Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 30

Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31505 times)

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #345 on: June 16, 2020, 08:13:44 pm »

Quote
HELEX: (3)  SC777, Happerry, Draignean
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (3) TricMagic, Happerry, Blood_Librarian
CHITTIR System: (0)
Chord-S: (2) Draignean, Blood_Librarian
« Last Edit: June 16, 2020, 08:21:18 pm by Blood_Librarian »
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #346 on: June 16, 2020, 08:21:19 pm »

Draig, Draig. You do know that working Fusion is going to make making a Speed 3 engine a hell of a lot easier. Not having it means it's a hell of a lot harder, and we don't get any extra production points from fixing the Starfire to actually work.

Quote from: Votebox
HELEX: (3)  SC777, Happerry, Draignean
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (3) TricMagic, Happerry, Blood_Librarian
CHITTIR System: (0)
Chord-S: (3) Draignean, Blood_Librarian, TricMagic
« Last Edit: June 16, 2020, 08:24:57 pm by TricMagic »
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #347 on: June 16, 2020, 08:22:29 pm »

we don't get any extra production points from fixing the Starfire to actually work.

Why not?
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #348 on: June 16, 2020, 08:31:15 pm »

we don't get any extra production points from fixing the Starfire to actually work.

Why not?

Mostly the idea that it is a side benefit if we do fix it, and so worth less depending on the actual rolls involved..

'from discord from me'
That and if the Dice murder this as well, we can at least still use that EXP for it anyway. If they don't, the engine will be easier since we have a working model.

Always a good idea to have a fallback given how luck and the Dice have treated us.
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #349 on: June 17, 2020, 06:01:54 pm »

I don't like ties.

Quote
HELEX: (4)  SC777, Happerry, Draignean, Blood_Librarian
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (3) TricMagic, Happerry, Blood_Librarian
CHITTIR System: (0)
Chord-S: (2) Draignean, TricMagic
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Madman198237

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #350 on: June 18, 2020, 11:36:49 pm »

Turn 7 Revision Phase: Planetary Technate

High Energy Laser Excalibration (HELEX)

HELEX is the name of the project that revamps the Ocular laser system. the frankly dated first-generation chemical medium is replaced with the upscaled formulae that are used in laser emission systems originally created for evrasium technologies. Combined with the technological refinement of laser optics and focussing, the Oculus and derivative laser weapons should be markedly more lethal.

Quote
High Energy Laser Excalibration (HELEX)
Difficulty: Normal
Roll: 4 + 1 - 0 = 5 Average

HELEX is a moderate improvement to the Oculus system. A slightly tighter focus increases range, some superior chemicals based off of our work in Evrasium laser systems gives it a more power, and the typical laser module is generally streamlined. The expense of the laser medium is slightly increased but it's not overall meaningful, yet. More powerful lasers are, as ever, a possibility, and we think there's a ways to go before we even alter the cost in a meaningful way. The HELEX gives us a laser weapon that is much closer to equaling the enemy's railgun in power.

High Energy Laser Excalibration (HELEX): A set of improvements to the Oculus that give it much-needed additional range and power and bring it up to par as a solid combat weapon instead of the rather anemic laser it was previously. Slightly increased power draw, no change to cost.

Starfire Power Plant

Through the use of rings around the ignition chamber, Evrasium projects a wave of force into a perfect centerpoint. This ignites the fusion material, starting up the process. This in turn powers a steam generator, which has a Magnetohydrodynamic generator as a topping cycle. The main issue was of course symmetry in the reaction, once that was solved, everything else fell into place. And the first of our new Starfire Power Plants came to replace the old AER power plants, freeing up tons of resources for use elsewhere, most specifically in space.(SPP) There were a lot of resources tied up in keeping ourselves powered, but the Starfire Power Plant is extremely efficient in it's use of Evrasium compared to AER.

Quote
Starfire Power Plant
Difficulty: Hard
Roll: 1 + 4 - 1 = 4 Below Average

Unfortunately, we've had yet another bad development cycle with our fusion reactor. We've managed to produce a more-or-less working reactor, albeit an unimpressive one. There's a lot of work left to go before this becomes meaningfully smaller or more powerful than the AER reactors. The reactions are now usually symmetric enough to get average fusion fuel efficiencies, the plasma pump-out stage works acceptably, but the magnetohydrodynamic generators are struggling and a lot of energy is wasted from the plasma as it goes through. Fusion is pretty powerful and with work we can definitely get more out of it.

The generator plants are also fantastically expensive to build and maintain due to the intricacies of the layered Evrasium shells and lasers and the expense of precision-machining Evrasium components, and this does not help their adoption potential over regular AER units.

Starfire Power Plant: A mediocre fusion generator. About as powerful as the AER system and uses only a bit less Evrasium. With work it could supplant the AER systems and free up more resources for the war effort but as of now it just isn't good enough.

----
It is now the strategy phase. Um, losing is !!FUN!!, remember? So, do your best to get off the back foot. You can recover this.
----



Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: June 19, 2020, 05:45:07 pm by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #351 on: June 19, 2020, 08:55:20 am »

> **Prelim Plan Settlement
> **Degree 1, 2, to G. ITC#2 to G, deploy ground troops planetside.
> Chord 3, Chord 4, Degree 3, to F.
> ITC#3, AC, to F.
> ITC 1 to Homeworld.
>
> **Planet F Plan.**
> Deploy Slaughterfields planetside. All ships rendezvous and destroy all enemy ships in orbit. All ships(other than Slaughterfields which are to conserve fuel when possible) are to return to G afterward. *Note Enemy ITCs are not a priority target. Let them land their troops and have the other troops and Slaughtfields handle them. If, however, they attempt escape instead, end them with prejudice. Slaughterfields are permitted to pursue and hunt ITCs in this scenario.*
>
> **Planet G Plan**
> All out Defense. Destroy all incoming Enemy Ships. ITCs are to rest near the exit to our Homeworlds. All other ships are to destroy any incoming ship. Maintain communications such as to destroy all incoming fleets as they arrive. Focus on corralling them and firing in volleys. Do not let a single ship escape.
>
> **Production Orders**
> None. Wait for issues resolving Nuclear Fusion to Resolve. Wait for upgrades to be made, new ship blueprints to be made. That is all.
>
> **Future Plan**
> Next turn, return all ships to Homeworld for restructuring of forces. Turn after, complete modifications, use Speed 3 Engine in development to launch an offensive.


Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (1) TricMagic

Note I will quit if anyone thinks we should leave all our ships out of range for restructuring. One Argument is of course the Helex. The other is a Speed 3 Engine when Speed 2 Engines would still be deployed because they never recieved an upgrade. The next two turns are for development of our fleets. Let's not waste them.

Future Plan could be subject to change based upon new variables. Say leaving the AC Fleet behind with it's carrier for defense. Though they really need the new HELEX the most, it is a valid option. Not a good one, but valid.



To note, we have Speed 2. Getting Speed 3 will solve our issues with returnng to repair. But that does require we bring the ships in. If they are at G, they can return to do so. It also lets us load up our transports.

From there on, our ITCs can go back and forth as needed.

We really do need to upgrade our stuff though. The new Laser is a good step forward.
Another idea is the one below, where it can just sit at G and act as the repair yard.


Mobile Interstellar Repair/Refit Yard

The MIRRY is't so much a ship as a moving space station meant for docking and repairs/upgrades to existing spacecraft. It's slower than it's Engine's would suggest, what a Speed 3 Engine would allow, it can only move at the rate of a Speed 2. It is mostly made out of pylons, living and control spaces, and docks. Along with a lot of storage, and a link back to our Homeworld to receive the latest blueprints. What our Homeworld can do, so can it.(other than building new ships from scratch.)  It can also collect destroyed ships when in the system through the use of it's repair ships as well, which makes it a valuable asset.

Resources needed to build and maintain it means that only one can be built and used at a time. However, it is a very valuable asset for it';s ability to upgrade ships and repair them without having to return to the Homeworld. MIRRY can also repair itself if damaged, which is good since while it is difficult to destroy outright due to a modular nature, it getting in range of an enemy will result in damage. Most of it's armor is focused around the engine, with bulkheads used elsewhere where needed. Storage and docks are pretty safe since it is in vacuum however.

For defense it has access to HELEX Lasers all across it. They can only really damage and distract/deter those that attack it, since it really doesn't want to be in combat in the first place.

Additionally, the name of the station is in fact Mirry.
« Last Edit: June 19, 2020, 06:26:41 pm by TricMagic »
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #352 on: June 19, 2020, 01:04:18 pm »

> **Prelim Plan Settlement
> **Degree 1, 2, to G. ITC#2 to G, deploy ground troops planetside.
> Chord 4, Degree 3, to F.
> ITC#3, AC, to F.
> Chord 2 to G. ITC 1 to Homeworld.
>
> **Planet F Plan.**
> Deploy Slaughterfields planetside. All ships rendezvous and destroy all enemy ships in orbit. All ships(other than Slaughterfields which are to conserve fuel) are to return to G afterward. *Note Enemy ITCs are not a priority target. Let them land their troops and have the other troops and Slaughtfields handle them. If, however, they attempt escape instead, end them with prejudice. Slaughterfields are permitted to pursue and hunt ITCs in this scenario.*
>
> **Planet G Plan**
> All out Defense. Destroy all incoming Enemy Ships. ITCs are to rest near the exit to our Homeworlds. All other ships are to destroy any incoming ship. Maintain communications such as to destroy all incoming fleets as they arrive. Focus on corralling them and firing in volleys. Do not let a single ship escape.
>
> **Production Orders**
> None. Wait for issues resolving Nuclear Fusion to Resolve. Wait for upgrades to be made, new ship blueprints to be made. That is all.
>
> **Future Plan**
> Next turn, return all ships to Homeworld for restructuring of forces. Turn after, complete modifications, use Speed 3 Engine in development to launch an offensive.


Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (2) TricMagic, Blood_Librarian

Note I will quit if anyone thinks we should leave all our ships out of range for restructuring. One Argument is of course the Helex. The other is a Speed 3 Engine when Speed 2 Engines would still be deployed because they never recieved an upgrade. The next two turns are for development of our fleets. Let's not waste them.

Future Plan could be subject to change based upon new variables. Say leaving the AC Fleet behind with it's carrier for defense. Though they really need the new HELEX the most, it is a valid option. Not a good one, but valid.



To note, we have Speed 2. Getting Speed 3 will solve our issues with returnng to repair. But that does require we bring the ships in. If they are at G, they can return to do so. It also lets us load up our transports.

From there on, our ITCs can go back and forth as needed.

We really do need to upgrade our stuff though. The new Laser is a good step forward.
Another idea is the one below, where it can just sit at G and act as the repair yard.


Mobile Interstellar Repair/Refit Yard

The MIRRY is't so much a ship as a moving space station meant for docking and repairs/upgrades to existing spacecraft. It's slower than it's Engine's would suggest, what a Speed 3 Engine would allow, it can only move at the rate of a Speed 2. It is mostly made out of pylons, living and control spaces, and docks. Along with a lot of storage, and a link back to our Homeworld to receive the latest blueprints. What our Homeworld can do, so can it.(other than building new ships from scratch.)  It can also collect destroyed ships when in the system through the use of it's repair ships as well, which makes it a valuable asset.

Resources needed to build and maintain it means that only one can be built and used at a time. However, it is a very valuable asset for it';s ability to upgrade ships and repair them without having to return to the Homeworld. MIRRY can also repair itself if damaged, which is good since while it is difficult to destroy outright due to a modular nature, it getting in range of an enemy will result in damage. Most of it's armor is focused around the engine, with bulkheads used elsewhere where needed. Storage and docks are pretty safe since it is in vacuum however.

For defense it has access to HELEX Lasers all across it. They can only really damage and distract/deter those that attack it, since it really doesn't want to be in combat in the first place.

Additionally, the name of the station is in fact Mirry.
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #353 on: June 19, 2020, 02:05:25 pm »

Quote from: Votebox
Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (2) TricMagic, Blood_Librarian

Quote from: Naming Vote
Degree Names: Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

ITC Names: Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Chord Names: Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]


Grand Dock Spaceport

The Grande Dock Spaceport built on H is undoubtedly impressive. Spanning hundreds of kilometres both above and below ground across the planet, various areas are set to serve the smallest ships to the very largest carriers, with the ability to lay new areas as needed. Numerous ITCs have been commissioned to serve as transport of the materials needed to build anything the Planetary Technate has designed for spacecraft.

Here on the planet Helios, there is no atmosphere. It makes a bad place to live if not for the habitats built below ground. However, it also makes it perfect for spacecraft to land and launch from, not having to worry about air resistance. The GDS's primary purpose is to offer an area closer to the front, for spacecraft to come to, be refitted and upgraded, and then sent back out within the cycle.(If time[read Engine Speed] permits.)

As for defense, well. The HELIX System, the Heightened Energy Laser-fire Interweaving Xenoblaster. Powered by Fusion and AER Reactors, the creation of a series of HELIX and radar installations combine into the ability to bombard the target areas with a never-ending lightshow. At least till the interwoven lasers completely destroy the targets in question. The lack of atmosphere makes it the perfect option, for all it requires dedicated reactors to power it, along with novel lenses and parts to focus each one into a long lasting beam that won't scatter over time.

« Last Edit: June 19, 2020, 06:53:40 pm by TricMagic »
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #354 on: June 19, 2020, 06:30:27 pm »


Quote from: Votebox
Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (2) TricMagic, Blood_Librarian

Quote from: Naming Vote
Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

Fast Response Frigate (FRF) FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Neon Pink Chuffer[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
MC | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]

Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #355 on: June 19, 2020, 06:57:10 pm »

Why? No really, aren't they called Degrees and Chords?

Well, voters should vote I guess.
Quote
Neon Pink Chuffer

... Well, it is funny. In making most people rather embarrassed to serve upon it.


Lore
Quote from: Turing Reconstruction Concern
The Technates TechnologicalMeritocracy is a system. Not a system that necessarily works, but it is better than the alternatives. Each day, a hundred thousand organizations spear each other over control of the network on any particular day. Base industries are only barely protected as the base level functions are not usually changed by the network controllers as they acclimatize themselves to the situation at hand before really enacting change or being replaced. In a sense, the ineffective higher organizational structure allows for a burgeoning middle-man infrastructure to bloom, and all things considered, it works well most of the time, or at least well enough to get guns to the infantry.

On the other hand, there has recently been an uptick in terrorist bombings, attacks on critical infrastructure, and assassinations. Rumors abound to their origin, up until a group purporting the dissolving the technocracy’s meritocratic elements in favor of a solidified republic esque structure underneath the/a council of eidolons be created, abolishing the cyclic nature of the meritocratic replacement of officials in our society.This groups name is the Turing Reconstruction Concern, more commonly referred to as the TRC. They believe that the loss of life and ruthlessness that is favored by the meritocracy must be removed at all costs, and have taken to extreme methods to doing so. However, their most striking claim to legitimacy is that our current government is not wholly sanctioned by the founders. That the ruthless on-the-wire Network where resources are efficiently allocated at the moment they are needed has lost the human element it should have had, and that some or maybe even all of the founders had envisioned something else when the landers had fallen.

They want to bring down the Network by regimenting and isolating sectors of the industry, economy, and other sections with physical hard mounts, thus limiting its influence politically. Understandably, quite a few sections of our society wish for this to not happen.

We also need the Lore vote and as the only current one...

Quote from: Votebox
Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (2) TricMagic, Blood_Librarian

Quote from: Naming Vote
Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

Fast Response Frigate (FRF) FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Neon Pink Chuffer[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
MC | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]

Quote from: Dark Side of Voting Lore
Turing Reconstruction Concern: (1) TricMagic
« Last Edit: June 19, 2020, 07:07:06 pm by TricMagic »
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #356 on: June 20, 2020, 12:20:41 am »

Yes, they are called Degrees and Chords. The Prefix I am using is a classification of their purpose so when we obsolete them, the GM, the enemy, and us can, at a glance, know what kind of ship it is.
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #357 on: June 20, 2020, 08:16:27 am »

What would you call the AC then? Given it is both transport and fleet carrier. A DRN?(Dreadnought)
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #358 on: June 20, 2020, 09:05:21 am »

The Degree is the missile ship, is it not? Why are you labelling Chords as "missile corvettes"?
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

auzewasright

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #359 on: June 24, 2020, 01:17:04 pm »

Quote from: Votebox
Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (3) TricMagic, Blood_Librarian, auzewasright

Quote from: Naming Vote
Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

Fast Response Frigate (FRF) FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Neon Pink Chuffer[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
MC | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]

Quote from: Dark Side of Voting Lore
Turing Reconstruction Concern: (2) TricMagic, auzewasright
Logged
Pages: 1 ... 22 23 [24] 25 26 ... 30