Looking at things, we should be able to deploy an AC by mothball/upgrading the homeworld one, as well as supply a Slaughterfield to cause some havoc. This may not be the best option compared to a new ship type.
Babel-class EWAR/Survey ShipThe Babel class is built with light armor and small size, resembling a octagonal tower, with only a single OKSPD engine. Overall, it's a very cheap spaceship meant for scouting, and very quick as well.
It's main role however, means that it's size does not equate to it's danger level. It uses the power generated by the engine for it's huge communications array and uses it to hack enemy ships and interface with allies. Through the use of FROGI's advancement, the system can be linked, controlled, and modified far more directly, allowing the best of our hackers to use the LOG(Linked Octagonal Grid). The LOG allows simultaneous actions to be done, and multiple operators to enter a type of virtual space representation of what they are linked to. Processing and action speed have never been higher. These hackers aboard the Babel can use this and work together to completely wreck enemy systems, and it's range is great enough to operate within whatever planetary system it's in while staying out of reach of all but the fastest ships. Multiple Babel can also link together to pool their abilities through that same broadcast. Other than the light armor and LOG, Babel also use LADAR to see ahead of them and around, which helps with LOG targeting and avoiding others. These ships are the EWAR masters, serve as a method to monitor planetary systems for a low cost, and can act to maintain a communication network.
Overall, for this project, the creation of the Wave-Broadcast and LOG are the main parts, followed by the electronics. Babel is also light enough to launch from a planet to orbit, and land on planet if needed. However, this last function is not how Babel was ever intended, going planetside should only be done if impossible to evade the enemy, as Babel can serve to communicate with the ground just fine from orbit.
Ambrosial Battleship
The Ambrosial Battleship is heavily armored, and heavily armed. A long cylinder based upon the AC, rather than cargo it carries the new Starfire Drive, a Speed 3 direct fusion drive. This is mainly possible due to creations an exhaust outlet neatly solves containment issues, allowing the parts to be made more easily. The magnetohydrodynamic generators have also been fixed. Additionally, the AB also used OKSPD Engine as a sub-engine in the front, same as ever if with more focus on movement and acceleration than as a direct engine. This effectively makes the AB abnormally maneuverable for it's size.
It's shape is that of a T, the OKSPD sub-engines being in the arms, the Starfire Drive being in the back.
For weapons, the AB has a LOT of power to throw around. Without the need for cargo space, it goes full on with it's laser system arrays, placing them just about everywhere on it's main body,(within reason for it's size) and armoring their systems so that railgun fire won't damage them all that quickly. It also has the processing to manage them, and FROGI gunners able to communicate through a virtual network and sensors to detect enemy craft near it. As well, it has the needed equipment to communicate short-range with other ships. Last, it's front carries a number long range laser arrays, less in number, but far more capable of hitting long range targets so long as sufficient power is available.
The crew for an AB mostly is comprised of FROGI-equipped crew. The AB is a bit shorter in length than the AC, but it's ability is in no way to be underestimated. It also has Bulkheads
[-spoiler-extra, not in design]Last, it's front is a flat plane. Unlike other arrays, this one is spread across the entire face. This can focus all of it's energy into a single high powered beam, capable of very long range attacks. While this long range high power attack is in use, it's not very fast, nor can it actually use any other laser systems. However, it is very much overkill, though it should be noted the extra capacitors the AB carries for this purpose means that it is very much limited in use. Once the slow firing attacks are done, it will take time to recharge the capacitors, and for the main weapon to cool.
Have a Battleship. It is heavily armed, armored, and ready to ruin the day of anything that decided to stick around G.
On the other side, Babel, to ruin their targeting systems and actual systems.
'The Punch' Arty CannonComprised of a Evrasium/iron/copper alloy plate, a laser, and a railed barrel, the Punch is deceptively simple in make. However, the alloy allows an interesting interaction. When light hits the plate, force is applied to send the plate flying in the direction the laserlight is traveling. This effect caused said plate to get stuck in the wall during testing.
The Punch is comprised of the circular plate, the barrel having a lip to prevent the plate from flying out the end, and the ammo can be anything we need to send very far. Cheap, easy to assemble in the field, and effective at sending ammo far away in an arc, it's comes with bars and structures to create a easy to assemble and aim structure. Ammo comes in high explosive fragment, incendiary, and Evrasium shell based off the design of a RAKE warhead to trigger on impact with the ground, all 3 being 22 inches.
Basic Appraised Munitions, 2.0Take an a orbic shell of steel, electronics/fuse, add Composition B explosives, and seal. There are definitely ways in which the original BAM can be improved upon, one should not take failure as a sign to give up.
BAM grenades were intended to be cheap and simple, a complement to the PUMP as standard armament for all forces. Sadly due supply chain issues and variable yields, they were but a whimper, and never shipped. The electronic fuse was supposed to be adjustable, and could be set to detonate immediately upon triggering, or up to several minutes later. These things never happened, and the design was left to sit.
However, the basic idea is still sound, and surely there are ways to focus on improving the BAM beyond it's lackluster start. The Tripwires could certainly be improved to be less visible, and the BAM more reliable. At the least, they would give more options than simply rushing to one's death in the face of railgun fire.
IDEALS- Implacable & Decisive Elusive Armed League of SoldiersThe IDEALS are the result of new methods of training our basic soldiers. Primers on battlefield tactics, guerrilla warfare and psychological attack, physical training to be fast and accurate, as well as exercises to increase their endurance, along with general strategy, planning, and critical thinking. You must be Implacable in your movements, Decisive when you make a decision, Elusive to your enemies, and above all never go in outgunned. More firepower is always a good thing. In cases you are at the disadvantage, make a plan of action where you don't have to fight directly. When you have the advantage, make sure the enemy can't turn the tide.
Overall, we expect the IDEALS to be a massive success, and a turning point for the war as a whole.
Quill LLAAW (0):
H-VOC (1):Blood_Librarian, auzewasright
SILK (0):
Ares (1):Blood_Librarian, auzewasright
BAM 2.0: (1) TricMagic
IDEALS: (1) TricMagic
BAM gives us a trap that shouldn't cost space. IDEALS give us soldiers who can make use of what we have.
Just setting these up. Not having names is kinda sad.
Report is that Lunar Watch and Star Inviction were lost in the fight. A moment of calm for their deaths.
...
Degree Names:
Sky's Eye[#1], Lunar Watch[[Lost in Battle, #2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare
FRF Rouge Baron[#1], FRF X-Ray Wraith[Lost in Battle, #2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]
ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]
Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System
Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Lost in Battle, Chord #4]: (1) TricMagic
Names are based upon [Phrases]
Missile Corvette (MC) MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions[Lost in Battle, Chord #4]: (1) Blood_Librarian
LF | [Name based upon Phrases]
Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]
> " Upgrades to preexisting equipment (that doesn't change the cost) will be automagically deployed to ground troops. Same deal with Cheap equipment."
SIAERA and CEVAS are, IIRC, not Cheap
Therefore they must be shipped to the front
Nice as the equipment is... How do we ship it? Right now we have an ITC that will take most of the season to get there. An AC would have the same issue.
Training, while it seems boring, would be effective and free, and so effective immediately.. Same with anything revised that doesn't change cost. In Babel's Case, it gives us a Cost 1 SPP countermeasure to their electronics. If the Starfire gets fixed, we can make one and an AC and Slaughterfield. This would allow us to wreck the remaining forces in space, and then go to deal with the troops on the ground.
Or we can go the easy option with a BAM update, 0 size means they can be shipped with the Slaughterfield to ground forces.