment is to hold the line. Do not let them disrupt supply by taking over too much of the planet. Support is coming.

Focus on Defense this Ground Combat, BMUs. So long as we control most of the planet, we can simply kill them off after the new equipment and Slaughterfield arrives.
« Last Edit: August 18, 2020, 03:12:58 pm by TricMagic »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #381 on: August 18, 2020, 03:19:30 pm »

Balor Finishing process

Continued development time puts finishing touches on the Balor, with a more conservative design goal: The engine thrust output is revamped so that its thrust is only marginally faster than equivalent engine systems rather than a full 50% in long term movements between planets. However, in combat conditions the output of engine matches original design specifications, our craft is expected to be able to keep the distance or pursue enemy aircraft with a large margin of speed in comparison to enemy craft.

The Reactor is hardened and restructured with the expected power output of a speed two craft. This massively reduces maintenance costs, combined with the relatively cheap fuel schema and reduced maintenance times, at the very least its power output-resource cost ratio should be on parity or better than a Chords reactor scheme.

Another attempt at armoring the Balor is attempted: With a down-powered engine, it might be marginally less prone to detonations.

Quote
Starfire Revision: Magneto-hydrodynamics: (1) TricMagic
AITC: ()
CEASEFIRE: (2) TricMagic, Blood_Librarian
Credit the CEASEFIRE: (2) TricMagic, Blood_Librarian
Balor Finishing Process: (1) Blood_Lirarian
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #382 on: August 18, 2020, 04:09:03 pm »


Quote
Starfire Revision: Magneto-hydrodynamics: ()
AITC: ()
CEASEFIRE: (2) TricMagic, Blood_Librarian
Credit the CEASEFIRE: (2) TricMagic, Blood_Librarian
Balor Finishing Process: (2) Blood_Lirarian, TricMagic
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #383 on: August 18, 2020, 04:35:02 pm »


Quote
Starfire Revision: Magneto-hydrodynamics: ()
AITC: ()
CEASEFIRE: (3) TricMagic, Blood_Librarian, Happerry
Credit the CEASEFIRE: (3) TricMagic, Blood_Librarian, Happerry
Balor Finishing Process: (3) Blood_Lirarian, TricMagic, Happerry
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #384 on: August 27, 2020, 09:56:08 pm »

Turn 8 Revision Phase: Planetary Technate

Calculation Engineered Advanced Shot Entrapment Fire Interception Ram Engine, otherwise known as CEASEFIRE

CEASEFIRE is a modification to the Amalogus Carrier's systems, involving FROGI and improved components able to model trajectories through the camera system, and determine the best way for it's lasers to track targets above it's hull, intercepting their flight paths before closing in and tearing said ships apart. As well as a lot of RAM(Random-access Memory) and code to make it's processing speed very quick. An improved network system and short range broadcast ability also incorporates the shuttles into this pattern and improves communication between shooters both operating onboard and nearby ships. Working together, an AC is no base target, for anything our enemy uses that battles above it's hull must deal with Bullet Hell. This also helps it with taking down other targets as well. At the least missiles are not going to be of any effect at all against it.

Quote
Calculation Engineered Advanced Shot Entrapment Fire Interception Ram Engine, CEASEFIRE
Difficulty: Trivial
Roll: (3 + 2 + 2 = 7) 4 + 1 + 2 = 7 Superior Craftsmanship

CEASEFIRE is a terrible name for a fire control unit. It's also a horribly simple project, basically applying FROGI to a new platform and...making it shoot better? Unfortunately, nothing can be done about the size of the Amalogous or its very, very, very vulnerable shuttles. However, the new fire control system has adopted a superior approach borne out of luck and copious testing. The new computer/FROGI system is capable of holding the still very lame Oculus lasers on a target with much closer to pinpoint accuracy, and is capable of directing multiple lasers to accurately target the same small area. In short, a target can no longer rely on getting out of a particular turret's arc to cool down the hull that has been under fire, because more turrets will constantly be endeavoring to place the same area under fire once again, and they might even be successful at it.

Calculation Engineered Advanced Shot Entrapment Fire Interception Ram Engine: One of the absolutely WORST backronyms that this abused records-keeper has ever had the misfortune to lay his eyes on, CEASEFIRE is a serious upgrade to the Amalogous Carriers' targeting and target tracking abilities that allow them to direct seriously accurate, coordinated laser fire on specific portions of a given ship even as said ship escapes the arcs of individual turrets.
Cost: Free!


Balor Finishing process

Continued development time puts finishing touches on the Balor, with a more conservative design goal: The engine thrust output is revamped so that its thrust is only marginally faster than equivalent engine systems rather than a full 50% in long term movements between planets. However, in combat conditions the output of engine matches original design specifications, our craft is expected to be able to keep the distance or pursue enemy aircraft with a large margin of speed in comparison to enemy craft.

The Reactor is hardened and restructured with the expected power output of a speed two craft. This massively reduces maintenance costs, combined with the relatively cheap fuel schema and reduced maintenance times, at the very least its power output-resource cost ratio should be on parity or better than a Chords reactor scheme.

Another attempt at armoring the Balor is attempted: With a down-powered engine, it might be marginally less prone to detonations.

Quote
Balor Finishing process
Difficulty: Hard
Roll: 2 + 2 - 1 = 3 Buggy Mess

The engine does not match original design specs. It is now a somewhat faster fuel-tank-discarding self-immolating heap of malfunctioning machinery, though. In combat conditions it has just about enough reliability to not fall apart until it comes under fire, at which point the weak structure will probably cause a complete failure anyway. It reaches Speed 2 more or less comfortably, now, but is still the same overall speed during interplanetary travel.

More work was not finished, though several prototypes' fuel tanks did rain down into the planetary atmosphere and create brilliant plumes of only slightly dangerous plasma in the upper atmosphere.

Starship Interceptor Destroyer (SID) Balor: An attempt at a high-speed starship based on the Chord and a massive direct fusion drive. Riddled with faults and failures, it cannot attain its goal but promises to be a capable combatant, if much more expensive than a Chord.
Special: could attain +1 Speed over present engine tech (Speed 3 right now) if it worked. It doesn't work.
Cost: 5 SPP

----
Strategy phase, do strategy, and I promise I will work to make this phase go faster.
----
 


Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: January 04, 2021, 11:40:58 pm by Madman198237 »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #385 on: August 28, 2020, 07:15:07 am »


Plan: Finishing Blow
Building Orders
Decommission ITC #1.
Build AC # 2: [Name needed]
Build Slaughterfield Squadren-3.
2 H-VOC MGs commissioned.
1 CEVAS and 1 SIAERA commissioned.
SPP: 4+2-6 SPP=0 SPP.
GPP: 14-4-2-2-1-1=4 GPP.

...
AC#2 Loading/Delivery Orders
AC #2 loaded with Slaughterfield Squadren-3(4 TC) 2 H-VOC MG(0 TC), 1 CEVAS(0 TC), 1 SIAERA(0 TC). CEVAS/SIAERA/H-VOC MG set to be delivered as a Set to BMU-2 'Basic' via the 3TC shuttles. Other H-VOS MGs to be delivered to BMU-3 'Elite' when possible, but not priority.
Note: BMUs on Planet G to be Named 'Elite', with a loadout of CEVES/SIAERA/H-VOC-MG. All other BMUs using CEVES/SIAERA alone are to be renamed to Standard.

Note: Above is Productions, below is Combat/Movement Plans.
Degree #1 to retreat back to our Homeworld for repairs through I.
AC Kaden's Bravery to go into Orbit to hunt enemy ITCs and act as a defensive shield for other ships.
ITCs #2 and #3 to continue providing shuttle support to ground forces, as well as acting as shields for combat ships(Other than AC) as needed. They can take a hit more than the damaged ones, which make them valid options. Note that damage is irrelevant, all that matters is the destruction of enemy ships.
Chord #3, Degree # 3. Use AC and ITCs to hunt enemies in Orbit, with a focus on ITCs. Remain out of enemy range or near ACor ITCs. Damage to Enemy ships is the priority. Destroy if possible, cripple if not.

AC#2 will arrive at G through I late in the season. Slaughterfield-3 Squadron is to be unloaded and given free rein to hunt ITCs, Crippled Ships or assist ground forces. Equipment is to be deployed Planetside, then all remaining Non-Crippled ships are to band together to destroy any enemy ships remaining.

Important Notice
If Enemy Ships disengage, focus on the destruction of loaded ITCs, followed by unloaded. Do not pursue if they make it out of system, however if heading to I or H, all ships are to follow them. If the enemy splits between I and H, go through I's route.
 If AC#2 ends up encountering them en route, throw everything to enemy ITC's destruction included Slautherfield Squadron, with Crippling enemy ships as a secondary. After these tasks are completed, AC#2 is to continue to G to complete unloading.
If enemy ships disengaged, or moved to I or H and all enemy ITCs have been destroyed and other ships Crippled, Chords and Degrees are to return to Homeworld afterward for repairs.


Main focus for this Space Combat is the destruction of enemy ITCs, followed by Crippling enemy ships.

Ground Combat on G
BMU without equipment is to focus as support and ambush, rather than running in without the same gear as others. Stay fresh, for new gear is arriving.
BMU with equipment is to hold the line. Do not let them disrupt supply by taking over too much of the planet. Support is coming.

Focus on Defense this Ground Combat, BMUs. So long as we control most of the planet, we can simply kill them off after the new equipment and Slaughterfield arrives.

The history of the Buggy Mess continues. How can so many 3s be rolled on fusion.
I kinda wonder if all we know not to do will actually help, cause that is another revision down for the count.


Anyway, Names!


Quote from: Votebox
Quote from: Votes
Plan Finishing Blow: (1) TricMagic

Quote from: Naming Vote
Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

  FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1]Decommissioned, Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1]Decommissioned, Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette (MC) MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]

AC #2 Name: Ruby's Wisdom: (1) TricMagic


Please vote for names guys? Also, yes, it is a plan with many reaction-style results based upon their actions in that sector and others. Hopefully it's lined up right for MM to understand.
« Last Edit: August 28, 2020, 07:17:17 am by TricMagic »
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #386 on: September 06, 2020, 09:40:44 pm »


Quote from: Votebox
Quote from: Votes
Plan Finishing Blow: (2) TricMagic, Happerry

Quote from: Naming Vote
Tricmagic's Naming Scheme: (2) TricMagic, Happerry

Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

  FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1]Decommissioned, Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1]Decommissioned, Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette (MC) MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]

AC #2 Name: Ruby's Wisdom: (1) TricMagic

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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #387 on: September 09, 2020, 11:36:38 am »

Quote from: Votebox
Quote from: Plan Votes
Plan Finishing Blow: (2) TricMagic, Happerry

Quote from: Ship Naming Vote
TricMagic's Naming Scheme: (2) TricMagic, Happerry
Blood Librarian's Naming Scheme: (1) Blood_Librarian
That better MM?
Kinda surprised BL never proposed a name for the new AC though.
« Last Edit: September 09, 2020, 12:03:31 pm by TricMagic »
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auzewasright

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #388 on: September 10, 2020, 05:52:59 pm »


Quote from: Votebox
Quote from: Plan Votes
Plan Finishing Blow: (2) TricMagic, Happerry, auzewasright

Quote from: Ship Naming Vote
TricMagic's Naming Scheme: (2) TricMagic, Happerry
Blood Librarian's Naming Scheme: (1) Blood_Librarian, auzewasright
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Shadowclaw777

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #389 on: September 10, 2020, 05:55:06 pm »

Quote from: Votebox
Quote from: Plan Votes
Plan Finishing Blow: (4) TricMagic, Happerry, auzewasright, SC777

Quote from: Ship Naming Vote
TricMagic's Naming Scheme: (2) TricMagic, Happerry
Blood Librarian's Naming Scheme: (3) Blood_Librarian, auzewasright, SC777
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