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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31539 times)

Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #300 on: May 13, 2020, 10:19:24 pm »

I really don't think we should build a carrier that goes from space to floating in the air before exiting. that would take up an incredible amount of fuel to keep it afloat that there wouldn't be that much room in the mass department to deploy armor or weapons. If we want a command center, keep it in space, and have the ship deploy satellites or something instead of direct fire support for ground troops. People in space are (as of now) untouchable by ground forces. Let's not throw that away.

I wrote up a variation of the Slaughterfield below, to be less of an attack helicopter-equivalent in the role, but more of an actual fighter.
I have some qualms about spending both actions on aircraft and space-craft as we will not be able to apply our experience. However, bearing this in mind, I believe the Amalogus is our ticket into carrying heavier craft into the battlefield without making gigantic flying carriers that are massive targets for enemy forces. The Slaughterfield-B should not only beat up the other airplane with no problem at all, but also mangle whatever revision they spent on putting an actually decent gun on their craft as we have a bloody laser gun on a stealth fighter. It also opens up the pathway for heavy "anti-gravity" hovercraft, aka attack helicopters.

Alternatively, the Fair Fyre is a safer bet, if someone votes for it, I'd be willing to switch my vote to it.

Quote
ADF "Slaughterfield" Interceptor-Fighter Proposal-B
as our Kinetic drives are effectively "hot" reactionless drives, The reigning council has authorized the deployment of a radical project where Evrasium kinetic drives are put into vehicles that are deployed in both atmospheric and vacuum theatres.

Two variations are made, where the wings of the craft are either purely as radiator fins and a bolted-on gas maneuvering thrust system, or actual functional air maneuvering equipment along with air intake for the heat exchanger. SB (Space Borne) and AB (Air Borne) craft are both hermetically sealed with specially modified spacesuits that do not restrict the pilot's dexterity. The life support exchange system augments the pilot's suit operations to allow an uncomfortable existence of up to 48 hours. It has a pilot and a gunner. The cabin is normally filled with an inert mixture of nitrogen and some harmless waste gases at roughly 20 kPa to reduce maintenance times, but an atmospheric regulator can turn the atmosphere habitable in case of a suit rupture, and the cabin's sides are fitted with the same self-sealing surface that our space suits utilize.

The Slaughterfield has to be enduring with an extra heavy frame to handle the shear stress that the push plate, which then has up-ended armor welded on. The craft is designed to handle enemy rifle fire from long range. This uses expensive materials that are designed to keep the weight light. 

The Slaughterfield-B is built from the ground up to defeat radar and thermal imaging systems, up to and including an odd-looking cross-section and forward-facing wings that make it look vaguely similar to a leaping lizard in the air. It is equipped with a primitive deceptive radar jammer that detects incoming active radar signals and returns a signal that will confuse enemy sensors.

It's a primary weapon is a  forward-facing OCULUS laser with a limited 30-degree cone of fire, with the exception of an additional 25 degrees of turn radi pointed downwards for ground support operations. The chemical chamber is very long, comprising a significant portion of the length of the aircraft, and has been the subject of almost as much Engineering time as the ECM & baffling profile. Despite advances in laser focal technology, all laser systems cannot help but keep some of their killing power in the weapon and must be dealt with by our heat management. Using techniques learned from the Quebit, we are able to successfully keep the weapon cool using active electrical cooling techniques for it to fire short bursts of laser fire. This should absolutely be enough for destroying enemy aircraft, infantry, and light vehicles.

Its wings are reinforced to handle four hardpoints that are relatively medium-sized. Currently, these are usually drop-tanks containing chemical reserves for the OCULUS.

While it is not designed to be dropped from orbit, it can be inserted into worlds without an atmosphere without a shuttle.
Quote
String-class Carrier (1): TricMagic
Amalogus Carrier (1): Blood_Librarian
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A(0):
ADF Slaugtherfield-B(1): Blood_Librarian
« Last Edit: May 14, 2020, 03:20:05 pm by Blood_Librarian »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #301 on: May 17, 2020, 01:43:31 pm »


Quote from: Votebox
String-class Carrier (1): TricMagic
Amalogus Carrier (1): Blood_Librarian
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A(0):
ADF Slaugtherfield-B(1): Blood_Librarian
QUICK-Dome (1): TricMagic

I was kinda expecting other designs?
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #302 on: May 17, 2020, 02:01:21 pm »

Quote from: Votebox
String-class Carrier (1): TricMagic
Amalogus Carrier (2): Blood_Librarian, Happerry
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (2): Blood_Librarian, Happerry
QUICK-Dome (1): TricMagic
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NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #303 on: May 17, 2020, 03:24:07 pm »

Alright, so. I feel the Slaughterfield has too many things going on- things it doesn't need in order to function. We are engineers; things are perfect when there is nothing left to take away, not when there is nothing left to add.
As such, I present a modified proposal with a number of elements removed or simplified.
Quote
ADF "Slaughterfield" Interceptor-Fighter Proposal-C
As our Kinetic drives are effectively "hot" reactionless drives, the reigning council has authorized the deployment of a radical project where Evrasium kinetic drives are put into vehicles that are deployed in both atmospheric and vacuum theatres.

Two variations are made, where the wings of the craft are either purely as radiator fins and a bolted-on gas maneuvering thrust system, or actual functional air maneuvering equipment along with air intake for the heat exchanger. SB (Space Borne) and AB (Air Borne) craft are both hermetically sealed with specially modified spacesuits that do not restrict the pilot's dexterity. The life support exchange system augments the pilot's suit operations to allow an uncomfortable existence of up to 48 hours. It has a pilot and a gunner. The cabin has a breathable atmosphere, but crew are encouraged to stay in their suits just to be safe, although the cabin's sides are fitted with the same self-sealing surface that our space suits utilize.

The Slaughterfield has to be enduring with a heavy frame to handle the shear stress that the push plate, which then has up-ended armor welded on. The craft is designed to handle enemy rifle fire from long range. This uses expensive materials that are designed to keep the weight light. 

The Slaughterfield is shaped to make radar tracking harder, with an odd-looking cross-section and forward-facing wings that make it look vaguely similar to a leaping lizard in the air. However, this was not a primary focus.

It's a primary weapon is a forward-facing OCULUS laser with a limited 30-degree cone of fire, with the exception of an additional 25 degrees of turn radi pointed downwards for ground support operations. The chemical chamber is very long, comprising a significant portion of the length of the aircraft. Despite advances in laser focal technology, all laser systems cannot help but keep some of their killing power in the weapon and must be dealt with by our heat management. Some development time was spent on active electrical cooling techniques that are able to successfully keep the weapon cool, allowing for short bursts of laser fire. This should absolutely be enough for destroying enemy aircraft, infantry, and light vehicles.

Its wings are reinforced to handle four hardpoints, which could in principle hold small missiles, but currently are only used for drop-tanks containing chemical reserves for the OCULUS.

While it is not designed to be dropped from orbit, it can in principle be inserted into worlds without an atmosphere without a shuttle.

Quote from: Votebox
String-class Carrier (1): TricMagic
Amalogus Carrier (3): Blood_Librarian, Happerry, NUKE9.13
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (2): Blood_Librarian, Happerry
QUICK-Dome (1): TricMagic
ADF Slaughterfield-C (1): NUKE9.13
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #304 on: May 17, 2020, 03:39:19 pm »


Quote from: Votebox
String-class Carrier (0):
Amalogus Carrier (4): Blood_Librarian, Happerry, NUKE9.13, TricMagic
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (2): Blood_Librarian, Happerry
QUICK-Dome (0):
ADF Slaughterfield-C (2): NUKE9.13, TricMagic

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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #305 on: May 17, 2020, 04:01:55 pm »


Quote from: Votebox
String-class Carrier (0):
Amalogus Carrier (4): Blood_Librarian, Happerry, NUKE9.13, TricMagic
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (1): Happerry
QUICK-Dome (0):
ADF Slaughterfield-C (3): NUKE9.13, TricMagic, Blood_Librarian
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #306 on: May 17, 2020, 09:45:46 pm »


Quote from: Votebox
String-class Carrier (0):
Amalogus Carrier (4): Blood_Librarian, Happerry, NUKE9.13, TricMagic
MILK-V "Fair Fyre" (0):
ADF Slaughterfield-A (0):
ADF Slaugtherfield-B (0):
QUICK-Dome (0):
ADF Slaughterfield-C (4): NUKE9.13, TricMagic, Blood_Librarian, Happerry
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #307 on: May 19, 2020, 10:43:45 pm »

Turn 6 Design Phase: Planetary Technate

Amalogus Carrier
Designed as the replacement for ITC's, the Amalogus is a modern craft designed with a partition of its thrust actually provided by the insertion vehicles that are then deployed to drop ground resources and return. To clarify, the shuttles are equipped with miniaturized kinetic drives instead of rocket engines, and they are used to supplement the thrust of the Amalogus when they are not deployed for surface operations. Compared to Rocket shuttles, these new vessels will not require large landing spots and can land like the helicopter of old. They should be able to carry  2 or 3 TC. This is where most of the design time for the ship went into.

Besides that, the Amalogus has upscaled and streamlined engine systems, mostly to automatically adjust itself to the addition or removal of thrust as shuttles return to the mothership.

While the main Amalogus frame is not armed, one or two shuttles are. They are equipped with a some-what miniaturized OCULUS laser system on its rear. The Oculus has mountings to receive fluid from the Amalogus, but internal reservoirs allow for a few bursts while in ground operations. Gyroscopically mounted, the weapon compensates for movement while in flight or heavy maneuvers, allowing for accurate fire. It is projected to be used for shooting down pursuing enemy aircraft. It's real purpose though, is like a gigantic magnet ready to be put against a printer. Put the fear of the cold void that organics know intimately, put that fear into the Network.

Unlike the ITC, the Amalogus is an experiment in citadel patterning, The Reactor, Engines, Bridge & life support are all sectioned off into armored citadels, with enough armor that worse come to worse, those sections fare slightly better in a combat engagement. Everything is built around these critical systems like a spinal cord, such that the core modules in these citadels will not be hit except by a penetrating blow through directly behind the craft or through cargo or barrack sections. Contingencies are taken so that there might even be survivors if it has to enter the atmosphere.

While the first Amalogus is named the "Kadens Bravery", the naming pattern typically follows that of the name of one of the colonists who had died during the initial colonization of our world and a positive trait that the person was known for. Amalogus, the name this design is based on, is one of the few names of the founders we have learned.

Quote
Amalogus Carrier
Difficulty: Normal
Roll: 3 + 3 - 0 = 6 Above Average

The Amalogus saves quite a lot of engines by integrating the shuttles into the propulsion system. This does mean its own maneuverability is substantially limited while deploying troops, however the vessel is very well armored. Perhaps too well armored, since its dead weight is incredible compared to the ITC's, and it is not a maneuverable ship by any stretch. With the shuttles attached it is not quite slow, but it does not turn well at all. And without shuttles aiding it, it is a terrible spacecraft if you want to dodge incoming fire.

Luckily, very rarely does the Amalogus have reason to dodge incoming fire. Its thick armor plating is rated for everything from railguns to reentry. The cargo sections are vulnerable to hits, but unless the enemy develops missiles or some comparable weapon the small holes left by railgun rounds won't cripple the ship, since the rounds themselves will not make it through the citadel armor. The cargo areas, which aren't armored, are somewhat protected with an ablative layer for reentry. The ITC is not capable of landing and any such impact would definitely be final for the craft, however with all its shuttles providing lift it may be capable of keeping its passengers alive on impact.

The new shuttles are faster, more structurally sound, capable of carrying 3 TC and are armed. They are, of course, much more expensive than previous shuttles, and due to the specialized connections they require with the mothership not interchangeable with basic ITCs. The Oculus laser present is not downsized, because mounted to a 3TC shuttle a smaller Oculus would be fairly comically small and not effective against a comparable vessel. Also, the use of Oculi like this actually improves the ITC's firepower, as fully loaded with shuttles it would outgun a small fleet.

Amalogus Carrier: A heavily armored transport with extreme durability, decent maneuverability, and 3-TC shuttles. It is reliant on its shuttles for primary propulsion, but is nearly indestructible given current methods. Armament is present on each shuttle, a single Oculus laser. This adds up to quite a formidable armament on a fully loaded Amalogus.
Cost: 6 SPP

ADF "Slaughterfield" Interceptor-Fighter Proposal-C
As our Kinetic drives are effectively "hot" reactionless drives, the reigning council has authorized the deployment of a radical project where Evrasium kinetic drives are put into vehicles that are deployed in both atmospheric and vacuum theatres.

Two variations are made, where the wings of the craft are either purely as radiator fins and a bolted-on gas maneuvering thrust system, or actual functional air maneuvering equipment along with air intake for the heat exchanger. SB (Space Borne) and AB (Air Borne) craft are both hermetically sealed with specially modified spacesuits that do not restrict the pilot's dexterity. The life support exchange system augments the pilot's suit operations to allow an uncomfortable existence of up to 48 hours. It has a pilot and a gunner. The cabin has a breathable atmosphere, but crew are encouraged to stay in their suits just to be safe, although the cabin's sides are fitted with the same self-sealing surface that our space suits utilize.

The Slaughterfield has to be enduring with a heavy frame to handle the shear stress that the push plate, which then has up-ended armor welded on. The craft is designed to handle enemy rifle fire from long range. This uses expensive materials that are designed to keep the weight light. 

The Slaughterfield is shaped to make radar tracking harder, with an odd-looking cross-section and forward-facing wings that make it look vaguely similar to a leaping lizard in the air. However, this was not a primary focus.

It's a primary weapon is a forward-facing OCULUS laser with a limited 30-degree cone of fire, with the exception of an additional 25 degrees of turn radi pointed downwards for ground support operations. The chemical chamber is very long, comprising a significant portion of the length of the aircraft. Despite advances in laser focal technology, all laser systems cannot help but keep some of their killing power in the weapon and must be dealt with by our heat management. Some development time was spent on active electrical cooling techniques that are able to successfully keep the weapon cool, allowing for short bursts of laser fire. This should absolutely be enough for destroying enemy aircraft, infantry, and light vehicles.

Its wings are reinforced to handle four hardpoints, which could in principle hold small missiles, but currently are only used for drop-tanks containing chemical reserves for the OCULUS.

While it is not designed to be dropped from orbit, it can in principle be inserted into worlds without an atmosphere without a shuttle.

Quote
ADF "Slaughterfield" Interceptor-Fighter
Difficulty: Hard
Roll: 4 + 1 - 1 = 4 Below Average

With a name more suited to a death metal band than a military machine, the Slaughterfield is...mediocre. It possesses an angular, imposing frame, with impressively dangerous looking set of anhedral-dihedral, forwards-facing wings lined with hardpoints, terminating in sharp points. The red eye of the Oculus in the forwards hull is likewise impressive, and it has all the traversing range we wanted out of it. Granted, this wasn't difficult, since the Oculus' normal ball turret has better traverse range, but in atmosphere some comprises have to made to aerodynamics. Related to this point, there is no separate space version of the craft, the default Slaughterfield simply retains Evrasium-based maneuvering nodes at the tips of its wings to give its control system more leverage and thus more turning power. The dead weight of the aerodynamic surfaces slows it in atmosphere, and the additional stress from the Evrasium maneuvering system (which can simply be disengaged in atmosphere) gives it a reputation for losing wings if they are damaged.

The primary weapon is a standard-size Oculus turret, a little too large, perhaps, for a surface fighter, but certainly a dangerous weapon for a space fighter. The size retention was necessary due to the second intended use, that of space fighter. In order to damage a warship, you really need warship-grade weapons. However, this turns it into a bit of an overkill device in atmosphere. Granted, one of the seventy maxims is that there IS no such thing as overkill, so maybe it doesn't matter so much. Atmosphere puts a bit of a range limit on the weapon, but we didn't need an intercontinental upper atmosphere laser cannon anyway. No progress was made on cooling the lasers, which actually haven't given us much trouble on that regard anyway since we jettison the spent chemicals, which carry away most of the heat from the laser blast.

The main propulsion system is an upwards-pushing Evrasium engine, which serves to maintain the vehicle's altitude when not in orbit. It does this, however due to some minor problems the frame is a little too heavily reinforced, and the armor had to be cut. However, the structure of the craft is heavily reinforced, and except for when the Evrasium maneuvering system is engaged, the craft should be hard to destroy. And, really, it doesn't technically NEED the wings, they just make it a lot more maneuverable in atmosphere. And also in space. Speaking of space, the drive is capable of descending from and ascending to orbit, though it is not really a great platform for space combat due to the forwards-facing orientation of the pilot as compared to the vertical orientation of the most powerful drive system in the craft. No workarounds for this problem were managed this season.

It's primarily an atmospheric flyer with what is basically an antigravity drive and thus acts a little bit like a helicopter gunship with a massive frickin' laser beam on the front. It is pretty fast to maneuver (when undamaged) and quick in general. It does double as a space fighter, after all, and in space fighters the only thing keeping you alive is to maneuver faster than the enemy can keep up. Its powerful lifting engine allows it to deorbit and then just float down to the surface without risk to the crew. It burns through Evrasium at a fantastic rate, is very heavily built, and thus expensive, but it is definitely a capable combat craft. Its large size requires 4 TC but it needs no shuttles to enter a planet's atmosphere. Cut off from resupply, its Evrasium-hungry nature will rapidly cripple your air force.

ADF "Slaughterfield" Interceptor-Fighter: A capable, though very heavy, combination of space and surface fighter with a single Oculus and four hardpoints. At present it uses drop tanks supplying the Oculus with more chemical ammunition, functionally equivalent to infinite ammo. Prone to wing structural failures. Highly angular and imposing but not radar-stealthed as originally intended. Requires no shuttles to descend from orbit.
Cost: 5 GPP
Size: 4 TC

----
It's the REVISION phase and you have two REVISIONS and there has not been any suggestion of this phase being otherwise.
----



Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: May 27, 2020, 12:42:34 pm by Madman198237 »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #308 on: May 20, 2020, 04:45:22 pm »

PUMP refinements Plan A

the Plastic Universal Machine Pistol is improved with several additional improvements for the overall system. the gunpowder prepared for the weapon is now prepared with evrasium elements to increase the density and precision at which powder munitions can be created, allowing for higher pressures to be generated by the munitions propellant: it goes faster. Troops are now given rounds that are tipped with Armor-piercing hardcore munitions, which utilizes a hard metal coated in a softer, heavier metal to significantly increase penetration against armor.

With the munitions upgraded, the recoil is expected to be more noticeable then previously: PUMPs are now distributed with a foldable stock.

Slaughterfield Economization plan A
The  ADF Slaughterfield is an incredibly expensive and powerful war engine. Economization Plan A cleverly solves two issues in one by reducing the massive evasion cost of the system by combining the rear and upwards drive mechanism. This is done by creating a rotary system where the laser matrix and the push plate is rotated depending on where the thrust is required relative to the evrasium. Heavy-duty Hydraulic systems connected to critical junctures on the frame allow for similar or even superior structural integrity in most stressor situations. the rotary system can be pointed to provide thrust either too propel the craft upwards or forwards.

This allows the craft to hover in place in both vacuum and atmospheric operations as well as utilize the aerodynamics of the craft to fly at supersonic speeds with a massive reduction in evrasium usage. However, projections indicate that this may not be significant enough of an economization, and the team has taken to utilizing computer software to simulate where structural systems are actually needed to cut material from the frame cross-section without significantly compromising the durability of the craft.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #309 on: May 22, 2020, 11:54:23 pm »

[quot=vote box]
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (1): Blood_Librarian
[/quote]
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NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #310 on: May 25, 2020, 10:10:01 am »

I don't like the PUMP refinement plan, cos adding Evrasium to the thing is liable to bump the cost from Cheap to... not Cheap. Besides, we haven't seen the new SIAERA fixes in action yet.
If we want something to make our infantry more effective, how about throwing together a simple grenade?
Quote
Basic All-purpose Munitions
Take some common or garden explosives, stick 'em in metal shell, attach a fuse. While there are definitely ways in which this basic design can be improved upon, the common grenade is still an effective weapon.
BAM grenades are intended to be cheap and simple, a complement to the PUMP as standard armament for all forces. The body is basically just an upsized HE SIAERA warhead. The electronic fuse is adjustable, and can be set to detonate immediately upon triggering, or up to several minutes later. Tripwires are included, allowing for basic traps to be created. 

Quote from: vote box
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (2): Blood_Librarian, NUKE9.13
BAM: (1) NUKE9.13
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #311 on: May 25, 2020, 10:31:45 am »

EVE 3
Evrasium Vector Explosive

Through the use of a chemical explosive that generates a lot of light, inside a core of Evrasium, surrounded by a machined plastic case, one can set an electrical trigger it. It has three basic permutations, the grenade meant for being thrown, the mine to deal with vehicles and people which can be buried, and the bomb which can be placed.

The Grenade has a a 1 to 10 second timer which can be adjusted, but is set to the default three. Upon activation, the force Evrasium is known for shows itself in a perfect-ish sphere. There is also plastic fragmentation, but that is only useful against the basic shoots that a small tear can destroy, and not even a focus, simply a side effect.

The Mine uses more Evrasium for a much bigger area of effect, and can and will kill anyone around it's radius of effect with frightening efficiency. The chemical used focuses the direction upward, and is triggered via pressure.

The Bomb is meant to be placed to destroy structures and campsites, and can either be set on a timer, or triggered remotely. Uses far more Evrasium, but the basic premise is a vastly upscaled grenade, or from another direction a downsized RAKE trigger.

The use of a black plastic which blocks light is easily machinable for mass production, and the only parts that need work are the trigger and chemical light. Evrasium is almost always used as is in specific amounts. They run off a principle we know of and already use for the RAKE, though each version runs off of a different price tag due to using differing amounts of Evrasium.



EVE Grenade
Evrasium Vector Explosive

Through the use of a chemical explosive that generates a lot of light, inside a core of Evrasium, surrounded by a machined plastic case, one can set an electrical trigger it. It has three basic permutations, the grenade meant for being thrown, the mine to deal with vehicles and people which can be buried, and the bomb which can be placed.

The Grenade has a a 1 to 10 second timer which can be adjusted, but is set to the default three. Upon activation, the force Evrasium is known for shows itself in a perfect-ish sphere.

The use of a black plastic which blocks light is easily machinable for mass production, and the only parts that need work are the trigger and chemical light. Evrasium is almost always used as is in specific amounts. They run off a principle we know of and already use for the RAKE.


Notes on Reaction: Through the use of a chemical explosive who's main product is light, the Evrasium is triggered. This results in the Evrasium punching inward, leading to the safe zone being the Evrasium itself. This in turn means that the punch occurs around the grenade package itself, essentially resulting in a chaotic, but altogether rounded sphere of force, with some spikes near the edges. As the force is applied directly on everything in the area, it will kill anyone caught in it, while outside that radius is completely safe. The radius itself is around 6 feet. They won't kill beyond that, but being able to set a timer makes them pretty effective in their job of killing that they are thrown at. They also can still wreck vehicles, doors, and other inanimate objects, as per standard when an object gets punched.

The grenades themselves are round.


Quote from: vote box
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (3): Blood_Librarian, NUKE9.13, TricMagic
BAM: (1) NUKE9.13
EVE Grenade: (1) TricMagic

Three versions running off the exact same logic. Can also just be split into one proposal, which I've done..
« Last Edit: May 25, 2020, 11:14:20 am by TricMagic »
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #312 on: May 25, 2020, 03:10:15 pm »

Quote
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (4): Blood_Librarian, NUKE9.13, TricMagic, Happerry
BAM: (2) NUKE9.13, Happerry
EVE Grenade: (1) TricMagic
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #313 on: May 25, 2020, 03:28:35 pm »

Quote
PUMP plan A (1): Blood_Librarian
Slaughterfield Plan A (4): Blood_Librarian, NUKE9.13, TricMagic, Happerry
BAM: (2) NUKE9.13, Happerry, TricMagic
EVE Grenade: ()
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #314 on: May 26, 2020, 09:04:37 pm »

Turn 6 Revision Phase: Planetary Technate

Slaughterfield Economization plan A
The  ADF Slaughterfield is an incredibly expensive and powerful war engine. Economization Plan A cleverly solves two issues in one by reducing the massive evasion cost of the system by combining the rear and upwards drive mechanism. This is done by creating a rotary system where the laser matrix and the push plate is rotated depending on where the thrust is required relative to the evrasium. Heavy-duty Hydraulic systems connected to critical junctures on the frame allow for similar or even superior structural integrity in most stressor situations. the rotary system can be pointed to provide thrust either too propel the craft upwards or forwards.

This allows the craft to hover in place in both vacuum and atmospheric operations as well as utilize the aerodynamics of the craft to fly at supersonic speeds with a massive reduction in evrasium usage. However, projections indicate that this may not be significant enough of an economization, and the team has taken to utilizing computer software to simulate where structural systems are actually needed to cut material from the frame cross-section without significantly compromising the durability of the craft.

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Slaughterfield Economization plan A
Difficulty: Hard
Roll: 4 + 4 - 1 = 7 Exceptional Craftsmanship

The Slaughterfield was a terrifying combat aircraft with some seriously weak metaphorical knees, vulnerable to wing damage and incredibly expensive as well. However, we've worked hard to fix those issues, and the engineering department are happy to report great success on all cases. First up, the propulsion system. Featuring three distinct propulsion systems ("upwards", "forwards", and the maneuvering system), the former Slaughterfield used a lot of Evrasium and was thus really, really, really expensive. We can, with a bit of work, convert the Slaughterfield to a VTOL craft. In fact, we could go a little further. By utilizing a hydraulic system to manipulate the Evrasium propulsion unit, we can provide thrust in any direction. This makes the Slaughterfield much more effective in space, at the cost of a little bit of its ability to accelerate while operating around a planetary surface except at high speed (where aerodynamic lift allows the full power of the Evrasium system to boost the vehicle instead of needing to dedicate some force to counteracting gravity). In atmosphere, the Slaughterfield is a little more dependent on aerodynamics for certain maneuvers, especially slowing down, but it is also capable of some impressive lateral movements like a massive space-grade super helicopter fueled by angry rocks and laser beams.

The alterations did not remove the need for the wings, but the focus on structural improvements has removed their vulnerability to damage and atmospheric stress. Cost savings were effected mostly through the reduction in Evrasium requirements. The overbuilt structure has been reduced, but the significant alterations to the propulsion system and improvements to the wings and other structural elements, as well as the addition of aerodynamic surfaces, have limited the savings. It just isn't practical to reduce something so large and powerful in cost without reducing its capabilities, a change very few would appreciate given the predicted performance. It now costs 4 GPP, but is far more capable in the space theater and remains just as capable (with fewer rapid unscheduled disassemblies of wings) and substantially more maneuverable in a hover.

Finally, the adjustments to the internal structure have resulted in a highly durable craft, capable of absorbing a lot of punishment without faltering. It is capable of rapidly transitioning from an orbital role to a surface role and back again with much less fuel needed, and is all around a much more capable combat platform than before.

ADF "Slaughterfield" Interceptor-Fighter: A capable, though very heavy, combination of space and surface fighter with a single Oculus and four hardpoints. At present it uses drop tanks supplying the Oculus with more chemical ammunition, making it almost physically impossible to run out of ammunition. Highly angular and imposing but not radar-stealthed as originally intended. Requires no shuttles to descend from orbit. Faster and more maneuverable in space, slightly cheaper, a little more dependent on atmosphere for surface operations, and extremely sturdy in combat conditions.
Cost: 4 GPP
Size: 4 TC

Basic All-purpose Munitions
Take some common or garden explosives, stick 'em in metal shell, attach a fuse. While there are definitely ways in which this basic design can be improved upon, the common grenade is still an effective weapon.
BAM grenades are intended to be cheap and simple, a complement to the PUMP as standard armament for all forces. The body is basically just an upsized HE SIAERA warhead. The electronic fuse is adjustable, and can be set to detonate immediately upon triggering, or up to several minutes later. Tripwires are included, allowing for basic traps to be created. 

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Basic All-purpose Munitions
Difficulty: Normal
Roll: 3 + 1 - 0 = 4 Below Average

Several "BAMs" were heard from a laboratory before the final product was released to the military, and it is...underwhelming. The "BAM" grenade explodes, sure, more or less on time. Precision timers, these are most certainly not. The explosives are powerful, more or less. If only they weren't annoyingly variable in their yield and a touch sensitive to sharp shocks, like, say, vehicle crashes, all due to some supply chain problems. The tripwire is useful, more or less. It's a little more visible than is ideal, but it's almost impossible to break in accidents and difficult to cut through. Some hapless EOD trainees found this out the hard way during troop trials. Overall, BAM is a functional, but mediocre device. Takes up minimal space in an ITC and costs only 1 GPP to produce.

Basic All-purpose Munitions: A solidly mediocre grenade. It explodes OKish, it detonates OKish, the tripwire's usefulness is OKish. Also sensitive to really sharp shocks like vehicle crashes, so try to avoid those.
Cost: 1 GPP
Size: 0

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Strategy phase, strategies welcome. Please remember to weigh in on the core thread with opinions about the logistics system.
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« Last Edit: May 30, 2020, 12:43:32 pm by Madman198237 »
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