Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 30

Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31506 times)

auzewasright

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #330 on: June 12, 2020, 10:02:44 pm »

Names, cause I feel like writing some. In Order for each.

Chord Names: Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]
Degree Names: Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]
ITC Names: Ruby's Ascent[#1, Set to be Mothballed this turn], Sapphire Drop[#2], Emerald Expanse[#3]

Here are the ones for last turn.

1x  Amalogus Carrier "Kadens Bravery"
1x Degree "Reunion of Spite" (this one will use the points generated by the mothballed ITC, and will probably not be produced in time to have movement.)

These are also from last turn. So don't need naming.
I vote we try to fit an SQL injection into the name of our next ship.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #331 on: June 12, 2020, 10:16:39 pm »

Turn 7 Design Phase: Planetary Technate

Evrasium Modulated Fusion “StarFire” Reactor
After careful consideration with the Quebit, we have decided to pivot. Thus, Evrasium Modulated Fusion is a net-new system by which an Evrasium element is utilized to side-step the inherent instability of plasma and the fickleness of magnetic fields in favor of raw, brute power, much like how marketing functions. This is made possible by novel Evrasium plates which can be formed such that laser emissions will result in the delivery of kinetic energy in the opposite direction of where the laser struck. The primary fuel is similar to the fusion engines that once powered our interstellar craft, EMF Reactors utilize compressed pellets of deuterium and helium to produce a helium plasma which can then be utilized for any purpose (typically energy generation but sometimes exotic particles), as well as making current Evrasium reserves go much farther.

Unlike Kinetic power storage drives and theorized traditional reactors, it is best created with small scale systems and must be parallelized if more power is required. Current lab prototypes create belches of plasma in a pulsating pattern that unsettlingly mimics the human heart. The Reactor takes fuel pellets through a liquid medium and expels out a bolt of ready-to-use plasma through a series of evrasium push valves that eliminate material contact with plasma and simplify material construction. The waste liquid is vented to a waste container for waste heat management and recycling later.  This will revolutionize our energy economy, as we are no longer chained to the very advanced equivalent of strip mining for metric tons of evrasium to fuel our society's massive energy demands. In addition, the small scale of these structures are expected to allow upwards and over of over a thousand different corporate entities to successfully compete for separate high-energy niches.

The intention of the original designer of the Star-Fire is to fabricate a method by which large projectiles are propelled with a combination of plasma siphoned from a reactor as well as modified explosive propellants for very high acceleration speeds. “Fusion-Boosted Munitions”. However, current design teams are doing more with less and attempting to create the game changer of ulta-light reactor elements.

Quote
Evrasium Modulated Fusion “StarFire” Reactor
Difficulty: Hard
Roll: 3 + 1 - 1 = 3 Buggy Mess (My dice hate fusion with a passion, I guess. Sorry.)

So, pulsed detonation fusion, check. Direct siphoning of plasma, check. Evrasium used in place of magnets, check. Problems? Unfortunately, check.

Fundamentally our problem is with plasma's extreme dislike of being manipulated. Evrasium can be shaped to control plasma better but we've had to derive a new reaction capable of taking a given shape of Evrasium and stimulating the entire thing simultaneously and evenly in order to achieve the desired shapes to the plasma. Sufficiently fast compression on the pellet of deuterium/helium fuel is achieved with a primary bank of Evrasium modules, and fusion does result. It is not symmetrical, however, as we need specific development time and money on the new reaction to really get it functioning properly. This asymmetry combined with the general imprecision of the present Evrasium system has led to plasma leaks, some bad enough to put entire prototype reactors permanently out of commission. In short, at present these reactors are not really worth deploying, not that we have elected to deploy them into anything directly.

At present, were we to fix up the confinement issues, this device would provide an efficient way to convert the energy stored in Evrasium into superheated plasma. At present we would find it difficult to extract a meaningfully larger amount of energy from this method than using Evrasium Kinetic Storage Drives directly. However, with work and refinement we are certain it could be done, and would open a window into ever-more-compact, ever-more-efficient fusion reactors or plasma sources for other purposes. If its compact nature could be improved, it may be that it could greatly aid infrastructure projects on other planets besides our homeworld. Projects on those planets have the potential to extract vast amounts of resources due to the unexploited nature of those planets, but require specific, dedicated projects to adapt to each planet's unique conditions. The compact and powerful nature of a functional StarFire would be of definite help.

Fast Reactionary Oculus Gunnery Implants (FROG IMPLANT)
FROG architecture Implants represent the first generation micro-electronics, broadband implant surgery, and disregard for basic ethics that allows for the research required to make viable electronic implants. These architectural systems require a genetically compatible patient to handle the surgery and thus interface with the augment. While operations can be done without the genetic precursors necessary, rejection is almost certain without a battery of anti-rejection chemicals. the implants are designed to facilitate the interaction between the user and a hard-mounted weapon, like an OCULUS laser platform, Rake Missile Launchers, or heavy ground weapons such as fixed position SIERRAs. This manifests in a phantom control of the weapon in question, mimicking similar function to how one would operate the weapon with manual controls, except in a far superior fashion.

Quote
Fast Reactionary Oculus Gunnery Implants
Difficulty: Hard
Roll: (RC expended, roll 3d4 take best 2) 4 + 1 3 - 1 = 6 Above Average (See, they can give out high numbers. Sometimes. Occasionally. Maybe. They just don't.)

Our first foray into a truly new field, FROGI is an abomination of a name. It is also an ethically abominable process that involved some deaths and some maimings and the odd vegetable case. However, the result is a functioning means of linking a human being to a computer system...nearly directly. FROGI piggybacks off of muscular control signals and allows a user, with some training, to rapidly operate a mounted weapon with much improved control and speed compared to an unaugmented human using standard controls. They can't yet rival a computer system for precision or accuracy and are not as much use in long-range space engagements due to the limited ability of the computer to "talk back" to the human brain.

The setup at present is invasive and does require removal of part of the skull, rendering it an unfavorable option for soldiers who would really rather have an intact braincase. This skull removal step could be removed if the overly invasive nature of the components was altered, right now it is patently obvious to anyone if someone has been altered with cybernetic implants or not.

However, it allows a user to run a quick software update on a warship's fire control computers and plug in directly with no further modifications, so it is a cost-free way to improve fleet gunnery and requires no warship refits. Also applies to Slaughterfields' weapons operator seat.

Fast Reactionary Oculus Gunnery Implants: A cybernetic system that is very invasive and damages the user's skull in exchange for giving them a specialized and very capable interface specifically for use aboard warships or in gunner's positions on Slaughterfields. Improves accuracy particularly at close ranges and makes human gunners much more capable. Limited feedback, reasonably fast data transfer to the computer.
Cost: Free!

----
Revision phase, two revisions. Have you considered upgrading your lackluster space weaponry or the Chord's large deficiencies?
----



Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #332 on: June 12, 2020, 10:52:30 pm »

High Energy Laser Excalibration (HELEX)

HELEX is the name of the project that revamps the Ocular laser system. the frankly dated first-generation chemical medium is replaced with the upscaled formulae that are used in laser emission systems originally created for evrasium technologies. Combined with the technological refinement of laser optics and focussing, the Oculus and derivative laser weapons should be markedly more lethal.

Lore
Quote from: Turing Reconstruction Concern
The Technates TechnologicalMeritocracy is a system. Not a system that necessarily works, but it is better than the alternatives. Each day, a hundred thousand organizations spear each other over control of the network on any particular day. Base industries are only barely protected as the base level functions are not usually changed by the network controllers as they acclimatize themselves to the situation at hand before really enacting change or being replaced. In a sense, the ineffective higher organizational structure allows for a burgeoning middle-man infrastructure to bloom, and all things considered, it works well most of the time, or at least well enough to get guns to the infantry.

On the other hand, there has recently been an uptick in terrorist bombings, attacks on critical infrastructure, and assassinations. Rumors abound to their origin, up until a group purporting the dissolving the technocracy’s meritocratic elements in favor of a solidified republic esque structure underneath the/a council of eidolons be created, abolishing the cyclic nature of the meritocratic replacement of officials in our society.This groups name is the Turing Reconstruction Concern, more commonly referred to as the TRC. They believe that the loss of life and ruthlessness that is favored by the meritocracy must be removed at all costs, and have taken to extreme methods to doing so. However, their most striking claim to legitimacy is that our current government is not wholly sanctioned by the founders. That the ruthless on-the-wire Network where resources are efficiently allocated at the moment they are needed has lost the human element it should have had, and that some or maybe even all of the founders had envisioned something else when the landers had fallen.

They want to bring down the Network by regimenting and isolating sectors of the industry, economy, and other sections with physical hard mounts, thus limiting its influence politically. Understandably, quite a few sections of our society wish for this to not happen.
« Last Edit: June 14, 2020, 08:46:17 pm by Blood_Librarian »
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #333 on: June 14, 2020, 12:51:32 pm »

Faraday Restriction

By making a Faraday Cage built into the reactor, electromagnetic waves can be contained and directed. When linked up to the new Evrasium reaction, this allows direction and control over plasma streams, which themselves are a type of liquid lightning in behavior and activity.

Plasma is obviously very complicated. But this set up will reduce radiation while ensuring a stability of the plasma generated. This in turn opens up the option of hyper-conductivity conduits, as plasma can be sent down pipelines like a pressurized liquid, creating a route for electricity to flow. Combined with thermal generators to sap the heat generated to yet more electricity, and we should see our first planetary fusion plant producing electricity within a few cycles.



Quote from: Votebox
HELEX
Faraday Constriction: (1) TricMagic
GROWTH: (0)
Aperture Sentry Turrets: (1) TricMagic

I'll think of another thing later.


Green Renewable Overworld Terrain Habitation
Planet I GROWTH

We have a very nice planet here. Using Wind Turbines across it's expanse, electricity can be produced wholesale. The wide open fields serve a windy expanse. Likewise, the place is near perfect for farming crops, undoubtedly making it a breadworld once some water reservoirs are tapped.

A simplistic use of knowledge to produce food for our forces, meaning less costs spent on producing it in lands not so suited to it. Which means more production for our ground forces.(GPP)



Aperture Sentry Turrets

Small, lightweight, and the twin guns fold away into the body, overall the size of a cylindrical bag. These Turrets have a connection to FROGI allowing what they see to be broadcast through the camera in the front forehead, and operated from far away. The lack of need for programs to determine allies and enemies themselves make them fairly simple to produce wholesale. Good for sentry duty and protecting routes without loss of life. Have about 1 minute worth of MG fire stored in them which can be refilled, and a laser sight for the FROGI operators showing where the bullets go.

As for the bullets and firing mechanism, it uses metal pellets launched through an Evrasium-backed mechanism at a high rate of fire.
*modeled after the old Portal game. Made of matte-grey plastic.*
« Last Edit: June 14, 2020, 06:30:48 pm by TricMagic »
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #334 on: June 14, 2020, 03:52:42 pm »

I really dont think a sentry turret is viable with a revision.

Quote
Interlace Second Stage Kinetic Module (ISSKM)

the ISSKM is designed to replace the later half of the Starfire fusion reaction. The primary action, the way that plasma is generated through a kinetic strike is left unmodified. The ISSKM takes the place of the overly complex evrasium systems which had to originally both create and move plasma into its magnetic containment. Instead, two separate systems are designed for the task of plasma creation and movement out of the reaction chamber, respectively. to ease the burdens of the EMAG system that takes over from the evrasium, Evrasium elements introduce a rotational force into the plasma as it is siphoned out of the chamber so the electromagnetic confinement systems can be simplified.

No turbine is created to use plasma as a working fluid. instead, the plasma is used to heat up a thermal exchanger with an open cycle steam turbine.

Quote
HELEX(1): Blood_Librarian
Faraday Constriction: (1) TricMagic
GROWTH: (0)
Aperture Sentry Turrets: (1) TricMagic
ISSKM: (1): Blood_Librarian
« Last Edit: June 14, 2020, 07:28:53 pm by Blood_Librarian »
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #335 on: June 14, 2020, 04:14:51 pm »

Why are you still going for weapons that we have to buy, rather than fixing the issue with the Fusion. Focusing on fixing it will mean more PP due to less Evrasium wasted. Which means we can buy more stuff. As compared to making a weapon you have to buy, but not having the points or TC for it.
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #336 on: June 14, 2020, 04:37:10 pm »

what?

we have two revisions for a reason, and I'm already using one for fixing fusion? I don't see why we have to spend two revisions for fusion, especially when madman pointed out we have ancient ship weapons and craft.
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #337 on: June 14, 2020, 06:06:11 pm »

I'm not saying fix it for fusion, I'm saying fix it for PP, not a new weapon. We can only do 1 result in a revision, not both. If we want to make the Starfire Reactor work for producing energy for our planet, and therefore free up Evrasium, that is what we do. We can't attach a weapon to the revision.


EM Plasma Dynamics Control Method

Through the use of a Faraday Cage and EM nodes, Plasma can be compressed and shaped. The general theory is the use of large amounts of EM Waves to affect the Plasma. As noted, plasma is affected by electromagnetic waves, so using them to control the reaction in a stable manner was an easy conclusion.

These methods may eventually come to be used in weaponry, but for now we use the basis for our planet's generators. A secondary Chamber capable of processing the Plasma is built, and the Faraday Cage and EM Nodes control and stabilize it. How this happens to work is through relief points in the Faraday Cage, as the nodes EM waves can only escape the cage through these points. Likewise, outside radiation can only enter through these points, but due to the interior EM waves being denser, this does not affect the control of the plasma. These Nodes and Relief Points are the center-points for controlling plasma dynamics within the reactor, and their nature means their scales can be up or downsized with ease.


In more common and shorter terms. The EM Waves, trapped within the cage, can be directed. Their direction affects the Plasma, and the EM Waves escape through the Relief points to prevent a complete mess of said plasma as they eternally increase within it. This allows the plasma to be shaped and moved in ay way we choose so long as we plan it ahead of time when building. Nodes can be closed as well to affect the plasma in different ways, but that isn't necessary during operation. Though there is a plan to safely shut down a Starfire Reactor through this method that does not result in death and destruction of the personnel and machinery, using the closing of certain Nodes, and opening of others.



Quote from: Votebox
HELEX(1): Blood_Librarian
GROWTH: (1) TricMagic
Aperture Sentry Turrets: ()
ISSKM: (1): Blood_Librarian
EM-PDCM: (1) TricMagic
« Last Edit: June 14, 2020, 06:29:31 pm by TricMagic »
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #338 on: June 14, 2020, 06:12:31 pm »

No weapon at all was designed to be used with the Starfire yet. my intention was to create a functioning fusion reactor that generates plasma, if I wanted to attach it to a gun I would've clarified that. as-is, I think it would be a bonus to PP as it stands because it fixes the only problem we have from economically utilizing it for power generation.
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #339 on: June 14, 2020, 07:34:42 pm »

Starfire Power Plant

Through the use of rings around the ignition chamber, Evrasium projects a wave of force into a perfect centerpoint. This ignites the fusion material, starting up the process. This in turn powers a steam generator, which has a Magnetohydrodynamic generator as a topping cycle. The main issue was of course symmetry in the reaction, once that was solved, everything else fell into place. And the first of our new Starfire Power Plants came to replace the old AER power plants, freeing up tons of resources for use elsewhere, most specifically in space.(SPP) There were a lot of resources tied up in keeping ourselves powered, but the Starfire Power Plant is extremely efficient in it's use of Evrasium compared to AER.



Quote from: Votebox
HELEX: (1) Blood_Librarian
Aperture Sentry Turrets: ()
ISSKM: (1): Blood_Librarian
Starfire Power Plant: (1) TricMagic
« Last Edit: June 14, 2020, 09:04:07 pm by TricMagic »
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #340 on: June 15, 2020, 06:19:17 pm »

Quote from: Votebox
HELEX: (2) Blood_Librarian, SC777
Aperture Sentry Turrets: ()
ISSKM: (1): Blood_Librarian
Starfire Power Plant: (1) TricMagic
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #341 on: June 15, 2020, 06:37:51 pm »

Heightened Excitement Laser Interlaced Xenon Array

The HELIX Array has two improvements. The first is the use of Xenon. Xenon is one of the basic elements that were used in arc lamps, flash lamps, and is a very effective lasing medium. Through a combination of liquid and solid Xenon in the chemicals used for our lasers, their effeciency and power can be greatly improved. Unlike the Oculus which travels continuously, the nature of these arrays is a rather random, if directed, fire pattern, bolts of laserfire rather than the lines. But these bolts are far stronger.

For installment, all that is needed is mixing the new xenon additive into the chemical stores  The result is a massive boost in power and range against the enemy ships.  An overall boost that obsoletes the Oculus in damage.



Simplified. HELIX fires bolts more like Star Wars. Compared to the Oculus which uses lines of laser, which need to be continuous.




Encryption Radio, Improvements, and Setup. Otherwise known as the ERIS Project

The greater accuracy our enemies have recently shown is troubling, and a number of issues have arisen during and even before our war, leading to their advance into Technate-controlled space. It becomes clear that we either need to match their power, or outsmart it. When we have the advantage, in most cases we win. With the new accuracy to shoot down our missiles, we need to be able to work together to overwhelm it. But our current communications systems are basic, and can be hacked. Not to mention the dearth of radio communications for grounded units.

The solution is naturally better radio communications. Using our resources and knowledge, we can create radio sets we can hand out to all units on the ground, capable of communicating with an encrypted signal to ships in orbit. This advancement will also be applied to all of our ships, which is mostly simply coding due to ship communication already having the ability to communicate with things on the ground. However, this does not mean we won't improve the technology to improve it's efficiency if needed.

In this manner, our ships can work together to overwhelm and destroy the enemy. It is extremely important that we run a war based upon not forcing back but destroying their transports and defenses. And the Amalogus in particular will greatly benefit, for it carries a fleet all it's own that can fight and support other ships. Better communications all around will make working together much easier.



NOTE! All proposals that involve upgrading something on a ship will not see usage this turn. We need them this turn, but won't have them. Therefore, HELEX and HELIX are pointless to revise this turn instead of next. We won't get to use them till next turn's deployment.


Overclock Protocol
Overclocking is using materials found on any ship of evrasium stores to turn an AER Engine into a overpowered bomb. Fusion is initiated inside the AER Engine, and all safeties removed, everything dumped into it. It then consumes the rest of the ship and everything in it, before collapsing, imploding into a black hole which sucks everything within a specific radius into itself. The literal goal is a kamikaze attack that can be performed by all ships with an AER Engine. This knowledge will be sent out through communications. Let it not be said that the Technate will go out with a whimper. Given the current situation, all forces need to pull back to G to defend our space from their invasion.

Noted that the project notes are to be kept in multiple safe places and updated regularly to prevent the loss of how to perform this Protocol. As it's very testing means that research notes are going to be destroyed at some point. Along with the facility. Keep rigorous notes and perform the tests in deep space.

General Theory: The use of Kinetic Force and the Fusion bind together dark matter and matter, creating a gravitational singularity. Put simply, Evrasium's property and fusions property combine together to produce this result. Shortlived, but extremely effective as a kamikaze attack.

Quote from: Votebox
HELEX: (2) Blood_Librarian, SC777
Aperture Sentry Turrets: ()
ISSKM: (1): Blood_Librarian
Starfire Power Plant: (1) TricMagic
HELIX Array: ()
ERIS Project: ()
Overclock Protocol: (1) TricMagic

A proposal where the goal is outright catastrophic failure. In this, failure is an option, as is success. In both cases, we lose the ship. Which isn't bad if we also take down their ship in the process. When you are going to lose, one option is to just flip the board entirely. And this is simply knowledge on how to cause that effect, which can and will be transmitted to our fleet without needing any modification.

It's only weakness is that a Speed 3 Engine won't immediately have that option. But by that point we'll be fine because the board was flipped.
« Last Edit: June 16, 2020, 06:17:43 pm by TricMagic »
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #342 on: June 16, 2020, 06:34:29 pm »

Quote
(Chord High intensity Technologically Timed Interception-Reaction Systems) CHITTI-R System
with the Specialized High-speed relays that replace the supercomputers and translation interfaces between the Oculus Laser systems, gunnery teams can now react to events with a speed measured in milliseconds. In combination with refined turret motors and sensor suites, Gunnery teams on Chords are able to be licensed to handle interception of the incoming ballistic ordinance utilizing light-speed capable ordinance known as lasers.

Quote
HELEX: (2) Blood_Librarian, SC777
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (1) TricMagic
CHITTIR System: (1) Blood_Librarian
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Happerry

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #343 on: June 16, 2020, 07:26:16 pm »

Given that railgun rounds are mostly solid metal, I don't think they're a good target for point defense, and we're the ones with the missile ships, not them, so...

Quote
HELEX: (3) Blood_Librarian, SC777, Happerry
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (2) TricMagic, Happerry
CHITTIR System: (1) Blood_Librarian
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Interplanetary Arms Race: Planetary Technate
« Reply #344 on: June 16, 2020, 08:10:21 pm »



Quote
HELEX: (4) Blood_Librarian, SC777, Happerry, Draignean
Aperture Sentry Turrets: ()
ISSKM: (0):
Starfire Power Plant: (2) TricMagic, Happerry
CHITTIR System: (1) Blood_Librarian
Chord-S: (1) Draignean


So, Lasers, definitely need an upgrade. However, looking at the Chord, it needs to be taken to the cleaners, and preferably redesigned as a better ship later.  It's oversized, up-armored for its class and thus slow, but said armor is little more than a thick nighty when compared to enemy railguns.




Chord-S (Also called the Chord-# or the Chord-Sharp)
A modernization refit of the Chord, the Chord-S is a revision of the original Chord space-frame with the following philosophy:

Keep Only What You Need to Survive.

Roomy personnel space? Gone. All armor beyond what's needed to protect against basic radiation and micro-meteorite impacts? Gone. Unnecessary, unused except for damage soaking, structural mass? Rip the bulkheads and leave only the endoskeleton of the sections behind. Life support systems have all been downscaled to deal with the greatly reduced habitable volume, and crew are strongly encouraged to have a breathing mask on hand at all times. The only thing we add is a lot of additional padding and straps to crew positions, because we definitely don't downscale the engines.

With dramatically reduced mass, we make speed our ally. Keeping the same frame means we have the same reaction points for maneuvers, but those points aren't trying to turn a pregnant water-buffalo. The engines, formerly struggling to accelerate her bulk, should find the reduce frame an agile and receptive dance partner. If we need to disengage, we disengage. We need to flip and fight, we flip and fight. We're not going to get fancy and try and make some sort of ultra-lightweight frame, but we're damn well going to turn this tractor into a Lamborgini if we can.
 
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."
Pages: 1 ... 21 22 [23] 24 25 ... 30